Showing the changes to interface/src/ParticleSystem.cpp (1 of 4 files). Show all
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| @@ -11,34 +11,47 @@ · 10 unmodified lines | |||
| 11 | #include "ParticleSystem.h" | 11 | #include "ParticleSystem.h" |
| 12 | #include "Application.h" | 12 | #include "Application.h" |
| 13 | 13 | ||
| 14 | const float DEFAULT_PARTICLE_RADIUS = 0.01f; | ||
| 14 | const float DEFAULT_PARTICLE_BOUNCE = 1.0f; | 15 | const float DEFAULT_PARTICLE_BOUNCE = 1.0f; |
| 15 | const float DEFAULT_PARTICLE_AIR_FRICTION = 2.0f; | 16 | const float DEFAULT_PARTICLE_AIR_FRICTION = 2.0f; |
| 16 | 17 | ||
| 17 | ParticleSystem::ParticleSystem() { | 18 | ParticleSystem::ParticleSystem() { |
| 18 | 19 | ||
| 19 | _timer = 0.0f; | ||
| 20 | _numEmitters = 0; | 20 | _numEmitters = 0; |
| 21 | _numParticles = 0; | 21 | _numParticles = 0; |
| 22 | _upDirection = glm::vec3(0.0f, 1.0f, 0.0f); // default | 22 | _upDirection = glm::vec3(0.0f, 1.0f, 0.0f); // default |
| 23 | 23 | ||
| 24 | for (unsigned int e = 0; e < MAX_EMITTERS; e++) { | 24 | for (unsigned int e = 0; e < MAX_EMITTERS; e++) { |
| 25 | _emitter[e].position = glm::vec3(0.0f, 0.0f, 0.0f); | 25 | _emitter[e].position = glm::vec3(0.0f, 0.0f, 0.0f); |
| 26 | _emitter[e].rotation = glm::quat(); | 26 | _emitter[e].rotation = glm::quat(); |
| 27 | _emitter[e].right = IDENTITY_RIGHT; | 27 | _emitter[e].right = IDENTITY_RIGHT; |
| 28 | _emitter[e].up = IDENTITY_UP; | 28 | _emitter[e].up = IDENTITY_UP; |
| 29 | _emitter[e].front = IDENTITY_FRONT; | 29 | _emitter[e].front = IDENTITY_FRONT; |
| 30 | _emitter[e].showingEmitter = false; | 30 | _emitter[e].visible = false; |
| 31 | _emitter[e].particleAttributes.bounce = DEFAULT_PARTICLE_BOUNCE; | 31 | _emitter[e].baseParticle.alive = false; |
| 32 | _emitter[e].particleAttributes.airFriction = DEFAULT_PARTICLE_AIR_FRICTION; | 32 | _emitter[e].baseParticle.age = 0.0f; |
| 33 | _emitter[e].particleAttributes.gravity = 0.0f; | 33 | _emitter[e].baseParticle.lifespan = 0.0f; |
| 34 | _emitter[e].particleAttributes.jitter = 0.0f; | 34 | _emitter[e].baseParticle.radius = 0.0f; |
| 35 | _emitter[e].particleAttributes.emitterAttraction = 0.0f; | 35 | _emitter[e].baseParticle.emitterIndex = 0; |
| 36 | _emitter[e].particleAttributes.tornadoForce = 0.0f; | 36 | _emitter[e].baseParticle.position = glm::vec3(0.0f, 0.0f, 0.0f); |
| 37 | _emitter[e].particleAttributes.neighborAttraction = 0.0f; | 37 | _emitter[e].baseParticle.velocity = glm::vec3(0.0f, 0.0f, 0.0f); |
| 38 | _emitter[e].particleAttributes.neighborRepulsion = 0.0f; | 38 | |
| 39 | _emitter[e].particleAttributes.collisionSphereRadius = 0.0f; | 39 | |
| 40 | _emitter[e].particleAttributes.collisionSpherePosition = glm::vec3(0.0f, 0.0f, 0.0f); | 40 | for (int s = 0; s<NUM_PARTICLE_LIFE_STAGES; s++) { |
| 41 | _emitter[e].particleAttributes.usingCollisionSphere = false; | 41 | _emitter[e].particleAttributes[s].radius = DEFAULT_PARTICLE_RADIUS; |
| 42 | _emitter[e].particleAttributes[s].color = glm::vec4(0.0f, 0.0f, 0.0f, 0.0f); | ||
| 43 | _emitter[e].particleAttributes[s].bounce = DEFAULT_PARTICLE_BOUNCE; | ||
| 44 | _emitter[e].particleAttributes[s].airFriction = DEFAULT_PARTICLE_AIR_FRICTION; | ||
