History

Create ScriptManagerScriptingInterface to move off the scripting API into its own class

Add a lot of documentation

Dale Glass committed 3 years ago

Commit 4d701551 parent 9e217923 files · +1598 −536Browse files

Showing the changes to libraries/script-engine/src/ScriptManagerScriptingInterface.h (1 of 3 files). Show all

Unified · Split

libraries/script-engine/src/ScriptManagerScriptingInterface.h+717−0
@@ -0,0 +1,717 @@
1//
2// ScriptManagerScriptingInterface.h
3// libraries/script-engine/src
4//
5// Created by Dale Glass on 24/02/2023.
6// Copyright 2022 Overte e.V.
7//
8// Distributed under the Apache License, Version 2.0.
9// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
10//
11
12#pragma once
13
14#include <QObject>
15#include "ScriptManager.h"
16
17
18/**jsdoc
19 * The <code>Script</code> API provides facilities for working with scripts.
20 *
21 * @namespace Script
22 *
23 * @hifi-interface
24 * @hifi-client-entity
25 * @hifi-avatar
26 * @hifi-server-entity
27 * @hifi-assignment-client
28 *
29 * @property {string} context - The context that the script is running in:
30 * <ul>
31 * <li><code>"client"</code>: An Interface or avatar script.</li>
32 * <li><code>"entity_client"</code>: A client entity script.</li>
33 * <li><code>"entity_server"</code>: A server entity script.</li>
34 * <li><code>"agent"</code>: An assignment client script.</li>
35 * </ul>
36 * <em>Read-only.</em>
37 * @property {string} type - The type of script that is running:
38 * <ul>
39 * <li><code>"client"</code>: An Interface script.</li>
40 * <li><code>"entity_client"</code>: A client entity script.</li>
41 * <li><code>"avatar"</code>: An avatar script.</li>
42 * <li><code>"entity_server"</code>: A server entity script.</li>
43 * <li><code>"agent"</code>: An assignment client script.</li>
44 * </ul>
45 * <em>Read-only.</em>
46 * @property {string} filename - The filename of the script file.
47 * <em>Read-only.</em>
48 * @property {Script.ResourceBuckets} ExternalPaths - External resource buckets.
49 */
50
51class ScriptManagerScriptingInterface : public QObject {
52 Q_OBJECT
53public:
54 ScriptManagerScriptingInterface(ScriptManager *parent) : QObject(parent), _manager(parent) {
55
56 connect(_manager, &ScriptManager::scriptLoaded, this, &ScriptManagerScriptingInterface::scriptLoaded);
57 connect(_manager, &ScriptManager::errorLoadingScript, this, &ScriptManagerScriptingInterface::errorLoadingScript);
58 connect(_manager, &ScriptManager::update, this, &ScriptManagerScriptingInterface::update);
59 connect(_manager, &ScriptManager::scriptEnding, this, &ScriptManagerScriptingInterface::scriptEnding);
60 connect(_manager, &ScriptManager::finished, this, &ScriptManagerScriptingInterface::finished);
61 connect(_manager, &ScriptManager::printedMessage, this, &ScriptManagerScriptingInterface::printedMessage);
62 connect(_manager, &ScriptManager::errorMessage, this, &ScriptManagerScriptingInterface::errorMessage);
63 connect(_manager, &ScriptManager::warningMessage, this, &ScriptManagerScriptingInterface::warningMessage);
64 connect(_manager, &ScriptManager::infoMessage, this, &ScriptManagerScriptingInterface::infoMessage);
65 connect(_manager, &ScriptManager::runningStateChanged, this, &ScriptManagerScriptingInterface::runningStateChanged);
66 connect(_manager, &ScriptManager::clearDebugWindow, this, &ScriptManagerScriptingInterface::clearDebugWindow);
67 connect(_manager, &ScriptManager::loadScript, this, &ScriptManagerScriptingInterface::loadScript);
68 connect(_manager, &ScriptManager::doneRunning, this, &ScriptManagerScriptingInterface::doneRunning);
69 connect(_manager, &ScriptManager::entityScriptDetailsUpdated, this, &ScriptManagerScriptingInterface::entityScriptDetailsUpdated);
70 connect(_manager, &ScriptManager::entityScriptPreloadFinished, this, &ScriptManagerScriptingInterface::entityScriptPreloadFinished);
71 connect(_manager, &ScriptManager::unhandledException, this, &ScriptManagerScriptingInterface::unhandledException);
72 }
73
74 /**jsdoc
75 * Stops and unloads the current script.
