Showing the changes to libraries/script-engine/src/ScriptEngine.cpp (1 of 20 files). Show all
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| @@ -168,7 +168,7 @@ void ScriptEngine::setAvatarData(AvatarData* avatarData, const QString& objectNa · 167 unmodified lines | ||
| 168 | 168 | void ScriptEngine::setAvatarHashMap(AvatarHashMap* avatarHashMap, const QString& objectName) { |
| 169 | 169 | // remove the old Avatar property, if it exists |
| 170 | 170 | _engine.globalObject().setProperty(objectName, QScriptValue()); |
| 171 | − | |
| 171 | + | |
| 172 | 172 | // give the script engine the new avatar hash map |
| 173 | 173 | registerGlobalObject(objectName, avatarHashMap); |
| 174 | 174 | } |
| @@ -230,7 +230,7 @@ void ScriptEngine::init() { · 55 unmodified lines | ||
| 230 | 230 | registerGlobalObject("Vec3", &_vec3Library); |
| 231 | 231 | registerGlobalObject("Uuid", &_uuidLibrary); |
| 232 | 232 | registerGlobalObject("AnimationCache", &_animationCache); |
| 233 | − | |
| 233 | + | |
| 234 | 234 | registerGlobalObject("Voxels", &_voxelsScriptingInterface); |
| 235 | 235 | |
| 236 | 236 | // constants |