| 45 | _emitter[e].particleAttributes[s].gravity = 0.0f; | ||
| 46 | _emitter[e].particleAttributes[s].jitter = 0.0f; | ||
| 47 | _emitter[e].particleAttributes[s].emitterAttraction = 0.0f; | ||
| 48 | _emitter[e].particleAttributes[s].tornadoForce = 0.0f; | ||
| 49 | _emitter[e].particleAttributes[s].neighborAttraction = 0.0f; | ||
| 50 | _emitter[e].particleAttributes[s].neighborRepulsion = 0.0f; | ||
| 51 | _emitter[e].particleAttributes[s].collisionSphereRadius = 0.0f; | ||
| 52 | _emitter[e].particleAttributes[s].collisionSpherePosition = glm::vec3(0.0f, 0.0f, 0.0f); | ||
| 53 | _emitter[e].particleAttributes[s].usingCollisionSphere = false; | ||
| 54 | } | ||
| 42 | }; | 55 | }; |
| 43 | 56 | ||
| 44 | for (unsigned int p = 0; p < MAX_PARTICLES; p++) { | 57 | for (unsigned int p = 0; p < MAX_PARTICLES; p++) { |
| @@ -52,7 +65,6 @@ ParticleSystem::ParticleSystem() { · 7 unmodified lines | |||
| 52 | } | 65 | } |
| 53 | } | 66 | } |
| 54 | 67 | ||
| 55 | |||
| 56 | int ParticleSystem::addEmitter() { | 68 | int ParticleSystem::addEmitter() { |
| 57 | 69 | ||
| 58 | _numEmitters ++; | 70 | _numEmitters ++; |
| @@ -75,11 +87,16 @@ void ParticleSystem::simulate(float deltaTime) { · 16 unmodified lines | |||
| 75 | // update particles | 87 | // update particles |
| 76 | for (unsigned int p = 0; p < _numParticles; p++) { | 88 | for (unsigned int p = 0; p < _numParticles; p++) { |
| 77 | if (_particle[p].alive) { | 89 | if (_particle[p].alive) { |
| 78 | updateParticle(p, deltaTime); | 90 | if (_particle[p].age > _particle[p].lifespan) { |
| 91 | killParticle(p); | ||
| 92 | } else { | ||
| 93 | updateParticle(p, deltaTime); | ||
| 94 | } | ||
| 79 | } | 95 | } |
| 80 | } | 96 | } |
| 81 | } | 97 | } |
| 82 | 98 | ||
| 99 | |||
| 83 | void ParticleSystem::updateEmitter(int e, float deltaTime) { | 100 | void ParticleSystem::updateEmitter(int e, float deltaTime) { |
| 84 | 101 | ||
| 85 | _emitter[e].front = _emitter[e].rotation * IDENTITY_FRONT; | 102 | _emitter[e].front = _emitter[e].rotation * IDENTITY_FRONT; |
| @@ -106,9 +123,11 @@ void ParticleSystem::createParticle(int e, glm::vec3 position, glm::vec3 velocit · 20 unmodified lines | |||
| 106 | _particle[p].age = 0.0f; | 123 | _particle[p].age = 0.0f; |
| 107 | _particle[p].position = position; | 124 | _particle[p].position = position; |
| 108 | _particle[p].velocity = velocity; | 125 | _particle[p].velocity = velocity; |
| 109 | _particle[p].radius = radius; | ||
| 110 | _particle[p].color = color; | 126 | _particle[p].color = color; |
| 111 | 127 | ||
| 128 | _particle[p].radius = _emitter[e].particleAttributes[0].radius; | ||
| 129 | _particle[p].color = _emitter[e].particleAttributes[0].color; | ||
| 130 | |||
| 112 | _numParticles ++; | 131 | _numParticles ++; |
| 113 | 132 | ||
| 114 | assert(_numParticles <= MAX_PARTICLES); | 133 | assert(_numParticles <= MAX_PARTICLES); |
| @@ -146,45 +165,72 @@ void ParticleSystem::setOrangeBlueColorPalette() { · 31 unmodified lines | |||
| 146 | } | 165 | } |
| 147 | 166 | ||
| 148 | 167 | ||
| 149 | void ParticleSystem::setParticleAttributesForEmitter(int emitterIndex, ParticleAttributes attributes) { | 168 | void ParticleSystem::setParticleAttributes(int emitterIndex, ParticleAttributes attributes) { |
