Showing the changes to interface/src/ParticleSystem.cpp (1 of 4 files). Show all
Unified · Split
| @@ -16,29 +16,31 @@ const float DEFAULT_PARTICLE_AIR_FRICTION = 2.0f; · 15 unmodified lines | |||
| 16 | 16 | ||
| 17 | ParticleSystem::ParticleSystem() { | 17 | ParticleSystem::ParticleSystem() { |
| 18 | 18 | ||
| 19 | _timer = 0.0f; | ||
| 20 | _numEmitters = 0; | 19 | _numEmitters = 0; |
| 21 | _numParticles = 0; | 20 | _numParticles = 0; |
| 22 | _upDirection = glm::vec3(0.0f, 1.0f, 0.0f); // default | 21 | _upDirection = glm::vec3(0.0f, 1.0f, 0.0f); // default |
| 23 | 22 | ||
| 24 | for (unsigned int e = 0; e < MAX_EMITTERS; e++) { | 23 | for (unsigned int e = 0; e < MAX_EMITTERS; e++) { |
| 25 | _emitter[e].position = glm::vec3(0.0f, 0.0f, 0.0f); | 24 | _emitter[e].position = glm::vec3(0.0f, 0.0f, 0.0f); |
| 26 | _emitter[e].rotation = glm::quat(); | 25 | _emitter[e].rotation = glm::quat(); |
| 27 | _emitter[e].right = IDENTITY_RIGHT; | 26 | _emitter[e].right = IDENTITY_RIGHT; |
| 28 | _emitter[e].up = IDENTITY_UP; | 27 | _emitter[e].up = IDENTITY_UP; |
| 29 | _emitter[e].front = IDENTITY_FRONT; | 28 | _emitter[e].front = IDENTITY_FRONT; |
| 30 | _emitter[e].showingEmitter = false; | 29 | _emitter[e].visible = false; |
| 31 | _emitter[e].particleAttributes.bounce = DEFAULT_PARTICLE_BOUNCE; | 30 | |
| 32 | _emitter[e].particleAttributes.airFriction = DEFAULT_PARTICLE_AIR_FRICTION; | 31 | for (int s = 0; s<NUM_PARTICLE_LIFE_STAGES; s++) { |
| 33 | _emitter[e].particleAttributes.gravity = 0.0f; | 32 | _emitter[e].particleAttributes[s].bounce = DEFAULT_PARTICLE_BOUNCE; |
| 34 | _emitter[e].particleAttributes.jitter = 0.0f; | 33 | _emitter[e].particleAttributes[s].airFriction = DEFAULT_PARTICLE_AIR_FRICTION; |
| 35 | _emitter[e].particleAttributes.emitterAttraction = 0.0f; | 34 | _emitter[e].particleAttributes[s].gravity = 0.0f; |
| 36 | _emitter[e].particleAttributes.tornadoForce = 0.0f; | 35 | _emitter[e].particleAttributes[s].jitter = 0.0f; |
| 37 | _emitter[e].particleAttributes.neighborAttraction = 0.0f; | 36 | _emitter[e].particleAttributes[s].emitterAttraction = 0.0f; |
| 38 | _emitter[e].particleAttributes.neighborRepulsion = 0.0f; | 37 | _emitter[e].particleAttributes[s].tornadoForce = 0.0f; |
| 39 | _emitter[e].particleAttributes.collisionSphereRadius = 0.0f; | 38 | _emitter[e].particleAttributes[s].neighborAttraction = 0.0f; |
| 40 | _emitter[e].particleAttributes.collisionSpherePosition = glm::vec3(0.0f, 0.0f, 0.0f); | 39 | _emitter[e].particleAttributes[s].neighborRepulsion = 0.0f; |
| 41 | _emitter[e].particleAttributes.usingCollisionSphere = false; | 40 | _emitter[e].particleAttributes[s].collisionSphereRadius = 0.0f; |
| 41 | _emitter[e].particleAttributes[s].collisionSpherePosition = glm::vec3(0.0f, 0.0f, 0.0f); | ||
| 42 | _emitter[e].particleAttributes[s].usingCollisionSphere = false; | ||
| 43 | } | ||
| 42 | }; | 44 | }; |
| 43 | 45 | ||
| 44 | for (unsigned int p = 0; p < MAX_PARTICLES; p++) { | 46 | for (unsigned int p = 0; p < MAX_PARTICLES; p++) { |
| @@ -52,7 +54,6 @@ ParticleSystem::ParticleSystem() { · 7 unmodified lines | |||
| 52 | } | 54 | } |
| 53 | } | 55 | } |
| 54 | 56 | ||
| 55 | |||
