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cleanup, don't compress rcc file to fix corruption

SamGondelman committed 8 years ago

Commit 4bef0331 parent 3f762c715 files · +86 −91Browse files

Showing the changes to interface/src/Application.cpp (1 of 15 files). Show all

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interface/src/Application.cpp+0−15
@@ -1998,20 +1998,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo · 1997 unmodified lines
1998 connect(_window, SIGNAL(windowMinimizedChanged(bool)), this, SLOT(windowMinimizedChanged(bool)));1998 connect(_window, SIGNAL(windowMinimizedChanged(bool)), this, SLOT(windowMinimizedChanged(bool)));
1999 qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0);1999 qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0);
2000 2000
2001 {
2002 PROFILE_RANGE(render, "Process Default Skybox");
2003 auto textureCache = DependencyManager::get<TextureCache>();
2004
2005 QFileSelector fileSelector;
2006 fileSelector.setExtraSelectors(FileUtils::getFileSelectors());
2007 auto skyboxUrl = fileSelector.select(PathUtils::resourcesPath() + "images/Default-Sky-9-cubemap.ktx");
2008
2009 _defaultSkyboxTexture = gpu::Texture::unserialize(skyboxUrl.toStdString());
2010 _defaultSkyboxAmbientTexture = _defaultSkyboxTexture;
2011
2012 _defaultSkybox->setCubemap(_defaultSkyboxTexture);
2013 }
2014
2015 EntityTreeRenderer::setEntitiesShouldFadeFunction([this]() {2001 EntityTreeRenderer::setEntitiesShouldFadeFunction([this]() {
2016 SharedNodePointer entityServerNode = DependencyManager::get<NodeList>()->soloNodeOfType(NodeType::EntityServer);2002 SharedNodePointer entityServerNode = DependencyManager::get<NodeList>()->soloNodeOfType(NodeType::EntityServer);
2017 return entityServerNode && !isPhysicsEnabled();2003 return entityServerNode && !isPhysicsEnabled();
@@ -2461,7 +2447,6 @@ void Application::initializeGL() { · 443 unmodified lines
2461 DeadlockWatchdogThread::withPause([&] {2447 DeadlockWatchdogThread::withPause([&] {
2462 // Set up the render engine2448 // Set up the render engine
2463 render::CullFunctor cullFunctor = LODManager::shouldRender;2449 render::CullFunctor cullFunctor = LODManager::shouldRender;
2464 static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
2465 _renderEngine->addJob<UpdateSceneTask>("UpdateScene");2450 _renderEngine->addJob<UpdateSceneTask>("UpdateScene");
2466#ifndef Q_OS_ANDROID2451#ifndef Q_OS_ANDROID
2467 _renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraJob", cullFunctor, !DISABLE_DEFERRED);2452 _renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraJob", cullFunctor, !DISABLE_DEFERRED);