| 150 | 169 | ||
| 151 | _emitter[emitterIndex].particleAttributes.bounce = attributes.bounce; | 170 | for (int lifeStage = 0; lifeStage < NUM_PARTICLE_LIFE_STAGES; lifeStage ++ ) { |
| 152 | _emitter[emitterIndex].particleAttributes.gravity = attributes.gravity; | 171 | setParticleAttributes(emitterIndex, lifeStage, attributes); |
| 153 | _emitter[emitterIndex].particleAttributes.airFriction = attributes.airFriction; | 172 | } |
| 154 | _emitter[emitterIndex].particleAttributes.jitter = attributes.jitter; | ||
| 155 | _emitter[emitterIndex].particleAttributes.emitterAttraction = attributes.emitterAttraction; | ||
| 156 | _emitter[emitterIndex].particleAttributes.tornadoForce = attributes.tornadoForce; | ||
| 157 | _emitter[emitterIndex].particleAttributes.neighborAttraction = attributes.neighborAttraction; | ||
| 158 | _emitter[emitterIndex].particleAttributes.neighborRepulsion = attributes.neighborRepulsion; | ||
| 159 | _emitter[emitterIndex].particleAttributes.usingCollisionSphere = attributes.usingCollisionSphere; | ||
| 160 | _emitter[emitterIndex].particleAttributes.collisionSpherePosition = attributes.collisionSpherePosition; | ||
| 161 | _emitter[emitterIndex].particleAttributes.collisionSphereRadius = attributes.collisionSphereRadius; | ||
| 162 | } | 173 | } |
| 163 | 174 | ||
| 175 | void ParticleSystem::setParticleAttributes(int emitterIndex, int lifeStage, ParticleAttributes attributes) { | ||
| 176 | |||
| 177 | ParticleAttributes * a = &_emitter[emitterIndex].particleAttributes[lifeStage]; | ||
| 178 | |||
| 179 | a->radius = attributes.radius; | ||
| 180 | a->color = attributes.color; | ||
| 181 | a->bounce = attributes.bounce; | ||
| 182 | a->gravity = attributes.gravity; | ||
| 183 | a->airFriction = attributes.airFriction; | ||
| 184 | a->jitter = attributes.jitter; | ||
| 185 | a->emitterAttraction = attributes.emitterAttraction; | ||
| 186 | a->tornadoForce = attributes.tornadoForce; | ||
| 187 | a->neighborAttraction = attributes.neighborAttraction; | ||
| 188 | a->neighborRepulsion = attributes.neighborRepulsion; | ||
| 189 | a->usingCollisionSphere = attributes.usingCollisionSphere; | ||
| 190 | a->collisionSpherePosition = attributes.collisionSpherePosition; | ||
| 191 | a->collisionSphereRadius = attributes.collisionSphereRadius; | ||
| 192 | } | ||
| 164 | 193 | ||
| 165 | 194 | ||
| 166 | void ParticleSystem::updateParticle(int p, float deltaTime) { | 195 | void ParticleSystem::updateParticle(int p, float deltaTime) { |
| 167 | 196 | ||
| 168 | _particle[p].age += deltaTime; | 197 | assert(_particle[p].age <= _particle[p].lifespan); |
| 198 | |||
| 199 | float ageFraction = _particle[p].age / _particle[p].lifespan; | ||
| 200 | |||
| 201 | int lifeStage = (int)( ageFraction * (NUM_PARTICLE_LIFE_STAGES-1) ); | ||
| 202 | |||
| 203 | float lifeStageFraction = ageFraction * ( NUM_PARTICLE_LIFE_STAGES - 1 ) - lifeStage; | ||
| 169 | 204 | ||
| 170 | if (_particle[p].age > _particle[p].lifespan) { | 205 | /* |
| 171 | killParticle(p); | 206 | if ( p == 0 ) { |
| 207 | printf( "lifespan = %f ageFraction = %f lifeStage = %d lifeStageFraction = %f\n", _particle[p].lifespan, ageFraction, lifeStage, lifeStageFraction ); | ||