| 56 | int ParticleSystem::addEmitter() { | 57 | int ParticleSystem::addEmitter() { |
| 57 | 58 | ||
| 58 | _numEmitters ++; | 59 | _numEmitters ++; |
| @@ -75,11 +76,16 @@ void ParticleSystem::simulate(float deltaTime) { · 16 unmodified lines | |||
| 75 | // update particles | 76 | // update particles |
| 76 | for (unsigned int p = 0; p < _numParticles; p++) { | 77 | for (unsigned int p = 0; p < _numParticles; p++) { |
| 77 | if (_particle[p].alive) { | 78 | if (_particle[p].alive) { |
| 78 | updateParticle(p, deltaTime); | 79 | if (_particle[p].age > _particle[p].lifespan) { |
| 80 | killParticle(p); | ||
| 81 | } else { | ||
| 82 | updateParticle(p, deltaTime); | ||
| 83 | } | ||
| 79 | } | 84 | } |
| 80 | } | 85 | } |
| 81 | } | 86 | } |
| 82 | 87 | ||
| 88 | |||
| 83 | void ParticleSystem::updateEmitter(int e, float deltaTime) { | 89 | void ParticleSystem::updateEmitter(int e, float deltaTime) { |
| 84 | 90 | ||
| 85 | _emitter[e].front = _emitter[e].rotation * IDENTITY_FRONT; | 91 | _emitter[e].front = _emitter[e].rotation * IDENTITY_FRONT; |
| @@ -146,45 +152,54 @@ void ParticleSystem::setOrangeBlueColorPalette() { · 60 unmodified lines | |||
| 146 | } | 152 | } |
| 147 | 153 | ||
| 148 | 154 | ||
| 149 | void ParticleSystem::setParticleAttributesForEmitter(int emitterIndex, ParticleAttributes attributes) { | 155 | void ParticleSystem::setParticleAttributes(int emitterIndex, ParticleAttributes attributes) { |
| 150 | 156 | ||
| 151 | _emitter[emitterIndex].particleAttributes.bounce = attributes.bounce; | 157 | for (int lifeStage = 0; lifeStage < NUM_PARTICLE_LIFE_STAGES; lifeStage ++ ) { |
| 152 | _emitter[emitterIndex].particleAttributes.gravity = attributes.gravity; | 158 | setParticleAttributes(emitterIndex, lifeStage, attributes); |
| 153 | _emitter[emitterIndex].particleAttributes.airFriction = attributes.airFriction; | 159 | } |
| 154 | _emitter[emitterIndex].particleAttributes.jitter = attributes.jitter; | ||
| 155 | _emitter[emitterIndex].particleAttributes.emitterAttraction = attributes.emitterAttraction; | ||
| 156 | _emitter[emitterIndex].particleAttributes.tornadoForce = attributes.tornadoForce; | ||
| 157 | _emitter[emitterIndex].particleAttributes.neighborAttraction = attributes.neighborAttraction; | ||
| 158 | _emitter[emitterIndex].particleAttributes.neighborRepulsion = attributes.neighborRepulsion; | ||
| 159 | _emitter[emitterIndex].particleAttributes.usingCollisionSphere = attributes.usingCollisionSphere; | ||
| 160 | _emitter[emitterIndex].particleAttributes.collisionSpherePosition = attributes.collisionSpherePosition; | ||
| 161 | _emitter[emitterIndex].particleAttributes.collisionSphereRadius = attributes.collisionSphereRadius; | ||
| 162 | } | 160 | } |
| 163 | 161 | ||
| 162 | void ParticleSystem::setParticleAttributes(int emitterIndex, int lifeStage, ParticleAttributes attributes) { | ||
| 163 | |||
| 164 | ParticleAttributes * a = &_emitter[emitterIndex].particleAttributes[lifeStage]; | ||
| 165 | |||
| 166 | a->bounce = attributes.bounce; | ||
| 167 | a->gravity = attributes.gravity; | ||
| 168 | a->airFriction = attributes.airFriction; | ||
| 169 | a->jitter = attributes.jitter; | ||