76 * <p><strong>Warning:</strong> If an assignment client script, the script gets restarted after stopping.</p>
77 * @function Script.stop
78 * @param {boolean} [marshal=false] - Marshal.
79 * <p class="important">Deprecated: This parameter is deprecated and will be removed.</p>
80 * @example <caption>Stop a script after 5s.</caption>
81 * Script.setInterval(function () {
82 * print("Hello");
83 * }, 1000);
84 *
85 * Script.setTimeout(function () {
86 * Script.stop(true);
87 * }, 5000);
88 */
89 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
90 // NOTE - this is intended to be a public interface for Agent scripts, and local scripts, but not for EntityScripts
91 Q_INVOKABLE void stop(bool marshal = false) { _manager->stop(marshal); }
92
93 /**jsdoc
94 * Gets the context that the script is running in: Interface/avatar, client entity, server entity, or assignment client.
95 * @function Script.getContext
96 * @returns {string} The context that the script is running in:
97 * <ul>
98 * <li><code>"client"</code>: An Interface or avatar script.</li>
99 * <li><code>"entity_client"</code>: A client entity script.</li>
100 * <li><code>"entity_server"</code>: A server entity script.</li>
101 * <li><code>"agent"</code>: An assignment client script.</li>
102 * </ul>
103 */
104 Q_INVOKABLE QString getContext() const { return _manager->getContext(); }
105
106
107 /**jsdoc
108 * Checks whether the script is running as an Interface or avatar script.
109 * @function Script.isClientScript
110 * @returns {boolean} <code>true</code> if the script is running as an Interface or avatar script, <code>false</code> if it
111 * isn't.
112 */
113 Q_INVOKABLE bool isClientScript() const { return _manager->isClientScript(); }
114
115 /**jsdoc
116 * Checks whether the application was compiled as a debug build.
117 * @function Script.isDebugMode
118 * @returns {boolean} <code>true</code> if the application was compiled as a debug build, <code>false</code> if it was
119 * compiled as a release build.
120 */
121 Q_INVOKABLE bool isDebugMode() const { return _manager->isDebugMode(); }
122
123 /**jsdoc
124 * Checks whether the script is running as a client entity script.
125 * @function Script.isEntityClientScript
126 * @returns {boolean} <code>true</code> if the script is running as a client entity script, <code>false</code> if it isn't.
127 */
128 Q_INVOKABLE bool isEntityClientScript() const { return _manager->isEntityClientScript(); }
129
130 /**jsdoc
131 * Checks whether the script is running as a server entity script.
132 * @function Script.isEntityServerScript
133 * @returns {boolean} <code>true</code> if the script is running as a server entity script, <code>false</code> if it isn't.
134 */
135 Q_INVOKABLE bool isEntityServerScript() const { return _manager->isEntityServerScript(); }
136
137 /**jsdoc
138 * Checks whether the script is running as an assignment client script.
139 * @function Script.isAgentScript
140 * @returns {boolean} <code>true</code> if the script is running as an assignment client script, <code>false</code> if it
141 * isn't.
142 */
143 Q_INVOKABLE bool isAgentScript() const { return _manager->isAgentScript(); }
144
145 /*@jsdoc
146 * registers a global object by name.
147 * @function Script.registerValue
148 * @param {string} valueName
149 * @param {value} value
150 */
151 /// registers a global object by name
152 Q_INVOKABLE void registerValue(const QString& valueName, ScriptValue value) { _manager->registerValue(valueName, value); }
153
154 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
155 // NOTE - these are intended to be public interfaces available to scripts
156
157 /**jsdoc
158 * @function Script.formatExecption
159 * @param {object} exception - Exception.
160 * @param {boolean} inludeExtendeDetails - Include extended details.
161 * @returns {string} String.