| 172 | } | 208 | } |
| 209 | */ | ||
| 173 | 210 | ||
| 211 | _particle[p].radius | ||
| 212 | = _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage ].radius * (1.0f - lifeStageFraction) | ||
| 213 | + _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage+1].radius * lifeStageFraction; | ||
| 214 | |||
| 215 | _particle[p].color | ||
| 216 | = _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage ].color * (1.0f - lifeStageFraction) | ||
| 217 | + _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage+1].color * lifeStageFraction; | ||
| 218 | |||
| 174 | Emitter myEmitter = _emitter[_particle[p].emitterIndex]; | 219 | Emitter myEmitter = _emitter[_particle[p].emitterIndex]; |
| 175 | 220 | ||
| 176 | // apply random jitter | 221 | // apply random jitter |
| 222 | float j = myEmitter.particleAttributes[lifeStage].jitter; | ||
| 177 | _particle[p].velocity += | 223 | _particle[p].velocity += |
| 178 | glm::vec3 | 224 | glm::vec3 |
| 179 | ( | 225 | ( |
| 180 | -myEmitter.particleAttributes.jitter * ONE_HALF + myEmitter.particleAttributes.jitter * randFloat(), | 226 | -j * ONE_HALF + j * randFloat(), |
| 181 | -myEmitter.particleAttributes.jitter * ONE_HALF + myEmitter.particleAttributes.jitter * randFloat(), | 227 | -j * ONE_HALF + j * randFloat(), |
| 182 | -myEmitter.particleAttributes.jitter * ONE_HALF + myEmitter.particleAttributes.jitter * randFloat() | 228 | -j * ONE_HALF + j * randFloat() |
| 183 | ) * deltaTime; | 229 | ) * deltaTime; |
| 184 | 230 | ||
| 185 | // apply attraction to home position | 231 | // apply attraction to home position |
| 186 | glm::vec3 vectorToHome = myEmitter.position - _particle[p].position; | 232 | glm::vec3 vectorToHome = myEmitter.position - _particle[p].position; |
| 187 | _particle[p].velocity += vectorToHome * myEmitter.particleAttributes.emitterAttraction * deltaTime; | 233 | _particle[p].velocity += vectorToHome * myEmitter.particleAttributes[lifeStage].emitterAttraction * deltaTime; |
| 188 | 234 | ||
| 189 | // apply neighbor attraction | 235 | // apply neighbor attraction |
| 190 | int neighbor = p + 1; | 236 | int neighbor = p + 1; |
| @@ -195,20 +241,20 @@ void ParticleSystem::updateParticle(int p, float deltaTime) { · 4 unmodified lines | |||
| 195 | if ( _particle[neighbor].emitterIndex == _particle[p].emitterIndex) { | 241 | if ( _particle[neighbor].emitterIndex == _particle[p].emitterIndex) { |
| 196 | glm::vec3 vectorToNeighbor = _particle[p].position - _particle[neighbor].position; | 242 | glm::vec3 vectorToNeighbor = _particle[p].position - _particle[neighbor].position; |
| 197 | 243 | ||
| 198 | _particle[p].velocity -= vectorToNeighbor * myEmitter.particleAttributes.neighborAttraction * deltaTime; | 244 | _particle[p].velocity -= vectorToNeighbor * myEmitter.particleAttributes[lifeStage].neighborAttraction * deltaTime; |
| 199 | 245 | ||
| 200 | float distanceToNeighbor = glm::length(vectorToNeighbor); | 246 | float distanceToNeighbor = glm::length(vectorToNeighbor); |
| 201 | if (distanceToNeighbor > 0.0f) { | 247 | if (distanceToNeighbor > 0.0f) { |
