Showing the changes to interface/src/VoxelSystem.cpp (1 of 1 file). Show all
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| @@ -416,6 +416,12 @@ void VoxelSystem::initVoxelMemory() { · 415 unmodified lines | |||
| 416 | 416 | ||
| 417 | _memoryUsageRAM = 0; | 417 | _memoryUsageRAM = 0; |
| 418 | _memoryUsageVBO = 0; // our VBO allocations as we know them | 418 | _memoryUsageVBO = 0; // our VBO allocations as we know them |
| 419 | |||
| 420 | // if _voxelsAsPoints then we must have _useVoxelShader | ||
| 421 | if (_voxelsAsPoints && !_useVoxelShader) { | ||
| 422 | _useVoxelShader = true; | ||
| 423 | } | ||
| 424 | |||
| 419 | if (_useVoxelShader) { | 425 | if (_useVoxelShader) { |
| 420 | GLuint* indicesArray = new GLuint[_maxVoxels]; | 426 | GLuint* indicesArray = new GLuint[_maxVoxels]; |
| 421 | 427 | ||