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Use logging categories everywhere in the base scripting engine code

Dale Glass committed 3 years ago

Commit 4d8a20a1 parent 0fc2ab87 files · +25 −23Browse files

Showing the changes to libraries/script-engine/src/ScriptValueUtils.cpp (1 of 7 files). Show all

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libraries/script-engine/src/ScriptValueUtils.cpp+2−2
@@ -933,7 +933,7 @@ ScriptValue meshesToScriptValue(ScriptEngine* engine, const MeshProxyList& in) { · 932 unmodified lines
933933 bool meshesFromScriptValue(const ScriptValue& value, MeshProxyList& out) {
934934 ScriptValueIteratorPointer itr(value.newIterator());
935935
936− qDebug(scriptengine) << "in meshesFromScriptValue, value.length =" << value.property("length").toInt32();
936+ qCDebug(scriptengine) << "in meshesFromScriptValue, value.length =" << value.property("length").toInt32();
937937
938938 while (itr->hasNext()) {
939939 itr->next();
@@ -941,7 +941,7 @@ bool meshesFromScriptValue(const ScriptValue& value, MeshProxyList& out) { · 1 unmodified line
941941 if (meshProxy) {
942942 out.append(meshProxy);
943943 } else {
944− qDebug(scriptengine) << "null meshProxy";
944+ qCDebug(scriptengine) << "null meshProxy";
945945 }
946946 }
947947 return true;