Skeleton Trait Implementation
Showing the changes to interface/src/Menu.cpp (1 of 13 files). Show all
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| @@ -625,6 +625,8 @@ Menu::Menu() { · 624 unmodified lines | |||
| 625 | avatar.get(), SLOT(setEnableDebugDrawAnimPose(bool))); | 625 | avatar.get(), SLOT(setEnableDebugDrawAnimPose(bool))); |
| 626 | addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawPosition, 0, false, | 626 | addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawPosition, 0, false, |
| 627 | avatar.get(), SLOT(setEnableDebugDrawPosition(bool))); | 627 | avatar.get(), SLOT(setEnableDebugDrawPosition(bool))); |
| 628 | addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawOtherSkeletons, 0, false, | ||
| 629 | avatarManager.data(), SLOT(setEnableDebugDrawOtherSkeletons(bool))); | ||
| 628 | addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true, | 630 | addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true, |
| 629 | avatar.get(), SLOT(setEnableMeshVisible(bool))); | 631 | avatar.get(), SLOT(setEnableMeshVisible(bool))); |
| 630 | addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false); | 632 | addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false); |