| 170 | a->emitterAttraction = attributes.emitterAttraction; | ||
| 171 | a->tornadoForce = attributes.tornadoForce; | ||
| 172 | a->neighborAttraction = attributes.neighborAttraction; | ||
| 173 | a->neighborRepulsion = attributes.neighborRepulsion; | ||
| 174 | a->usingCollisionSphere = attributes.usingCollisionSphere; | ||
| 175 | a->collisionSpherePosition = attributes.collisionSpherePosition; | ||
| 176 | a->collisionSphereRadius = attributes.collisionSphereRadius; | ||
| 177 | } | ||
| 164 | 178 | ||
| 165 | 179 | ||
| 166 | void ParticleSystem::updateParticle(int p, float deltaTime) { | 180 | void ParticleSystem::updateParticle(int p, float deltaTime) { |
| 167 | 181 | ||
| 168 | _particle[p].age += deltaTime; | 182 | assert(_particle[p].age <= _particle[p].lifespan); |
| 183 | |||
| 184 | float ageFraction = _particle[p].age / _particle[p].lifespan; | ||
| 169 | 185 | ||
| 170 | if (_particle[p].age > _particle[p].lifespan) { | 186 | int lifeStage = (int)( ageFraction * NUM_PARTICLE_LIFE_STAGES ); |
| 171 | killParticle(p); | ||
| 172 | } | ||
| 173 | 187 | ||
| 174 | Emitter myEmitter = _emitter[_particle[p].emitterIndex]; | 188 | Emitter myEmitter = _emitter[_particle[p].emitterIndex]; |
| 175 | 189 | ||
| 176 | // apply random jitter | 190 | // apply random jitter |
| 191 | float j = myEmitter.particleAttributes[lifeStage].jitter; | ||
| 177 | _particle[p].velocity += | 192 | _particle[p].velocity += |
| 178 | glm::vec3 | 193 | glm::vec3 |
| 179 | ( | 194 | ( |
| 180 | -myEmitter.particleAttributes.jitter * ONE_HALF + myEmitter.particleAttributes.jitter * randFloat(), | 195 | -j * ONE_HALF + j * randFloat(), |
| 181 | -myEmitter.particleAttributes.jitter * ONE_HALF + myEmitter.particleAttributes.jitter * randFloat(), | 196 | -j * ONE_HALF + j * randFloat(), |
| 182 | -myEmitter.particleAttributes.jitter * ONE_HALF + myEmitter.particleAttributes.jitter * randFloat() | 197 | -j * ONE_HALF + j * randFloat() |
| 183 | ) * deltaTime; | 198 | ) * deltaTime; |
| 184 | 199 | ||
| 185 | // apply attraction to home position | 200 | // apply attraction to home position |
| 186 | glm::vec3 vectorToHome = myEmitter.position - _particle[p].position; | 201 | glm::vec3 vectorToHome = myEmitter.position - _particle[p].position; |
| 187 | _particle[p].velocity += vectorToHome * myEmitter.particleAttributes.emitterAttraction * deltaTime; | 202 | _particle[p].velocity += vectorToHome * myEmitter.particleAttributes[lifeStage].emitterAttraction * deltaTime; |
| 188 | 203 | ||
| 189 | // apply neighbor attraction | 204 | // apply neighbor attraction |
| 190 | int neighbor = p + 1; | 205 | int neighbor = p + 1; |
| @@ -195,20 +210,20 @@ void ParticleSystem::updateParticle(int p, float deltaTime) { · 4 unmodified lines | |||
| 195 | if ( _particle[neighbor].emitterIndex == _particle[p].emitterIndex) { | 210 | if ( _particle[neighbor].emitterIndex == _particle[p].emitterIndex) { |
| 196 | glm::vec3 vectorToNeighbor = _particle[p].position - _particle[neighbor].position; | 211 | glm::vec3 vectorToNeighbor = _particle[p].position - _particle[neighbor].position; |
| 197 | 212 | ||