162 * @deprecated This function is deprecated and will be removed.
163 */
164 Q_INVOKABLE QString formatException(const ScriptValue& exception, bool includeExtendedDetails) { return _manager->formatException(exception, includeExtendedDetails); }
165
166 /**jsdoc
167 * Adds a function to the list of functions called when a particular event occurs on a particular entity.
168 * <p>See also, the {@link Entities} API.</p>
169 * @function Script.addEventHandler
170 * @param {Uuid} entityID - The ID of the entity.
171 * @param {Script.EntityEvent} eventName - The name of the event.
172 * @param {Script~entityEventCallback|Script~pointerEventCallback|Script~collisionEventCallback} handler - The function to
173 * call when the event occurs on the entity. It can be either the name of a function or an in-line definition.
174 * @example <caption>Report when a mouse press occurs on a particular entity.</caption>
175 * var entityID = Entities.addEntity({
176 * type: "Box",
177 * position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -5 })),
178 * dimensions: { x: 0.5, y: 0.5, z: 0.5 },
179 * lifetime: 300 // Delete after 5 minutes.
180 * });
181 *
182 * function reportMousePress(entityID, event) {
183 * print("Mouse pressed on entity: " + JSON.stringify(event));
184 * }
185 *
186 * Script.addEventHandler(entityID, "mousePressOnEntity", reportMousePress);
187 */
188 Q_INVOKABLE void addEventHandler(const EntityItemID& entityID, const QString& eventName, const ScriptValue& handler) { _manager->addEventHandler(entityID, eventName, handler); }
189
190 /**jsdoc
191 * Removes a function from the list of functions called when an entity event occurs on a particular entity.
192 * <p>See also, the {@link Entities} API.</p>
193 * @function Script.removeEventHandler
194 * @param {Uuid} entityID - The ID of the entity.
195 * @param {Script.EntityEvent} eventName - The name of the entity event.
196 * @param {function} handler - The name of the function to no longer call when the entity event occurs on the entity.
197 */
198 Q_INVOKABLE void removeEventHandler(const EntityItemID& entityID, const QString& eventName, const ScriptValue& handler) { _manager->removeEventHandler(entityID, eventName, handler); }
199
200 /**jsdoc
201 * Starts running another script in Interface, if it isn't already running. The script is not automatically loaded next
202 * time Interface starts.
203 * <p class="availableIn"><strong>Supported Script Types:</strong> Interface Scripts &bull; Avatar Scripts</p>
204 * <p>See also, {@link ScriptDiscoveryService.loadScript}.</p>
205 * @function Script.load
206 * @param {string} filename - The URL of the script to load. This can be relative to the current script's URL.
207 * @example <caption>Load a script from another script.</caption>
208 * // First file: scriptA.js
209 * print("This is script A");
210 *
211 * // Second file: scriptB.js
212 * print("This is script B");
213 * Script.load("scriptA.js");
214 *
215 * // If you run scriptB.js you should see both scripts in the Running Scripts dialog.
216 * // And you should see the following output:
217 * // This is script B
218 * // This is script A
219 */
220 Q_INVOKABLE void load(const QString& loadfile) { _manager->load(loadfile); }
221
222 /**jsdoc
223 * Includes JavaScript from other files in the current script. If a callback is specified, the files are loaded and
224 * included asynchronously, otherwise they are included synchronously (i.e., script execution blocks while the files are
225 * included).
226 * @function Script.include
227 * @variation 0
228 * @param {string[]} filenames - The URLs of the scripts to include. Each can be relative to the current script.
229 * @param {function} [callback=null] - The function to call back when the scripts have been included. It can be either the
230 * name of a function or an in-line definition.
231 */
232 Q_INVOKABLE void include(const QStringList& includeFiles, const ScriptValue& callback = ScriptValue()) { _manager->include(includeFiles, callback);};
233
234 /**jsdoc
235 * Includes JavaScript from another file in the current script. If a callback is specified, the file is loaded and included
236 * asynchronously, otherwise it is included synchronously (i.e., script execution blocks while the file is included).
237 * @function Script.include
238 * @param {string} filename - The URL of the script to include. It can be relative to the current script.
