Showing the changes to libraries/render-utils/src/AnimDebugDraw.cpp (1 of 31 files). Show all
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| @@ -102,8 +102,8 @@ AnimDebugDraw::AnimDebugDraw() : · 101 unmodified lines | ||
| 102 | 102 | state->setBlendFunction(false, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, |
| 103 | 103 | gpu::State::INV_SRC_ALPHA, gpu::State::FACTOR_ALPHA, |
| 104 | 104 | gpu::State::BLEND_OP_ADD, gpu::State::ONE); |
| 105 | − auto vertShader = gpu::Shader::createVertex(std::string(animdebugdraw_vert)); | |
| 106 | − auto fragShader = gpu::Shader::createPixel(std::string(animdebugdraw_frag)); | |
| 105 | + auto vertShader = animdebugdraw_vert::getShader(); | |
| 106 | + auto fragShader = animdebugdraw_frag::getShader(); | |
| 107 | 107 | auto program = gpu::Shader::createProgram(vertShader, fragShader); |
| 108 | 108 | _pipeline = gpu::Pipeline::create(program, state); |
| 109 | 109 | |