Showing the changes to interface/src/renderer/ProgramObject.cpp (1 of 13 files). Show all
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| @@ -10,6 +10,7 @@ · 9 unmodified lines | |||
| 10 | // | 10 | // |
| 11 | 11 | ||
| 12 | #include "ProgramObject.h" | 12 | #include "ProgramObject.h" |
| 13 | #include <glm/gtc/type_ptr.hpp> | ||
| 13 | 14 | ||
| 14 | ProgramObject::ProgramObject(QObject* parent) : QGLShaderProgram(parent) { | 15 | ProgramObject::ProgramObject(QObject* parent) : QGLShaderProgram(parent) { |
| 15 | } | 16 | } |
| @@ -22,3 +23,17 @@ void ProgramObject::setUniform(const char* name, const glm::vec3& value) { · 6 unmodified lines | |||
| 22 | setUniformValue(name, value.x, value.y, value.z); | 23 | setUniformValue(name, value.x, value.y, value.z); |
| 23 | } | 24 | } |
| 24 | 25 | ||
| 26 | void ProgramObject::setUniformArray(const char* name, const glm::vec3* values, int count) { | ||
| 27 | GLfloat* floatVal = new GLfloat[count*3]; | ||
| 28 | int index = 0; | ||
| 29 | for(int i = 0; i < count; i++) { | ||
| 30 | assert(index < count*3); | ||
| 31 | const float* valPtr = glm::value_ptr(values[i]); | ||
| 32 | floatVal[index++] = valPtr[0]; | ||
| 33 | floatVal[index++] = valPtr[1]; | ||
| 34 | floatVal[index++] = valPtr[2]; | ||
| 35 | } | ||
| 36 | |||
| 37 | setUniformValueArray(name, floatVal, count, 3); | ||
| 38 | delete[] floatVal; | ||
| 39 | } | ||