239 * @param {function} [callback=null] - The function to call back when the script has been included. It can be either the
240 * name of a function or an in-line definition.
241 * @example <caption>Include a script file asynchronously.</caption>
242 * // First file: scriptA.js
243 * print("This is script A");
244 *
245 * // Second file: scriptB.js
246 * print("This is script B");
247 * Script.include("scriptA.js", function () {
248 * print("Script A has been included");
249 * });
250 *
251 * // If you run scriptB.js you should see only scriptB.js in the running scripts list.
252 * // And you should see the following output:
253 * // This is script B
254 * // This is script A
255 * // Script A has been included
256 */
257 Q_INVOKABLE void include(const QString& includeFile, const ScriptValue& callback = ScriptValue()) { _manager->include( includeFile, callback); };
258
259 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
260 // MODULE related methods
261
262 /**jsdoc
263 * Provides access to methods or objects provided in an external JavaScript or JSON file.
264 * See {@link https://docs.overte.org/script/js-tips.html} for further details.
265 * @function Script.require
266 * @param {string} module - The module to use. May be a JavaScript file, a JSON file, or the name of a system module such
267 * as <code>"appUi"</code> (i.e., the "appUi.js" system module JavaScript file).
268 * @returns {object|array} The value assigned to <code>module.exports</code> in the JavaScript file, or the value defined
269 * in the JSON file.
270 */
271 Q_INVOKABLE ScriptValue require(const QString& moduleId) { return _manager->require(moduleId); }
272
273 /**jsdoc
274 * @function Script.resetModuleCache
275 * @param {boolean} [deleteScriptCache=false] - Delete script cache.
276 * @deprecated This function is deprecated and will be removed.
277 */
278 Q_INVOKABLE void resetModuleCache(bool deleteScriptCache = false) { _manager->resetModuleCache(deleteScriptCache);}
279
280 /**jsdoc
281 * Calls a function repeatedly, at a set interval.
282 * @function Script.setInterval
283 * @param {function} function - The function to call. This can be either the name of a function or an in-line definition.
284 * @param {number} interval - The interval at which to call the function, in ms.
285 * @returns {object} A handle to the interval timer. This can be used in {@link Script.clearInterval}.
286 * @example <caption>Print a message every second.</caption>
287 * Script.setInterval(function () {
288 * print("Interval timer fired");
289 * }, 1000);
290 */
291 Q_INVOKABLE QTimer* setInterval(const ScriptValue& function, int intervalMS) { return _manager->setInterval(function, intervalMS); }
292
293 /**jsdoc
294 * Calls a function once, after a delay.
295 * @function Script.setTimeout
296 * @param {function} function - The function to call. This can be either the name of a function or an in-line definition.
297 * @param {number} timeout - The delay after which to call the function, in ms.
298 * @returns {object} A handle to the timeout timer. This can be used in {@link Script.clearTimeout}.
299 * @example <caption>Print a message once, after a second.</caption>
300 * Script.setTimeout(function () {
301 * print("Timeout timer fired");
302 * }, 1000);
303 */
304 Q_INVOKABLE QTimer* setTimeout(const ScriptValue& function, int timeoutMS) { return _manager->setTimeout(function, timeoutMS); };
305
306 /**jsdoc
307 * Stops an interval timer set by {@link Script.setInterval|setInterval}.
308 * @function Script.clearInterval
309 * @param {object} timer - The interval timer to stop.
310 * @example <caption>Stop an interval timer.</caption>
311 * // Print a message every second.
312 * var timer = Script.setInterval(function () {
313 * print("Interval timer fired");
314 * }, 1000);
315 *
316 * // Stop the timer after 10 seconds.
317 * Script.setTimeout(function () {
318 * print("Stop interval timer");
319 * Script.clearInterval(timer);
320 * }, 10000);
321 */
322 Q_INVOKABLE void clearInterval(QTimer* timer) { _manager->clearInterval(timer); }
323
324 // Overloaded version is needed in case the timer has expired
325 Q_INVOKABLE void clearInterval(QVariantMap timer) { ; }
326
327 /**jsdoc
328 * Stops a timeout timer set by {@link Script.setTimeout|setTimeout}.