| 198 | _particle[p].velocity -= vectorToNeighbor * myEmitter.particleAttributes.neighborAttraction * deltaTime; | 213 | _particle[p].velocity -= vectorToNeighbor * myEmitter.particleAttributes[lifeStage].neighborAttraction * deltaTime; |
| 199 | 214 | ||
| 200 | float distanceToNeighbor = glm::length(vectorToNeighbor); | 215 | float distanceToNeighbor = glm::length(vectorToNeighbor); |
| 201 | if (distanceToNeighbor > 0.0f) { | 216 | if (distanceToNeighbor > 0.0f) { |
| 202 | _particle[neighbor].velocity += (vectorToNeighbor / ( 1.0f + distanceToNeighbor * distanceToNeighbor)) * myEmitter.particleAttributes.neighborRepulsion * deltaTime; | 217 | _particle[neighbor].velocity += (vectorToNeighbor / ( 1.0f + distanceToNeighbor * distanceToNeighbor)) * myEmitter.particleAttributes[lifeStage].neighborRepulsion * deltaTime; |
| 203 | } | 218 | } |
| 204 | } | 219 | } |
| 205 | 220 | ||
| 206 | // apply tornado force | 221 | // apply tornado force |
| 207 | glm::vec3 tornadoDirection = glm::cross(vectorToHome, myEmitter.up); | 222 | glm::vec3 tornadoDirection = glm::cross(vectorToHome, myEmitter.up); |
| 208 | _particle[p].velocity += tornadoDirection * myEmitter.particleAttributes.tornadoForce * deltaTime; | 223 | _particle[p].velocity += tornadoDirection * myEmitter.particleAttributes[lifeStage].tornadoForce * deltaTime; |
| 209 | 224 | ||
| 210 | // apply air friction | 225 | // apply air friction |
| 211 | float drag = 1.0 - myEmitter.particleAttributes.airFriction * deltaTime; | 226 | float drag = 1.0 - myEmitter.particleAttributes[lifeStage].airFriction * deltaTime; |
| 212 | if (drag < 0.0f) { | 227 | if (drag < 0.0f) { |
| 213 | _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); | 228 | _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); |
| 214 | } else { | 229 | } else { |
| @@ -216,7 +231,7 @@ void ParticleSystem::updateParticle(int p, float deltaTime) { · 1 unmodified line | |||
| 216 | } | 231 | } |
| 217 | 232 | ||
| 218 | // apply gravity | 233 | // apply gravity |
| 219 | _particle[p].velocity -= _upDirection * myEmitter.particleAttributes.gravity * deltaTime; | 234 | _particle[p].velocity -= _upDirection * myEmitter.particleAttributes[lifeStage].gravity * deltaTime; |
| 220 | 235 | ||
| 221 | // update position by velocity | 236 | // update position by velocity |
| 222 | _particle[p].position += _particle[p].velocity; | 237 | _particle[p].position += _particle[p].velocity; |
| @@ -226,36 +241,42 @@ void ParticleSystem::updateParticle(int p, float deltaTime) { · 3 unmodified lines | |||
| 226 | _particle[p].position.y = _particle[p].radius; | 241 | _particle[p].position.y = _particle[p].radius; |
| 227 | 242 | ||
| 228 | if (_particle[p].velocity.y < 0.0f) { | 243 | if (_particle[p].velocity.y < 0.0f) { |
| 229 | _particle[p].velocity.y *= -myEmitter.particleAttributes.bounce; | 244 | _particle[p].velocity.y *= -myEmitter.particleAttributes[lifeStage].bounce; |
| 230 | } | 245 | } |
| 231 | } | 246 | } |
| 232 | 247 | ||
| 233 | // collision with sphere | 248 | // collision with sphere |
| 234 | if (myEmitter.particleAttributes.usingCollisionSphere) { | 249 | if (myEmitter.particleAttributes[lifeStage].usingCollisionSphere) { |