| 202 | _particle[neighbor].velocity += (vectorToNeighbor / ( 1.0f + distanceToNeighbor * distanceToNeighbor)) * myEmitter.particleAttributes.neighborRepulsion * deltaTime; | 248 | _particle[neighbor].velocity += (vectorToNeighbor / ( 1.0f + distanceToNeighbor * distanceToNeighbor)) * myEmitter.particleAttributes[lifeStage].neighborRepulsion * deltaTime; |
| 203 | } | 249 | } |
| 204 | } | 250 | } |
| 205 | 251 | ||
| 206 | // apply tornado force | 252 | // apply tornado force |
| 207 | glm::vec3 tornadoDirection = glm::cross(vectorToHome, myEmitter.up); | 253 | glm::vec3 tornadoDirection = glm::cross(vectorToHome, myEmitter.up); |
| 208 | _particle[p].velocity += tornadoDirection * myEmitter.particleAttributes.tornadoForce * deltaTime; | 254 | _particle[p].velocity += tornadoDirection * myEmitter.particleAttributes[lifeStage].tornadoForce * deltaTime; |
| 209 | 255 | ||
| 210 | // apply air friction | 256 | // apply air friction |
| 211 | float drag = 1.0 - myEmitter.particleAttributes.airFriction * deltaTime; | 257 | float drag = 1.0 - myEmitter.particleAttributes[lifeStage].airFriction * deltaTime; |
| 212 | if (drag < 0.0f) { | 258 | if (drag < 0.0f) { |
| 213 | _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); | 259 | _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); |
| 214 | } else { | 260 | } else { |
| @@ -216,7 +262,7 @@ void ParticleSystem::updateParticle(int p, float deltaTime) { · 1 unmodified line | |||
| 216 | } | 262 | } |
| 217 | 263 | ||
| 218 | // apply gravity | 264 | // apply gravity |
| 219 | _particle[p].velocity -= _upDirection * myEmitter.particleAttributes.gravity * deltaTime; | 265 | _particle[p].velocity -= _upDirection * myEmitter.particleAttributes[lifeStage].gravity * deltaTime; |
| 220 | 266 | ||
| 221 | // update position by velocity | 267 | // update position by velocity |
| 222 | _particle[p].position += _particle[p].velocity; | 268 | _particle[p].position += _particle[p].velocity; |
| @@ -226,36 +272,66 @@ void ParticleSystem::updateParticle(int p, float deltaTime) { · 3 unmodified lines | |||
| 226 | _particle[p].position.y = _particle[p].radius; | 272 | _particle[p].position.y = _particle[p].radius; |
| 227 | 273 | ||
| 228 | if (_particle[p].velocity.y < 0.0f) { | 274 | if (_particle[p].velocity.y < 0.0f) { |
| 229 | _particle[p].velocity.y *= -myEmitter.particleAttributes.bounce; | 275 | _particle[p].velocity.y *= -myEmitter.particleAttributes[lifeStage].bounce; |
| 230 | } | 276 | } |
| 231 | } | 277 | } |
| 232 | 278 | ||
| 233 | // collision with sphere | 279 | // collision with sphere |
| 234 | if (myEmitter.particleAttributes.usingCollisionSphere) { | 280 | if (myEmitter.particleAttributes[lifeStage].usingCollisionSphere) { |
| 235 | glm::vec3 vectorToSphereCenter = myEmitter.particleAttributes.collisionSpherePosition - _particle[p].position; | 281 | glm::vec3 vectorToSphereCenter = myEmitter.particleAttributes[lifeStage].collisionSpherePosition - _particle[p].position; |
| 236 | float distanceToSphereCenter = glm::length(vectorToSphereCenter); | 282 | float distanceToSphereCenter = glm::length(vectorToSphereCenter); |
| 237 | float combinedRadius = myEmitter.particleAttributes.collisionSphereRadius + _particle[p].radius; | 283 | float combinedRadius = myEmitter.particleAttributes[lifeStage].collisionSphereRadius + _particle[p].radius; |