329 * @function Script.clearTimeout
330 * @param {object} timer - The timeout timer to stop.
331 * @example <caption>Stop a timeout timer.</caption>
332 * // Print a message after two seconds.
333 * var timer = Script.setTimeout(function () {
334 * print("Timer fired");
335 * }, 2000);
336 *
337 * // Uncomment the following line to stop the timer from firing.
338 * //Script.clearTimeout(timer);
339 */
340 Q_INVOKABLE void clearTimeout(QTimer* timer) { _manager->clearTimeout(timer); }
341
342 // Overloaded version is needed in case the timer has expired
343 Q_INVOKABLE void clearTimeout(QVariantMap timer) { ; }
344
345 /**jsdoc
346 * Prints a message to the program log and emits {@link Script.printedMessage}.
347 * <p>Alternatively, you can use {@link print} or one of the {@link console} API methods.</p>
348 * @function Script.print
349 * @param {string} message - The message to print.
350 */
351 Q_INVOKABLE void print(const QString& message) { _manager->print(message); }
352
353 /**jsdoc
354 * Resolves a relative path to an absolute path. The relative path is relative to the script's location.
355 * @function Script.resolvePath
356 * @param {string} path - The relative path to resolve.
357 * @returns {string} The absolute path.
358 * @example <caption>Report the directory and filename of the running script.</caption>
359 * print(Script.resolvePath(""));
360 * @example <caption>Report the directory of the running script.</caption>
361 * print(Script.resolvePath("."));
362 * @example <caption>Report the path to a file located relative to the running script.</caption>
363 * print(Script.resolvePath("../assets/sounds/hello.wav"));
364 */
365 Q_INVOKABLE QUrl resolvePath(const QString& path) const { return _manager->resolvePath(path);}
366
367 /**jsdoc
368 * Gets the path to the resources directory for QML files.
369 * @function Script.resourcesPath
370 * @returns {string} The path to the resources directory for QML files.
371 */
372 Q_INVOKABLE QUrl resourcesPath() const { return _manager->resourcesPath(); }
373
374 /**jsdoc
375 * Starts timing a section of code in order to send usage data about it to Vircadia. Shouldn't be used outside of the
376 * standard scripts.
377 * @function Script.beginProfileRange
378 * @param {string} label - A name that identifies the section of code.
379 */
380 Q_INVOKABLE void beginProfileRange(const QString& label) const { _manager->beginProfileRange(label); }
381
382 /**jsdoc
383 * Finishes timing a section of code in order to send usage data about it to Vircadia. Shouldn't be used outside of
384 * the standard scripts.
385 * @function Script.endProfileRange
386 * @param {string} label - A name that identifies the section of code.
387 */
388 Q_INVOKABLE void endProfileRange(const QString& label) const { _manager->endProfileRange(label); }
389
390 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
391 // Entity Script Related methods
392
393 /**jsdoc
394 * Checks whether an entity has an entity script running.
395 * @function Script.isEntityScriptRunning
396 * @param {Uuid} entityID - The ID of the entity.
397 * @returns {boolean} <code>true</code> if the entity has an entity script running, <code>false</code> if it doesn't.
398 */
399 Q_INVOKABLE bool isEntityScriptRunning(const EntityItemID& entityID) { return _manager->isEntityScriptRunning(entityID); }
400
401 /**jsdoc
402 * Manually runs the JavaScript garbage collector which reclaims memory by disposing of objects that are no longer
403 * reachable.
404 * @function Script.requestGarbageCollection
405 */
406 Q_INVOKABLE void requestGarbageCollection() { _manager->requestGarbageCollection(); }
407
408 /**jsdoc
409 * Prints out current backtrace to the log.
410 * @function Script.logBacktrace
411 * @param {string} title - Title added to the printed out backtrace.
412 */
413 Q_INVOKABLE void logBacktrace(const QString &title) { _manager->logBacktrace(title); }
414
415 /*@jsdoc
416 * @function Script.loadEntityScript
417 * @param {Uuid} entityID - Entity ID.
418 * @param {string} script - Script.
419 * @param {boolean} forceRedownload - Force re-download.
420 * @deprecated This function is deprecated and will be removed.
