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quiet compiler

Seth Alves committed 11 years ago

Commit 49ee2511 parent e65ef9320 files · +86 −84Browse files

Showing the changes to libraries/render-utils/src/AnimDebugDraw.cpp (1 of 20 files). Show all

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libraries/render-utils/src/AnimDebugDraw.cpp+2−2
@@ -202,8 +202,8 @@ static void addBone(const AnimPose& rootPose, const AnimPose& pose, float radius · 201 unmodified lines
202 glm::vec3 zRing[NUM_CIRCLE_SLICES + 1];202 glm::vec3 zRing[NUM_CIRCLE_SLICES + 1];
203 const float dTheta = (2.0f * (float)M_PI) / NUM_CIRCLE_SLICES;203 const float dTheta = (2.0f * (float)M_PI) / NUM_CIRCLE_SLICES;
204 for (int i = 0; i < NUM_CIRCLE_SLICES + 1; i++) {204 for (int i = 0; i < NUM_CIRCLE_SLICES + 1; i++) {
205 float rCosTheta = radius * cos(dTheta * i);205 float rCosTheta = radius * cosf(dTheta * i);
206 float rSinTheta = radius * sin(dTheta * i);206 float rSinTheta = radius * sinf(dTheta * i);
207 xRing[i] = finalPose * glm::vec3(0.0f, rCosTheta, rSinTheta);207 xRing[i] = finalPose * glm::vec3(0.0f, rCosTheta, rSinTheta);
208 yRing[i] = finalPose * glm::vec3(rCosTheta, 0.0f, rSinTheta);208 yRing[i] = finalPose * glm::vec3(rCosTheta, 0.0f, rSinTheta);
209 zRing[i] = finalPose * glm::vec3(rCosTheta, rSinTheta, 0.0f);209 zRing[i] = finalPose * glm::vec3(rCosTheta, rSinTheta, 0.0f);