| 238 | if (distanceToSphereCenter < combinedRadius) { | 284 | if (distanceToSphereCenter < combinedRadius) { |
| 239 | 285 | ||
| 240 | if (distanceToSphereCenter > 0.0f){ | 286 | if (distanceToSphereCenter > 0.0f){ |
| 241 | glm::vec3 directionToSphereCenter = vectorToSphereCenter / distanceToSphereCenter; | 287 | glm::vec3 directionToSphereCenter = vectorToSphereCenter / distanceToSphereCenter; |
| 242 | _particle[p].position = myEmitter.particleAttributes.collisionSpherePosition - directionToSphereCenter * combinedRadius; | 288 | _particle[p].position = myEmitter.particleAttributes[lifeStage].collisionSpherePosition - directionToSphereCenter * combinedRadius; |
| 243 | } | 289 | } |
| 244 | } | 290 | } |
| 245 | } | 291 | } |
| 292 | |||
| 293 | // do this at the end... | ||
| 294 | _particle[p].age += deltaTime; | ||
| 246 | } | 295 | } |
| 247 | 296 | ||
| 248 | void ParticleSystem::setCollisionSphere(int e, glm::vec3 position, float radius) { | 297 | void ParticleSystem::setCollisionSphere(int e, glm::vec3 position, float radius) { |
| 249 | _emitter[e].particleAttributes.usingCollisionSphere = true; | 298 | |
| 250 | _emitter[e].particleAttributes.collisionSpherePosition = position; | 299 | int lifeStage = 0; |
| 251 | _emitter[e].particleAttributes.collisionSphereRadius = radius; | 300 | |
| 301 | _emitter[e].particleAttributes[lifeStage].usingCollisionSphere = true; | ||
| 302 | _emitter[e].particleAttributes[lifeStage].collisionSpherePosition = position; | ||
| 303 | _emitter[e].particleAttributes[lifeStage].collisionSphereRadius = radius; | ||
| 252 | } | 304 | } |
| 253 | 305 | ||
| 306 | void ParticleSystem::setEmitterBaseParticle(int emitterIndex, bool showing ) { | ||
| 307 | |||
| 308 | _emitter[emitterIndex].baseParticle.alive = true; | ||
| 309 | _emitter[emitterIndex].baseParticle.emitterIndex = emitterIndex; | ||
| 310 | } | ||
| 311 | |||
| 312 | void ParticleSystem::setEmitterBaseParticle(int emitterIndex, bool showing, float radius, glm::vec4 color ) { | ||
| 313 | |||
| 314 | _emitter[emitterIndex].baseParticle.alive = true; | ||
| 315 | _emitter[emitterIndex].baseParticle.emitterIndex = emitterIndex; | ||
| 316 | _emitter[emitterIndex].baseParticle.radius = radius; | ||
| 317 | _emitter[emitterIndex].baseParticle.color = color; | ||
| 318 | } | ||
| 319 | |||
| 320 | |||
| 254 | void ParticleSystem::render() { | 321 | void ParticleSystem::render() { |
| 255 | 322 | ||
| 256 | // render the emitters | 323 | // render the emitters |
| 257 | for (unsigned int e = 0; e < _numEmitters; e++) { | 324 | for (int e = 0; e < _numEmitters; e++) { |
| 258 | if (_emitter[e].showingEmitter) { | 325 | |
| 326 | if (_emitter[e].baseParticle.alive) { | ||
| 327 | glColor4f(_emitter[e].baseParticle.color.r, _emitter[e].baseParticle.color.g, _emitter[e].baseParticle.color.b, _emitter[e].baseParticle.color.a ); | ||
| 328 | glPushMatrix(); | ||
| 329 | glTranslatef(_emitter[e].position.x, _emitter[e].position.y, _emitter[e].position.z); | ||
| 330 | glutSolidSphere(_emitter[e].baseParticle.radius, 6, 6); | ||
| 331 | glPopMatrix(); | ||
| 332 | } | ||
| 333 | |||
| 334 | if (_emitter[e].visible) { | ||