421 */
422 Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) { _manager->loadEntityScript(entityID, entityScript, forceRedownload); }
423
424 /**jsdoc
425 * @function Script.unloadEntityScript
426 * @param {Uuid} entityID - Entity ID.
427 * @param {boolean} [shouldRemoveFromMap=false] - Should remove from map.
428 * @deprecated This function is deprecated and will be removed.
429 */
430 Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID, bool shouldRemoveFromMap = false) { _manager->unloadEntityScript(entityID, shouldRemoveFromMap); }
431
432 /**jsdoc
433 * @function Script.unloadAllEntityScripts
434 * @param {boolean} [blockingCall=false] - Wait for completion if call moved to another thread.
435 * @deprecated This function is deprecated and will be removed.
436 */
437 Q_INVOKABLE void unloadAllEntityScripts(bool blockingCall = false) { _manager->unloadAllEntityScripts(blockingCall); }
438
439 /**jsdoc
440 * Calls a method in an entity script.
441 * @function Script.callEntityScriptMethod
442 * @param {Uuid} entityID - The ID of the entity running the entity script.
443 * @param {string} methodName - The name of the method to call.
444 * @param {string[]} [parameters=[]] - The parameters to call the specified method with.
445 * @param {Uuid} [remoteCallerID=Uuid.NULL] - An ID that identifies the caller.
446 */
447 Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName,
448 const QStringList& params = QStringList(),
449 const QUuid& remoteCallerID = QUuid()) { _manager->callEntityScriptMethod(entityID, methodName, params, remoteCallerID); }
450
451 /**jsdoc
452 * Calls a method in an entity script.
453 * @function Script.callEntityScriptMethod
454 * @param {Uuid} entityID - Entity ID.
455 * @param {string} methodName - Method name.
456 * @param {PointerEvent} event - Pointer event.
457 * @deprecated This function is deprecated and will be removed.
458 */
459 Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const PointerEvent& event) { _manager->callEntityScriptMethod(entityID, methodName, event); }
460
461 /**jsdoc
462 * Calls a method in an entity script.
463 * @function Script.callEntityScriptMethod
464 * @param {Uuid} entityID - Entity ID.
465 * @param {string} methodName - Method name.
466 * @param {Uuid} otherID - Other entity ID.
467 * @param {Collision} collision - Collision.
468 * @deprecated This function is deprecated and will be removed.
469 */
470 Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision) { _manager->callEntityScriptMethod(entityID, methodName, otherID, collision);}
471
472 /**jsdoc
473 * @function Script.generateUUID
474 * @returns {Uuid} A new UUID.
475 * @deprecated This function is deprecated and will be removed. Use {@link Uuid(0).generate|Uuid.generate} instead.
476 */
477 Q_INVOKABLE QUuid generateUUID() { return QUuid::createUuid(); }
478
479 /**jsdoc
480 * Gets the URL for an asset in an external resource bucket. (The location where the bucket is hosted may change over time
481 * but this method will return the asset's current URL.)
482 * @function Script.getExternalPath
483 * @param {Script.ResourceBucket} bucket - The external resource bucket that the asset is in.
484 * @param {string} path - The path within the external resource bucket where the asset is located.
485 * <p>Normally, this should start with a path or filename to be appended to the bucket URL.
486 * Alternatively, it can be a relative path starting with <code>./</code> or <code>../</code>, to navigate within the
487 * resource bucket's URL.</p>
488 * @Returns {string} The URL of an external asset.
489 * @example <caption>Report the URL of a default particle.</caption>
490 * print(Script.getExternalPath(Script.ExternalPaths.Assets, "Bazaar/Assets/Textures/Defaults/Interface/default_particle.png"));
491 * @example <caption>Report the root directory where the Vircadia assets are located.</caption>
492 * print(Script.getExternalPath(Script.ExternalPaths.Assets, "."));
493 */
494 Q_INVOKABLE QString getExternalPath(ExternalResource::Bucket bucket, const QString& path) { return _manager->getExternalPath(bucket, path); }
495
496signals:
497
498 /**jsdoc
499 * @function Script.scriptLoaded
500 * @param {string} filename - File name.
