Showing the changes to interface/src/main.cpp (1 of 3 files). Show all
Unified · Split
| @@ -511,26 +511,6 @@ void simulateHead(float frametime) · 510 unmodified lines | |||
| 511 | } | 511 | } |
| 512 | } | 512 | } |
| 513 | 513 | ||
| 514 | // These handy operators should probably go somewhere else, I'm surprised they don't | ||
| 515 | // already exist somewhere in OpenGL. Maybe someone can point me to them if they do exist! | ||
| 516 | glm::vec3 operator* (float lhs, const glm::vec3& rhs) | ||
| 517 | { | ||
| 518 | glm::vec3 result = rhs; | ||
| 519 | result.x *= lhs; | ||
| 520 | result.y *= lhs; | ||
| 521 | result.z *= lhs; | ||
| 522 | return result; | ||
| 523 | } | ||
| 524 | |||
| 525 | glm::vec3 operator* (const glm::vec3& lhs, float rhs) | ||
| 526 | { | ||
| 527 | glm::vec3 result = lhs; | ||
| 528 | result.x *= rhs; | ||
| 529 | result.y *= rhs; | ||
| 530 | result.z *= rhs; | ||
| 531 | return result; | ||
| 532 | } | ||
| 533 | |||
| 534 | // XXXBHG - this code is not yet working. This is here to help Jeffery debug getAvatarHeadLookatDirection() | 514 | // XXXBHG - this code is not yet working. This is here to help Jeffery debug getAvatarHeadLookatDirection() |
| 535 | // The code will draw a yellow line from the avatar's position to the origin, | 515 | // The code will draw a yellow line from the avatar's position to the origin, |
| 536 | // It also attempts to draw a cyan line from the avatar to 2 meters in front of the avatar in the direction | 516 | // It also attempts to draw a cyan line from the avatar to 2 meters in front of the avatar in the direction |