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Remove Rig::restoreJointPosition and references to it.

Anthony J. Thibault committed 8 years ago

Commit 576273e1 parent 10270256 files · +0 −53Browse files

Showing the changes to libraries/render-utils/src/Model.cpp (1 of 6 files). Show all

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libraries/render-utils/src/Model.cpp+0−13
@@ -1259,19 +1259,6 @@ void Model::updateClusterMatrices() { · 1258 unmodified lines
12591259 }
12601260 }
12611261
1262−void Model::inverseKinematics(int endIndex, glm::vec3 targetPosition, const glm::quat& targetRotation, float priority) {
1263− const FBXGeometry& geometry = getFBXGeometry();
1264− const QVector<int>& freeLineage = geometry.joints.at(endIndex).freeLineage;
1265− glm::mat4 parentTransform = glm::scale(_scale) * glm::translate(_offset);
1266− _rig.inverseKinematics(endIndex, targetPosition, targetRotation, priority, freeLineage, parentTransform);
1267−}
1268−
1269−bool Model::restoreJointPosition(int jointIndex, float fraction, float priority) {
1270− const FBXGeometry& geometry = getFBXGeometry();
1271− const QVector<int>& freeLineage = geometry.joints.at(jointIndex).freeLineage;
1272− return _rig.restoreJointPosition(jointIndex, fraction, priority, freeLineage);
1273−}
1274−
12751262 float Model::getLimbLength(int jointIndex) const {
12761263 const FBXGeometry& geometry = getFBXGeometry();
12771264 const QVector<int>& freeLineage = geometry.joints.at(jointIndex).freeLineage;