Showing the changes to libraries/render-utils/src/FramebufferCache.cpp (1 of 24 files). Show all
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| @@ -47,6 +47,10 @@ void FramebufferCache::setFrameBufferSize(QSize frameBufferSize) { · 46 unmodified lines | |||
| 47 | _lightingFramebuffer.reset(); | 47 | _lightingFramebuffer.reset(); |
| 48 | _depthPyramidFramebuffer.reset(); | 48 | _depthPyramidFramebuffer.reset(); |
| 49 | _depthPyramidTexture.reset(); | 49 | _depthPyramidTexture.reset(); |
| 50 | _occlusionFramebuffer.reset(); | ||
| 51 | _occlusionTexture.reset(); | ||
| 52 | _occlusionBlurredFramebuffer.reset(); | ||
| 53 | _occlusionBlurredTexture.reset(); | ||
| 50 | } | 54 | } |
| 51 | } | 55 | } |
| 52 | 56 | ||
| @@ -105,6 +109,18 @@ void FramebufferCache::createPrimaryFramebuffer() { · 52 unmodified lines | |||
| 105 | _depthPyramidFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create()); | 109 | _depthPyramidFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create()); |
| 106 | _depthPyramidFramebuffer->setRenderBuffer(0, _depthPyramidTexture); | 110 | _depthPyramidFramebuffer->setRenderBuffer(0, _depthPyramidTexture); |
| 107 | _depthPyramidFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat); | 111 | _depthPyramidFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat); |
| 112 | |||
| 113 | |||
| 114 | _occlusionTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGB), width, height, defaultSampler)); | ||
| 115 | _occlusionFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create()); | ||
| 116 | _occlusionFramebuffer->setRenderBuffer(0, _occlusionTexture); | ||
| 117 | _occlusionFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat); | ||
| 118 | |||
| 119 | |||
| 120 | _occlusionBlurredTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGB), width, height, defaultSampler)); | ||
| 121 | _occlusionBlurredFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create()); | ||
| 122 | _occlusionBlurredFramebuffer->setRenderBuffer(0, _occlusionBlurredTexture); | ||
| 123 | _occlusionBlurredFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat); | ||
| 108 | 124 | ||
| 109 | } | 125 | } |
| 110 | 126 | ||
| @@ -220,4 +236,32 @@ gpu::TexturePointer FramebufferCache::getDepthPyramidTexture() { · 109 unmodified lines | |||
| 220 | createPrimaryFramebuffer(); | 236 | createPrimaryFramebuffer(); |
| 221 | } | 237 | } |
| 222 | return _depthPyramidTexture; | 238 | return _depthPyramidTexture; |
| 239 | } | ||
| 240 | |||
| 241 | gpu::FramebufferPointer FramebufferCache::getOcclusionFramebuffer() { | ||
| 242 | if (!_occlusionFramebuffer) { | ||
| 243 | createPrimaryFramebuffer(); | ||
| 244 | } | ||
| 245 | return _occlusionFramebuffer; | ||
| 246 | } | ||
| 247 | |||
| 248 | gpu::TexturePointer FramebufferCache::getOcclusionTexture() { | ||
| 249 | if (!_occlusionTexture) { | ||
| 250 | createPrimaryFramebuffer(); | ||
| 251 | } | ||
| 252 | return _occlusionTexture; | ||
| 253 | } | ||
| 254 | |||
| 255 | gpu::FramebufferPointer FramebufferCache::getOcclusionBlurredFramebuffer() { | ||
| 256 | if (!_occlusionBlurredFramebuffer) { | ||
| 257 | createPrimaryFramebuffer(); | ||
| 258 | } | ||
| 259 | return _occlusionBlurredFramebuffer; | ||
| 260 | } | ||
| 261 | |||
| 262 | gpu::TexturePointer FramebufferCache::getOcclusionBlurredTexture() { | ||
| 263 | if (!_occlusionBlurredTexture) { | ||
| 264 | createPrimaryFramebuffer(); | ||
| 265 | } | ||
| 266 | return _occlusionBlurredTexture; | ||
| 223 | } | 267 | } |