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Turns out we do have to initialize the "odd frame" field.

Andrzej Kapolka committed 13 years ago

Commit 49da6121 parent ecc6d412 files · +4 −2Browse files

Showing the changes to interface/src/renderer/GlowEffect.cpp (1 of 2 files). Show all

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interface/src/renderer/GlowEffect.cpp+2−2
@@ -15,11 +15,11 @@ · 14 unmodified lines
15#include "ProgramObject.h"15#include "ProgramObject.h"
16#include "RenderUtil.h"16#include "RenderUtil.h"
17 17
18GlowEffect::GlowEffect() : _renderMode(DIFFUSE_ADD_MODE) {18GlowEffect::GlowEffect() : _renderMode(DIFFUSE_ADD_MODE), _isOddFrame(false) {
19}19}
20 20
21QOpenGLFramebufferObject* GlowEffect::getFreeFramebufferObject() const {21QOpenGLFramebufferObject* GlowEffect::getFreeFramebufferObject() const {
22 return (_renderMode == DIFFUSE_ADD_MODE && _isOddFrame) ?22 return (_renderMode == DIFFUSE_ADD_MODE && !_isOddFrame) ?
23 Application::getInstance()->getTextureCache()->getTertiaryFramebufferObject() :23 Application::getInstance()->getTextureCache()->getTertiaryFramebufferObject() :
24 Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject();24 Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject();
25}25}

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