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spacing cleanup in EntityTreeSendThread

Stephen Birarda committed 9 years ago

Commit 4ece56b1 parent fe11a941 file · +0 −2Browse files

Showing the changes to assignment-client/src/entities/EntityTreeSendThread.cpp (1 of 1 file). Show all

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assignment-client/src/entities/EntityTreeSendThread.cpp+0−2
@@ -76,7 +76,6 @@ void EntityTreeSendThread::preDistributionProcessing() { · 75 unmodified lines
76 nodeData->setShouldForceFullScene(requiresFullScene);76 nodeData->setShouldForceFullScene(requiresFullScene);
77 }77 }
78 }78 }
79
80 }79 }
81 }80 }
82}81}
@@ -113,7 +112,6 @@ bool EntityTreeSendThread::addDescendantsToExtraFlaggedEntities(const QUuid& fil · 30 unmodified lines
113 // enumerate the immediate children of this entity112 // enumerate the immediate children of this entity
114 foreach (SpatiallyNestablePointer child, entityItem.getChildren()) {113 foreach (SpatiallyNestablePointer child, entityItem.getChildren()) {
115 114
116
117 if (child && child->getNestableType() == NestableType::Entity) {115 if (child && child->getNestableType() == NestableType::Entity) {
118 // this is a child that is an entity116 // this is a child that is an entity
119 117