501 * @returns {Signal}
502 * @deprecated This signal is deprecated and will be removed.
503 */
504 void scriptLoaded(const QString& scriptFilename);
505
506 /**jsdoc
507 * @function Script.errorLoadingScript
508 * @param {string} filename - File name.
509 * @returns {Signal}
510 * @deprecated This signal is deprecated and will be removed.
511 */
512 void errorLoadingScript(const QString& scriptFilename);
513
514 /**jsdoc
515 * Triggered frequently at a system-determined interval.
516 * @function Script.update
517 * @param {number} deltaTime - The time since the last update, in s.
518 * @returns {Signal}
519 * @example <caption>Report script update intervals.</caption>
520 * Script.update.connect(function (deltaTime) {
521 * print("Update: " + deltaTime);
522 * });
523 */
524 void update(float deltaTime);
525
526 /**jsdoc
527 * Triggered when the script is stopping.
528 * @function Script.scriptEnding
529 * @returns {Signal}
530 * @example <caption>Report when a script is stopping.</caption>
531 * print("Script started");
532 *
533 * Script.scriptEnding.connect(function () {
534 * print("Script ending");
535 * });
536 *
537 * Script.setTimeout(function () {
538 * print("Stopping script");
539 * Script.stop();
540 * }, 1000);
541 */
542 void scriptEnding();
543
544 /**jsdoc
545 * @function Script.finished
546 * @param {string} filename - File name.
547 * @param {object} engine - Engine.
548 * @returns {Signal}
549 * @deprecated This signal is deprecated and will be removed.
550 */
551 void finished(const QString& fileNameString, ScriptManagerPointer);
552
553 /**jsdoc
554 * Triggered when the script prints a message to the program log via {@link print}, {@link Script.print},
555 * {@link console.log}, {@link console.debug}, {@link console.group}, {@link console.groupEnd}, {@link console.time}, or
556 * {@link console.timeEnd}.
557 * @function Script.printedMessage
558 * @param {string} message - The message.
559 * @param {string} scriptName - The name of the script that generated the message.
560 * @returns {Signal}
561 */
562 void printedMessage(const QString& message, const QString& scriptName);
563
564 /**jsdoc
565 * Triggered when the script generates an error, {@link console.error} or {@link console.exception} is called, or
566 * {@link console.assert} is called and fails.
567 * @function Script.errorMessage
568 * @param {string} message - The error message.
569 * @param {string} scriptName - The name of the script that generated the error message.
570 * @returns {Signal}
571 */
572 void errorMessage(const QString& message, const QString& scriptName);
573
574 /**jsdoc
575 * Triggered when the script generates a warning or {@link console.warn} is called.
576 * @function Script.warningMessage
577 * @param {string} message - The warning message.
578 * @param {string} scriptName - The name of the script that generated the warning message.
579 * @returns {Signal}
580 */
581 void warningMessage(const QString& message, const QString& scriptName);
582
583 /**jsdoc
584 * Triggered when the script generates an information message or {@link console.info} is called.
585 * @function Script.infoMessage
586 * @param {string} message - The information message.
587 * @param {string} scriptName - The name of the script that generated the information message.
588 * @returns {Signal}
589 */
590 void infoMessage(const QString& message, const QString& scriptName);
591
592 /**jsdoc
593 * Triggered when the running state of the script changes, e.g., from running to stopping.
594 * @function Script.runningStateChanged
595 * @returns {Signal}
596 */
597 void runningStateChanged();
598
599 /**jsdoc
600 * @function Script.clearDebugWindow
601 * @returns {Signal}
602 * @deprecated This signal is deprecated and will be removed.
603 */
604 void clearDebugWindow();
605
606 /**jsdoc
607 * @function Script.loadScript
608 * @param {string} scriptName - Script name.
609 * @param {boolean} isUserLoaded - Is user loaded.
610 * @returns {Signal}
611 * @deprecated This signal is deprecated and will be removed.
612 */
613 void loadScript(const QString& scriptName, bool isUserLoaded);
614
615 /**jsdoc
616 * @function Script.reloadScript
617 * @param {string} scriptName - Script name.
618 * @param {boolean} isUserLoaded - Is user loaded.