| 235 | glm::vec3 vectorToSphereCenter = myEmitter.particleAttributes.collisionSpherePosition - _particle[p].position; | 250 | glm::vec3 vectorToSphereCenter = myEmitter.particleAttributes[lifeStage].collisionSpherePosition - _particle[p].position; |
| 236 | float distanceToSphereCenter = glm::length(vectorToSphereCenter); | 251 | float distanceToSphereCenter = glm::length(vectorToSphereCenter); |
| 237 | float combinedRadius = myEmitter.particleAttributes.collisionSphereRadius + _particle[p].radius; | 252 | float combinedRadius = myEmitter.particleAttributes[lifeStage].collisionSphereRadius + _particle[p].radius; |
| 238 | if (distanceToSphereCenter < combinedRadius) { | 253 | if (distanceToSphereCenter < combinedRadius) { |
| 239 | 254 | ||
| 240 | if (distanceToSphereCenter > 0.0f){ | 255 | if (distanceToSphereCenter > 0.0f){ |
| 241 | glm::vec3 directionToSphereCenter = vectorToSphereCenter / distanceToSphereCenter; | 256 | glm::vec3 directionToSphereCenter = vectorToSphereCenter / distanceToSphereCenter; |
| 242 | _particle[p].position = myEmitter.particleAttributes.collisionSpherePosition - directionToSphereCenter * combinedRadius; | 257 | _particle[p].position = myEmitter.particleAttributes[lifeStage].collisionSpherePosition - directionToSphereCenter * combinedRadius; |
| 243 | } | 258 | } |
| 244 | } | 259 | } |
| 245 | } | 260 | } |
| 261 | |||
| 262 | // do this at the end... | ||
| 263 | _particle[p].age += deltaTime; | ||
| 246 | } | 264 | } |
| 247 | 265 | ||
| 248 | void ParticleSystem::setCollisionSphere(int e, glm::vec3 position, float radius) { | 266 | void ParticleSystem::setCollisionSphere(int e, glm::vec3 position, float radius) { |
| 249 | _emitter[e].particleAttributes.usingCollisionSphere = true; | 267 | |
| 250 | _emitter[e].particleAttributes.collisionSpherePosition = position; | 268 | int lifeStage = 0; |
| 251 | _emitter[e].particleAttributes.collisionSphereRadius = radius; | 269 | |
| 270 | _emitter[e].particleAttributes[lifeStage].usingCollisionSphere = true; | ||
| 271 | _emitter[e].particleAttributes[lifeStage].collisionSpherePosition = position; | ||
| 272 | _emitter[e].particleAttributes[lifeStage].collisionSphereRadius = radius; | ||
| 252 | } | 273 | } |
| 253 | 274 | ||
| 254 | void ParticleSystem::render() { | 275 | void ParticleSystem::render() { |
| 255 | 276 | ||
| 256 | // render the emitters | 277 | // render the emitters |
| 257 | for (unsigned int e = 0; e < _numEmitters; e++) { | 278 | for (unsigned int e = 0; e < _numEmitters; e++) { |
| 258 | if (_emitter[e].showingEmitter) { | 279 | if (_emitter[e].visible) { |
| 259 | renderEmitter(e, 0.2f); | 280 | renderEmitter(e, 0.2f); |
| 260 | } | 281 | } |
| 261 | }; | 282 | }; |
| @@ -271,19 +292,49 @@ void ParticleSystem::render() { · 9 unmodified lines | |||
| 271 | void ParticleSystem::renderParticle(int p) { | 292 | void ParticleSystem::renderParticle(int p) { |
| 272 | 293 | ||
| 273 | glColor4f(_particle[p].color.r, _particle[p].color.g, _particle[p].color.b, _particle[p].color.a ); | 294 | glColor4f(_particle[p].color.r, _particle[p].color.g, _particle[p].color.b, _particle[p].color.a ); |
| 274 | glPushMatrix(); | 295 | |
