Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 1 file). Show all
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| @@ -104,12 +104,12 @@ RenderDeferredTask::RenderDeferredTask() : Task() { · 103 unmodified lines | |||
| 104 | 104 | ||
| 105 | // Lighting Buffer ready for tone mapping | 105 | // Lighting Buffer ready for tone mapping |
| 106 | _jobs.push_back(Job(new ToneMappingDeferred::JobModel("ToneMapping"))); | 106 | _jobs.push_back(Job(new ToneMappingDeferred::JobModel("ToneMapping"))); |
| 107 | _toneMappingJobIndex = _jobs.size() - 1; | 107 | _toneMappingJobIndex = (int)_jobs.size() - 1; |
| 108 | 108 | ||
| 109 | // Debugging Deferred buffer job | 109 | // Debugging Deferred buffer job |
| 110 | _jobs.push_back(Job(new DebugDeferredBuffer::JobModel("DebugDeferredBuffer"))); | 110 | _jobs.push_back(Job(new DebugDeferredBuffer::JobModel("DebugDeferredBuffer"))); |
| 111 | _jobs.back().setEnabled(false); | 111 | _jobs.back().setEnabled(false); |
| 112 | _drawDebugDeferredBufferIndex = _jobs.size() - 1; | 112 | _drawDebugDeferredBufferIndex = (int)_jobs.size() - 1; |
| 113 | 113 | ||
| 114 | // Status icon rendering job | 114 | // Status icon rendering job |
| 115 | { | 115 | { |
| @@ -118,7 +118,7 @@ RenderDeferredTask::RenderDeferredTask() : Task() { · 2 unmodified lines | |||
| 118 | auto statusIconMap = DependencyManager::get<TextureCache>()->getImageTexture(iconMapPath); | 118 | auto statusIconMap = DependencyManager::get<TextureCache>()->getImageTexture(iconMapPath); |
| 119 | _jobs.push_back(Job(new render::DrawStatus::JobModel("DrawStatus", renderedOpaques, DrawStatus(statusIconMap)))); | 119 | _jobs.push_back(Job(new render::DrawStatus::JobModel("DrawStatus", renderedOpaques, DrawStatus(statusIconMap)))); |
| 120 | _jobs.back().setEnabled(false); | 120 | _jobs.back().setEnabled(false); |
| 121 | _drawStatusJobIndex = _jobs.size() - 1; | 121 | _drawStatusJobIndex = (int)_jobs.size() - 1; |
| 122 | } | 122 | } |
| 123 | 123 | ||
| 124 | _jobs.push_back(Job(new DrawOverlay3D::JobModel("DrawOverlay3D"))); | 124 | _jobs.push_back(Job(new DrawOverlay3D::JobModel("DrawOverlay3D"))); |