619 * @returns {Signal}
620 * @deprecated This signal is deprecated and will be removed.
621 */
622 void reloadScript(const QString& scriptName, bool isUserLoaded);
623
624 /**jsdoc
625 * Triggered when the script has stopped.
626 * @function Script.doneRunning
627 * @returns {Signal}
628 */
629 void doneRunning();
630
631 /**jsdoc
632 * @function Script.entityScriptDetailsUpdated
633 * @returns {Signal}
634 * @deprecated This signal is deprecated and will be removed.
635 */
636 // Emitted when an entity script is added or removed, or when the status of an entity
637 // script is updated (goes from RUNNING to ERROR_RUNNING_SCRIPT, for example)
638 void entityScriptDetailsUpdated();
639
640 /**jsdoc
641 * Triggered when the script starts for the user. See also, {@link Entities.preload}.
642 * <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts &bull; Server Entity Scripts</p>
643 * @function Script.entityScriptPreloadFinished
644 * @param {Uuid} entityID - The ID of the entity that the script is running in.
645 * @returns {Signal}
646 * @example <caption>Get the ID of the entity that a client entity script is running in.</caption>
647 * var entityScript = function () {
648 * this.entityID = Uuid.NULL;
649 * };
650 *
651 * Script.entityScriptPreloadFinished.connect(function (entityID) {
652 * this.entityID = entityID;
653 * print("Entity ID: " + this.entityID);
654 * });
655 *
656 * var entityID = Entities.addEntity({
657 * type: "Box",
658 * position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -5 })),
659 * dimensions: { x: 0.5, y: 0.5, z: 0.5 },
660 * color: { red: 255, green: 0, blue: 0 },
661 * script: "(" + entityScript + ")", // Could host the script on a Web server instead.
662 * lifetime: 300 // Delete after 5 minutes.
663 * });
664 */
665 // Emitted when an entity script has finished running preload
666 void entityScriptPreloadFinished(const EntityItemID& entityID);
667
668 /**jsdoc
669 * Triggered when a script generates an unhandled exception.
670 * @function Script.unhandledException
671 * @param {object} exception - The details of the exception.
672 * @returns {Signal}
673 * @example <caption>Report the details of an unhandled exception.</caption>
674 * Script.unhandledException.connect(function (exception) {
675 * print("Unhandled exception: " + JSON.stringify(exception));
676 * });
677 * var properties = JSON.parse("{ x: 1"); // Invalid JSON string.
678 */
679 void unhandledException(const ScriptValue& exception);
680
681
682protected:
683 /**jsdoc
684 * @function Script.executeOnScriptThread
685 * @param {function} function - Function.
686 * @param {ConnectionType} [type=2] - Connection type.
687 * @deprecated This function is deprecated and will be removed.
688 */
689 Q_INVOKABLE void executeOnScriptThread(std::function<void()> function, const Qt::ConnectionType& type = Qt::QueuedConnection ) { _manager->executeOnScriptThread(function, type);}
690
691 /**jsdoc
692 * @function Script._requireResolve
693 * @param {string} module - Module.
694 * @param {string} [relativeTo=""] - Relative to.
695 * @returns {string} Result.
696 * @deprecated This function is deprecated and will be removed.
697 */
698 // note: this is not meant to be called directly, but just to have QMetaObject take care of wiring it up in general;
699 // then inside of init() we just have to do "Script.require.resolve = Script._requireResolve;"
700 Q_INVOKABLE QString _requireResolve(const QString& moduleId, const QString& relativeTo = QString()) { return _manager->_requireResolve(moduleId, relativeTo); }
701
702 /**jsdoc
703 * @function Script.entityScriptContentAvailable
704 * @param {Uuid} entityID - Entity ID.
705 * @param {string} scriptOrURL - Path.
706 * @param {string} contents - Contents.
707 * @param {boolean} isURL - Is a URL.
708 * @param {boolean} success - Success.
709 * @param {string} status - Status.
710 * @deprecated This function is deprecated and will be removed.
711 */
712 Q_INVOKABLE void entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success, const QString& status);
713
714
715private:
716 ScriptManager *_manager;
717};