Showing the changes to interface/src/scripting/SelectionScriptingInterface.cpp (1 of 3 files). Show all
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| @@ -10,6 +10,7 @@ · 9 unmodified lines | |||
| 10 | // | 10 | // |
| 11 | 11 | ||
| 12 | #include "SelectionScriptingInterface.h" | 12 | #include "SelectionScriptingInterface.h" |
| 13 | #include <QDebug> | ||
| 13 | #include "Application.h" | 14 | #include "Application.h" |
| 14 | 15 | ||
| 15 | GameplayObjects::GameplayObjects() { | 16 | GameplayObjects::GameplayObjects() { |
| @@ -49,10 +50,10 @@ SelectionScriptingInterface::SelectionScriptingInterface(AbstractViewStateInterf · 33 unmodified lines | |||
| 49 | // | 50 | // |
| 50 | // START HANDLING AVATARS | 51 | // START HANDLING AVATARS |
| 51 | // | 52 | // |
| 52 | bool SelectionScriptingInterface::addToSelectedItemsList(const render::Selection::Name& listName, const QUuid& avatarSessionID) { | 53 | bool SelectionScriptingInterface::addToSelectedItemsList(const QString& listName, const QUuid& avatarSessionID) { |
| 53 | return addToGameplayObjects(listName, avatarSessionID); | 54 | return addToGameplayObjects(listName, avatarSessionID); |
| 54 | } | 55 | } |
| 55 | bool SelectionScriptingInterface::removeFromSelectedItemsList(const render::Selection::Name& listName, const QUuid& avatarSessionID) { | 56 | bool SelectionScriptingInterface::removeFromSelectedItemsList(const QString& listName, const QUuid& avatarSessionID) { |
| 56 | return addToGameplayObjects(listName, avatarSessionID); | 57 | return addToGameplayObjects(listName, avatarSessionID); |
| 57 | } | 58 | } |
| 58 | // | 59 | // |
| @@ -62,10 +63,10 @@ bool SelectionScriptingInterface::removeFromSelectedItemsList(const render::Sele · 3 unmodified lines | |||
| 62 | // | 63 | // |
| 63 | // START HANDLING ENTITIES | 64 | // START HANDLING ENTITIES |
| 64 | // | 65 | // |
| 65 | bool SelectionScriptingInterface::addToSelectedItemsList(const render::Selection::Name& listName, const EntityItemID& entityID) { | 66 | bool SelectionScriptingInterface::addToSelectedItemsList(const QString& listName, const EntityItemID& entityID) { |
| 66 | return addToGameplayObjects(listName, entityID); | 67 | return addToGameplayObjects(listName, entityID); |
| 67 | } | 68 | } |
| 68 | bool SelectionScriptingInterface::removeFromSelectedItemsList(const render::Selection::Name& listName, const EntityItemID& entityID) { | 69 | bool SelectionScriptingInterface::removeFromSelectedItemsList(const QString& listName, const EntityItemID& entityID) { |
| 69 | return addToGameplayObjects(listName, entityID); | 70 | return addToGameplayObjects(listName, entityID); |
| 70 | } | 71 | } |
| 71 | // | 72 | // |
| @@ -75,10 +76,10 @@ bool SelectionScriptingInterface::removeFromSelectedItemsList(const render::Sele · 3 unmodified lines | |||
| 75 | // | 76 | // |
| 76 | // START HANDLING OVERLAYS | 77 | // START HANDLING OVERLAYS |
| 77 | // | 78 | // |
| 78 | bool SelectionScriptingInterface::addToSelectedItemsList(const render::Selection::Name& listName, const OverlayID& overlayID) { | 79 | bool SelectionScriptingInterface::addToSelectedItemsList(const QString& listName, const OverlayID& overlayID) { |
| 79 | return addToGameplayObjects(listName, overlayID); | 80 | return addToGameplayObjects(listName, overlayID); |
| 80 | } | 81 | } |
| 81 | bool SelectionScriptingInterface::removeFromSelectedItemsList(const render::Selection::Name& listName, const OverlayID& overlayID) { | 82 | bool SelectionScriptingInterface::removeFromSelectedItemsList(const QString& listName, const OverlayID& overlayID) { |
| 82 | return addToGameplayObjects(listName, overlayID); | 83 | return addToGameplayObjects(listName, overlayID); |
| 83 | } | 84 | } |
| 84 | // | 85 | // |
| @@ -88,23 +89,25 @@ bool SelectionScriptingInterface::removeFromSelectedItemsList(const render::Sele · 3 unmodified lines | |||
| 88 | // | 89 | // |
| 89 | // START HANDLING GENERIC ITEMS | 90 | // START HANDLING GENERIC ITEMS |
| 90 | // | 91 | // |
| 91 | template <class T> bool SelectionScriptingInterface::addToGameplayObjects(const render::Selection::Name& listName, T idToAdd) { | 92 | template <class T> bool SelectionScriptingInterface::addToGameplayObjects(const QString& listName, T idToAdd) { |
| 92 | if (_selectedItemsListMap.contains(listName)) { | 93 | if (_selectedItemsListMap.contains(listName)) { |
