Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 3 files). Show all
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| @@ -248,7 +248,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 247 unmodified lines | |||
| 248 | 248 | ||
| 249 | // Debugging task is happening in the "over" layer after tone mapping and just before HUD | 249 | // Debugging task is happening in the "over" layer after tone mapping and just before HUD |
| 250 | { // Debug the bounds of the rendered items, still look at the zbuffer | 250 | { // Debug the bounds of the rendered items, still look at the zbuffer |
| 251 | const auto extraDebugBuffers = RenderDeferredTaskDebug::ExtraBuffers(linearDepthTarget, surfaceGeometryFramebuffer, ambientOcclusionFramebuffer, ambientOcclusionFramebuffer, scatteringResource, velocityBuffer); | 251 | const auto extraDebugBuffers = RenderDeferredTaskDebug::ExtraBuffers(linearDepthTarget, surfaceGeometryFramebuffer, ambientOcclusionFramebuffer, ambientOcclusionUniforms, scatteringResource, velocityBuffer); |
| 252 | const auto debugInputs = RenderDeferredTaskDebug::Input(fetchedItems, shadowTaskOutputs, lightingStageInputs, lightClusters, prepareDeferredOutputs, extraDebugBuffers, | 252 | const auto debugInputs = RenderDeferredTaskDebug::Input(fetchedItems, shadowTaskOutputs, lightingStageInputs, lightClusters, prepareDeferredOutputs, extraDebugBuffers, |
| 253 | deferredFrameTransform, jitter, lightingModel).asVarying(); | 253 | deferredFrameTransform, jitter, lightingModel).asVarying(); |
| 254 | task.addJob<RenderDeferredTaskDebug>("DebugRenderDeferredTask", debugInputs); | 254 | task.addJob<RenderDeferredTaskDebug>("DebugRenderDeferredTask", debugInputs); |