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More progress on shadows.

Andrzej Kapolka committed 12 years ago

Commit 4bcc6fd1 parent 5cc5d9b4 files · +36 −4Browse files

Showing the changes to interface/src/renderer/TextureCache.cpp (1 of 4 files). Show all

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interface/src/renderer/TextureCache.cpp+4−0
@@ -192,6 +192,10 @@ QOpenGLFramebufferObject* TextureCache::getShadowFramebufferObject() { · 191 unmodified lines
192 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);192 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
195 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
197 const float DISTANT_BORDER[] = { 1.0f, 1.0f, 1.0f, 1.0f };
198 glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, DISTANT_BORDER);
195 glBindTexture(GL_TEXTURE_2D, 0);199 glBindTexture(GL_TEXTURE_2D, 0);
196 200
197 _shadowFramebufferObject->bind();201 _shadowFramebufferObject->bind();

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