Fix ScriptEngine setting _isFinished when it shouldn't, causing scripts to accumulate when restarting
Showing the changes to libraries/script-engine/src/ScriptEngine.cpp (1 of 1 file). Show all
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| @@ -674,7 +674,6 @@ void ScriptEngine::run() { · 673 unmodified lines | |||
| 674 | } | 674 | } |
| 675 | 675 | ||
| 676 | _isRunning = true; | 676 | _isRunning = true; |
| 677 | _isFinished = false; | ||
| 678 | if (_wantSignals) { | 677 | if (_wantSignals) { |
| 679 | emit runningStateChanged(); | 678 | emit runningStateChanged(); |
| 680 | } | 679 | } |