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fix AA toggle

SamGondelman committed 7 years ago

Commit 43874fb1 parent 2e666833 files · +6 −3Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 3 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+1−1
@@ -248,7 +248,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 247 unmodified lines
248248
249249 // Debugging task is happening in the "over" layer after tone mapping and just before HUD
250250 { // Debug the bounds of the rendered items, still look at the zbuffer
251− const auto extraDebugBuffers = RenderDeferredTaskDebug::ExtraBuffers(linearDepthTarget, surfaceGeometryFramebuffer, ambientOcclusionFramebuffer, ambientOcclusionFramebuffer, scatteringResource, velocityBuffer);
251+ const auto extraDebugBuffers = RenderDeferredTaskDebug::ExtraBuffers(linearDepthTarget, surfaceGeometryFramebuffer, ambientOcclusionFramebuffer, ambientOcclusionUniforms, scatteringResource, velocityBuffer);
252252 const auto debugInputs = RenderDeferredTaskDebug::Input(fetchedItems, shadowTaskOutputs, lightingStageInputs, lightClusters, prepareDeferredOutputs, extraDebugBuffers,
253253 deferredFrameTransform, jitter, lightingModel).asVarying();
254254 task.addJob<RenderDeferredTaskDebug>("DebugRenderDeferredTask", debugInputs);