| 93 | auto currentList = _selectedItemsListMap.take(listName); | 94 | auto currentList = _selectedItemsListMap.take(listName); |
| 94 | currentList.addToGameplayObjects(idToAdd); | 95 | currentList.addToGameplayObjects(idToAdd); |
| 95 | _selectedItemsListMap.insert(listName, currentList); | 96 | _selectedItemsListMap.insert(listName, currentList); |
| 97 | |||
| 96 | updateRendererSelectedList(listName); | 98 | updateRendererSelectedList(listName); |
| 97 | return true; | 99 | return true; |
| 98 | } else { | 100 | } else { |
| 99 | _selectedItemsListMap.insert(listName, GameplayObjects()); | 101 | _selectedItemsListMap.insert(listName, GameplayObjects()); |
| 100 | return addToSelectedItemsList(listName, idToAdd); | 102 | return addToGameplayObjects(listName, idToAdd); |
| 101 | } | 103 | } |
| 102 | } | 104 | } |
| 103 | template <class T> bool SelectionScriptingInterface::removeFromGameplayObjects(const render::Selection::Name& listName, T idToRemove) { | 105 | template <class T> bool SelectionScriptingInterface::removeFromGameplayObjects(const QString& listName, T idToRemove) { |
| 104 | if (_selectedItemsListMap.contains(listName)) { | 106 | if (_selectedItemsListMap.contains(listName)) { |
| 105 | auto currentList = _selectedItemsListMap.take(listName); | 107 | auto currentList = _selectedItemsListMap.take(listName); |
| 106 | currentList.removeFromGameplayObjects(idToRemove); | 108 | currentList.removeFromGameplayObjects(idToRemove); |
| 107 | _selectedItemsListMap.insert(listName, currentList); | 109 | _selectedItemsListMap.insert(listName, currentList); |
| 110 | |||
| 108 | updateRendererSelectedList(listName); | 111 | updateRendererSelectedList(listName); |
| 109 | return true; | 112 | return true; |
| 110 | } else { | 113 | } else { |
| @@ -115,15 +118,42 @@ template <class T> bool SelectionScriptingInterface::removeFromGameplayObjects(c · 4 unmodified lines | |||
| 115 | // END HANDLING GENERIC ITEMS | 118 | // END HANDLING GENERIC ITEMS |
| 116 | // | 119 | // |
| 117 | 120 | ||
| 118 | bool SelectionScriptingInterface::removeListFromMap(const render::Selection::Name& listName) { | 121 | void SelectionScriptingInterface::printList(const QString& listName) { |
| 122 | if (_selectedItemsListMap.contains(listName)) { | ||
| 123 | auto currentList = _selectedItemsListMap.value(listName); | ||
| 124 | |||
| 125 | qDebug() << "Avatar IDs:"; | ||
| 126 | for (auto i : currentList.getAvatarIDs()) { | ||
| 127 | qDebug() << i << '; '; | ||
| 128 | } | ||
| 129 | qDebug() << ""; | ||
| 130 | |||
| 131 | qDebug() << "Entity IDs:"; | ||
| 132 | for (auto j : currentList.getEntityIDs()) { | ||
| 133 | qDebug() << j << '; '; | ||
| 134 | } | ||
| 135 | qDebug() << ""; | ||
| 136 | |||
| 137 | qDebug() << "Overlay IDs:"; | ||
| 138 | for (auto k : currentList.getOverlayIDs()) { | ||
| 139 | qDebug() << k << '; '; | ||
| 140 | } | ||
| 141 | qDebug() << ""; | ||
| 142 | } else { | ||
| 143 | qDebug() << "List named" << listName << "doesn't exist."; | ||
| 144 | } | ||
| 145 | } | ||
| 146 | |||
| 147 | bool SelectionScriptingInterface::removeListFromMap(const QString& listName) { | ||
| 119 | if (_selectedItemsListMap.remove(listName)) { | 148 | if (_selectedItemsListMap.remove(listName)) { |
| 149 | updateRendererSelectedList(listName); | ||
| 120 | return true; | 150 | return true; |
| 121 | } else { | 151 | } else { |
| 122 | return false; | 152 | return false; |
| 123 | } | 153 | } |
| 124 | } | 154 | } |
| 125 | 155 | ||
| 126 | void SelectionScriptingInterface::updateRendererSelectedList(const render::Selection::Name& listName) { | 156 | void SelectionScriptingInterface::updateRendererSelectedList(const QString& listName) { |
| 127 | auto scene = _viewState->getMain3DScene(); | 157 | auto scene = _viewState->getMain3DScene(); |
| 128 | if (scene) { | 158 | if (scene) { |
| 129 | render::Transaction transaction; | 159 | render::Transaction transaction; |
| @@ -170,7 +200,7 @@ void SelectionScriptingInterface::updateRendererSelectedList(const render::Selec · 40 unmodified lines | |||
| 170 | } | 200 | } |
| 171 | } | 201 | } |
| 172 | 202 | ||
| 173 | render::Selection selection(listName, finalList); | 203 | render::Selection selection(listName.toStdString(), finalList); |
| 174 | transaction.resetSelection(selection); | 204 | transaction.resetSelection(selection); |
| 175 | 205 | ||
| 176 | scene->enqueueTransaction(transaction); | 206 | scene->enqueueTransaction(transaction); |