| 259 | renderEmitter(e, 0.2f); | 335 | renderEmitter(e, 0.2f); |
| 260 | } | 336 | } |
| 261 | }; | 337 | }; |
| @@ -271,19 +347,49 @@ void ParticleSystem::render() { · 9 unmodified lines | |||
| 271 | void ParticleSystem::renderParticle(int p) { | 347 | void ParticleSystem::renderParticle(int p) { |
| 272 | 348 | ||
| 273 | glColor4f(_particle[p].color.r, _particle[p].color.g, _particle[p].color.b, _particle[p].color.a ); | 349 | glColor4f(_particle[p].color.r, _particle[p].color.g, _particle[p].color.b, _particle[p].color.a ); |
| 274 | glPushMatrix(); | 350 | |
| 275 | glTranslatef(_particle[p].position.x, _particle[p].position.y, _particle[p].position.z); | 351 | if (USE_BILLBOARD_RENDERING) { |
| 276 | glutSolidSphere(_particle[p].radius, 6, 6); | 352 | glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition(); |
| 277 | glPopMatrix(); | 353 | glm::vec3 viewVector = _particle[p].position - cameraPosition; |
| 278 | 354 | float distance = glm::length(viewVector); | |
| 279 | // render velocity lines | 355 | |
| 280 | glColor4f( _particle[p].color.x, _particle[p].color.y, _particle[p].color.z, 0.5f); | 356 | if (distance >= 0.0f) { |
| 281 | glm::vec3 end = _particle[p].position - _particle[p].velocity * 2.0f; | 357 | viewVector /= distance; |
| 282 | glBegin(GL_LINES); | 358 | glm::vec3 up = glm::vec3(viewVector.y, viewVector.z, viewVector.x); |
| 283 | glVertex3f(_particle[p].position.x, _particle[p].position.y, _particle[p].position.z); | 359 | glm::vec3 right = glm::vec3(viewVector.z, viewVector.x, viewVector.y); |
| 284 | glVertex3f(end.x, end.y, end.z); | 360 | |
| 285 | 361 | glm::vec3 p0 = _particle[p].position - right * _particle[p].radius - up * _particle[p].radius; | |
| 286 | glEnd(); | 362 | glm::vec3 p1 = _particle[p].position + right * _particle[p].radius - up * _particle[p].radius; |
| 363 | glm::vec3 p2 = _particle[p].position + right * _particle[p].radius + up * _particle[p].radius; | ||
| 364 | glm::vec3 p3 = _particle[p].position - right * _particle[p].radius + up * _particle[p].radius; | ||
| 365 | |||
| 366 | glBegin(GL_TRIANGLES); | ||
| 367 | glVertex3f(p0.x, p0.y, p0.z); | ||
| 368 | glVertex3f(p1.x, p1.y, p1.z); | ||
| 369 | glVertex3f(p2.x, p2.y, p2.z); | ||
| 370 | glEnd(); | ||
| 371 | |||
| 372 | glBegin(GL_TRIANGLES); | ||
| 373 | glVertex3f(p0.x, p0.y, p0.z); | ||
| 374 | glVertex3f(p2.x, p2.y, p2.z); | ||
| 375 | glVertex3f(p3.x, p3.y, p3.z); | ||
| 376 | glEnd(); | ||
| 377 | } | ||
| 378 | } else { | ||
| 379 | glPushMatrix(); | ||
| 380 | glTranslatef(_particle[p].position.x, _particle[p].position.y, _particle[p].position.z); | ||
| 381 | glutSolidSphere(_particle[p].radius, 6, 6); | ||
| 382 | glPopMatrix(); | ||
| 383 | |||
| 384 | if (SHOW_VELOCITY_TAILS) { | ||
| 385 | glColor4f( _particle[p].color.x, _particle[p].color.y, _particle[p].color.z, 0.5f); | ||
| 386 | glm::vec3 end = _particle[p].position - _particle[p].velocity * 2.0f; | ||
| 387 | glBegin(GL_LINES); | ||
| 388 | glVertex3f(_particle[p].position.x, _particle[p].position.y, _particle[p].position.z); | ||
| 389 | glVertex3f(end.x, end.y, end.z); | ||
| 390 | glEnd(); | ||
| 391 | } | ||
| 392 | } | ||
| 287 | } | 393 | } |
| 288 | 394 | ||
| 289 | 395 | ||