| 275 | glTranslatef(_particle[p].position.x, _particle[p].position.y, _particle[p].position.z); | 296 | if (USE_BILLBOARD_RENDERING) { |
| 276 | glutSolidSphere(_particle[p].radius, 6, 6); | 297 | glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition(); |
| 277 | glPopMatrix(); | 298 | glm::vec3 viewVector = _particle[p].position - cameraPosition; |
| 278 | 299 | float distance = glm::length(viewVector); | |
| 279 | // render velocity lines | 300 | |
| 280 | glColor4f( _particle[p].color.x, _particle[p].color.y, _particle[p].color.z, 0.5f); | 301 | if (distance >= 0.0f) { |
| 281 | glm::vec3 end = _particle[p].position - _particle[p].velocity * 2.0f; | 302 | viewVector /= distance; |
| 282 | glBegin(GL_LINES); | 303 | glm::vec3 up = glm::vec3(viewVector.y, viewVector.z, viewVector.x); |
| 283 | glVertex3f(_particle[p].position.x, _particle[p].position.y, _particle[p].position.z); | 304 | glm::vec3 right = glm::vec3(viewVector.z, viewVector.x, viewVector.y); |
| 284 | glVertex3f(end.x, end.y, end.z); | 305 | |
| 285 | 306 | glm::vec3 p0 = _particle[p].position - right * _particle[p].radius - up * _particle[p].radius; | |
| 286 | glEnd(); | 307 | glm::vec3 p1 = _particle[p].position + right * _particle[p].radius - up * _particle[p].radius; |
| 308 | glm::vec3 p2 = _particle[p].position + right * _particle[p].radius + up * _particle[p].radius; | ||
| 309 | glm::vec3 p3 = _particle[p].position - right * _particle[p].radius + up * _particle[p].radius; | ||
| 310 | |||
| 311 | glBegin(GL_TRIANGLES); | ||
| 312 | glVertex3f(p0.x, p0.y, p0.z); | ||
| 313 | glVertex3f(p1.x, p1.y, p1.z); | ||
| 314 | glVertex3f(p2.x, p2.y, p2.z); | ||
| 315 | glEnd(); | ||
| 316 | |||
| 317 | glBegin(GL_TRIANGLES); | ||
| 318 | glVertex3f(p0.x, p0.y, p0.z); | ||
| 319 | glVertex3f(p2.x, p2.y, p2.z); | ||
| 320 | glVertex3f(p3.x, p3.y, p3.z); | ||
| 321 | glEnd(); | ||
| 322 | } | ||
| 323 | } else { | ||
| 324 | glPushMatrix(); | ||
| 325 | glTranslatef(_particle[p].position.x, _particle[p].position.y, _particle[p].position.z); | ||
| 326 | glutSolidSphere(_particle[p].radius, 6, 6); | ||
| 327 | glPopMatrix(); | ||
| 328 | |||
| 329 | // render velocity lines | ||
| 330 | glColor4f( _particle[p].color.x, _particle[p].color.y, _particle[p].color.z, 0.5f); | ||
| 331 | glm::vec3 end = _particle[p].position - _particle[p].velocity * 2.0f; | ||
| 332 | glBegin(GL_LINES); | ||
| 333 | glVertex3f(_particle[p].position.x, _particle[p].position.y, _particle[p].position.z); | ||
| 334 | glVertex3f(end.x, end.y, end.z); | ||
| 335 | |||
| 336 | glEnd(); | ||
| 337 | } | ||
| 287 | } | 338 | } |
| 288 | 339 | ||
| 289 | 340 | ||
| @@ -293,7 +344,7 @@ void ParticleSystem::renderEmitter(int e, float size) { · 3 unmodified lines | |||
| 293 | glm::vec3 r = _emitter[e].right * size; | 344 | glm::vec3 r = _emitter[e].right * size; |
| 294 | glm::vec3 u = _emitter[e].up * size; | 345 | glm::vec3 u = _emitter[e].up * size; |
| 295 | glm::vec3 f = _emitter[e].front * size; | 346 | glm::vec3 f = _emitter[e].front * size; |
| 296 | 347 | ||
| 297 | glLineWidth(2.0f); | 348 | glLineWidth(2.0f); |
| 298 | 349 | ||
| 299 | glColor3f(0.8f, 0.4, 0.4); | 350 | glColor3f(0.8f, 0.4, 0.4); |