Showing the changes to assignment-client/src/entities/EntityTreeSendThread.cpp (1 of 1 file). Show all
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| @@ -76,7 +76,6 @@ void EntityTreeSendThread::preDistributionProcessing() { · 75 unmodified lines | |||
| 76 | nodeData->setShouldForceFullScene(requiresFullScene); | 76 | nodeData->setShouldForceFullScene(requiresFullScene); |
| 77 | } | 77 | } |
| 78 | } | 78 | } |
| 79 | |||
| 80 | } | 79 | } |
| 81 | } | 80 | } |
| 82 | } | 81 | } |
| @@ -113,7 +112,6 @@ bool EntityTreeSendThread::addDescendantsToExtraFlaggedEntities(const QUuid& fil · 30 unmodified lines | |||
| 113 | // enumerate the immediate children of this entity | 112 | // enumerate the immediate children of this entity |
| 114 | foreach (SpatiallyNestablePointer child, entityItem.getChildren()) { | 113 | foreach (SpatiallyNestablePointer child, entityItem.getChildren()) { |
| 115 | 114 | ||
| 116 | |||
| 117 | if (child && child->getNestableType() == NestableType::Entity) { | 115 | if (child && child->getNestableType() == NestableType::Entity) { |
| 118 | // this is a child that is an entity | 116 | // this is a child that is an entity |
| 119 | 117 | ||