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Simplified camera view history and TAA is now working in all circumstances.

Olivier Prat committed 8 years ago

Commit 4636f431 parent 7432c8314 files · +21 −55Browse files

Showing the changes to interface/src/Application.cpp (1 of 14 files). Show all

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interface/src/Application.cpp+0−2
@@ -5342,7 +5342,6 @@ void Application::update(float deltaTime) { · 5341 unmodified lines
5342 5342
5343 editRenderArgs([this, deltaTime](AppRenderArgs& appRenderArgs) {5343 editRenderArgs([this, deltaTime](AppRenderArgs& appRenderArgs) {
5344 PerformanceTimer perfTimer("editRenderArgs");5344 PerformanceTimer perfTimer("editRenderArgs");
5345 appRenderArgs._prevHeadPose = appRenderArgs._headPose;
5346 appRenderArgs._headPose = getHMDSensorPose();5345 appRenderArgs._headPose = getHMDSensorPose();
5347 5346
5348 auto myAvatar = getMyAvatar();5347 auto myAvatar = getMyAvatar();
@@ -5447,7 +5446,6 @@ void Application::update(float deltaTime) { · 98 unmodified lines
5447 5446
5448 {5447 {
5449 QMutexLocker viewLocker(&_viewMutex);5448 QMutexLocker viewLocker(&_viewMutex);
5450 appRenderArgs._prevView = glm::inverse(_displayViewFrustum.getView());
5451 _myCamera.loadViewFrustum(_displayViewFrustum);5449 _myCamera.loadViewFrustum(_displayViewFrustum);
5452 appRenderArgs._view = glm::inverse(_displayViewFrustum.getView());5450 appRenderArgs._view = glm::inverse(_displayViewFrustum.getView());
5453 }5451 }

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