Showing the changes to interface/src/Application_render.cpp (1 of 14 files). Show all
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| @@ -81,7 +81,6 @@ void Application::paintGL() { · 80 unmodified lines | ||
| 81 | 81 | } |
| 82 | 82 | |
| 83 | 83 | HMDSensorPose = _appRenderArgs._headPose; |
| 84 | − HMDSensorPrevPose = _appRenderArgs._prevHeadPose; | |
| 85 | 84 | eyeToWorld = _appRenderArgs._eyeToWorld; |
| 86 | 85 | sensorToWorld = _appRenderArgs._sensorToWorld; |
| 87 | 86 | isStereo = _appRenderArgs._isStereo; |
| @@ -93,8 +92,7 @@ void Application::paintGL() { · 5 unmodified lines | ||
| 93 | 92 | |
| 94 | 93 | { |
| 95 | 94 | PROFILE_RANGE(render, "/gpuContextReset"); |
| 96 | − _gpuContext->beginFrame(_appRenderArgs._view, _appRenderArgs._prevView, | |
| 97 | − HMDSensorPose, HMDSensorPrevPose); | |
| 95 | + _gpuContext->beginFrame(_appRenderArgs._view, HMDSensorPose); | |
| 98 | 96 | // Reset the gpu::Context Stages |
| 99 | 97 | // Back to the default framebuffer; |
| 100 | 98 | gpu::doInBatch("Application_render::gpuContextReset", _gpuContext, [&](gpu::Batch& batch) { |