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Fix for eyes on skeleton (e.g., Mixamo) models.

Andrzej Kapolka committed 12 years ago

Commit 4a2e68f1 parent fd321a53 files · +6 −6Browse files

Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 3 files). Show all

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interface/src/avatar/SkeletonModel.cpp+1−1
@@ -281,7 +281,7 @@ void SkeletonModel::maybeUpdateNeckRotation(const JointState& parentState, const · 280 unmodified lines
281}281}
282 282
283void SkeletonModel::maybeUpdateEyeRotation(const JointState& parentState, const FBXJoint& joint, JointState& state) {283void SkeletonModel::maybeUpdateEyeRotation(const JointState& parentState, const FBXJoint& joint, JointState& state) {
284 _owningAvatar->getHead()->getFaceModel().maybeUpdateEyeRotation(parentState, joint, state);284 _owningAvatar->getHead()->getFaceModel().maybeUpdateEyeRotation(this, parentState, joint, state);
285}285}
286 286
287void SkeletonModel::renderJointConstraints(int jointIndex) {287void SkeletonModel::renderJointConstraints(int jointIndex) {

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