Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 5 files). Show all
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| @@ -13,99 +13,95 @@ · 12 unmodified lines | |||
| 13 | 13 | ||
| 14 | #include <procedural/ProceduralSkybox.h> | 14 | #include <procedural/ProceduralSkybox.h> |
| 15 | 15 | ||
| 16 | SceneScriptingInterface::SceneScriptingInterface() { | 16 | float SceneScripting::Location::getLongitude() const { |
| 17 | // Let's make sure the sunSkyStage is using a proceduralSkybox | 17 | return _skyStage->getOriginLongitude(); |
| 18 | _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox())); | ||
| 19 | } | 18 | } |
| 20 | 19 | ||
| 21 | void SceneScriptingInterface::setShouldRenderAvatars(bool shouldRenderAvatars) { | 20 | float SceneScripting::Location::getLatitude() const { |
| 22 | if (shouldRenderAvatars != _shouldRenderAvatars) { | 21 | return _skyStage->getOriginLatitude(); |
| 23 | _shouldRenderAvatars = shouldRenderAvatars; | ||
| 24 | emit shouldRenderAvatarsChanged(_shouldRenderAvatars); | ||
| 25 | } | ||
| 26 | } | 22 | } |
| 27 | 23 | ||
| 28 | void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities) { | 24 | float SceneScripting::Location::getAltitude() const { |
| 29 | if (shouldRenderEntities != _shouldRenderEntities) { | 25 | return _skyStage->getOriginSurfaceAltitude(); |
| 30 | _shouldRenderEntities = shouldRenderEntities; | ||
| 31 | emit shouldRenderEntitiesChanged(_shouldRenderEntities); | ||
| 32 | } | ||
| 33 | } | 26 | } |
| 34 | 27 | ||
| 35 | void SceneScriptingInterface::setStageOrientation(const glm::quat& orientation) { | 28 | void SceneScripting::Location::setLongitude(float longitude) { |
| 36 | _skyStage->setOriginOrientation(orientation); | 29 | _skyStage->setOriginLongitude(longitude); |
| 37 | } | ||
| 38 | void SceneScriptingInterface::setStageLocation(float longitude, float latitude, float altitude) { | ||
| 39 | _skyStage->setOriginLocation(longitude, latitude, altitude); | ||
| 40 | } | 30 | } |
| 41 | 31 | ||
| 42 | float SceneScriptingInterface::getStageLocationLongitude() const { | 32 | void SceneScripting::Location::setLatitude(float latitude) { |
| 43 | return _skyStage->getOriginLongitude(); | 33 | _skyStage->setOriginLatitude(latitude); |
| 44 | } | ||
| 45 | float SceneScriptingInterface::getStageLocationLatitude() const { | ||
| 46 | return _skyStage->getOriginLatitude(); | ||
| 47 | } | 34 | } |
| 48 | float SceneScriptingInterface::getStageLocationAltitude() const { | 35 | |
| 49 | return _skyStage->getOriginSurfaceAltitude(); | 36 | void SceneScripting::Location::setAltitude(float altitude) { |
| 37 | _skyStage->setOriginSurfaceAltitude(altitude); | ||
| 50 | } | 38 | } |
| 51 | 39 | ||
| 52 | void SceneScriptingInterface::setStageDayTime(float hour) { | 40 | void SceneScripting::Time::setHour(float hour) { |
| 53 | _skyStage->setDayTime(hour); | 41 | _skyStage->setDayTime(hour); |
| 54 | } | 42 | } |
| 55 | 43 | ||
| 56 | float SceneScriptingInterface::getStageDayTime() const { | 44 | float SceneScripting::Time::getHour() const { |
| 57 | return _skyStage->getDayTime(); | 45 | return _skyStage->getDayTime(); |
| 58 | } | 46 | } |
| 59 | 47 | ||
| 60 | void SceneScriptingInterface::setStageYearTime(int day) { | 48 | void SceneScripting::Time::setDay(int day) { |
| 61 | _skyStage->setYearTime(day); | 49 | _skyStage->setYearTime(day); |
| 62 | } | 50 | } |
| 63 | 51 | ||
| 64 | int SceneScriptingInterface::getStageYearTime() const { | 52 | int SceneScripting::Time::getDay() const { |
| 65 | return _skyStage->getYearTime(); | 53 | return _skyStage->getYearTime(); |
| 66 | } | 54 | } |
| 67 | 55 | ||
| 68 | void SceneScriptingInterface::setKeyLightColor(const glm::vec3& color) { | 56 | glm::vec3 SceneScripting::KeyLight::getColor() const { |
| 57 | return _skyStage->getSunColor(); | ||
| 58 | } | ||
| 59 | |||
| 60 | void SceneScripting::KeyLight::setColor(const glm::vec3& color) { | ||
| 69 | _skyStage->setSunColor(color); | 61 | _skyStage->setSunColor(color); |
| 70 | } | 62 | } |
| 71 | 63 | ||
| 72 | glm::vec3 SceneScriptingInterface::getKeyLightColor() const { | 64 | float SceneScripting::KeyLight::getIntensity() const { |
| 73 | return _skyStage->getSunColor(); | 65 | return _skyStage->getSunIntensity(); |
| 74 | } | 66 | } |
| 75 | 67 | ||
| 76 | void SceneScriptingInterface::setKeyLightIntensity(float intensity) { | 68 | void SceneScripting::KeyLight::setIntensity(float intensity) { |
| 77 | _skyStage->setSunIntensity(intensity); | 69 | _skyStage->setSunIntensity(intensity); |
| 78 | } | 70 | } |
| 79 | 71 | ||
| 80 | float SceneScriptingInterface::getKeyLightIntensity() const { | 72 | float SceneScripting::KeyLight::getAmbientIntensity() const { |
| 81 | return _skyStage->getSunIntensity(); | 73 | return _skyStage->getSunAmbientIntensity(); |
| 82 | } | 74 | } |
| 83 | 75 | ||
| 84 | void SceneScriptingInterface::setKeyLightAmbientIntensity(float intensity) { | 76 | void SceneScripting::KeyLight::setAmbientIntensity(float intensity) { |
| 85 | _skyStage->setSunAmbientIntensity(intensity); | 77 | _skyStage->setSunAmbientIntensity(intensity); |
| 86 | } | 78 | } |
| 87 | 79 | ||
| 88 | float SceneScriptingInterface::getKeyLightAmbientIntensity() const { | 80 | glm::vec3 SceneScripting::KeyLight::getDirection() const { |
| 89 | return _skyStage->getSunAmbientIntensity(); | 81 | return _skyStage->getSunDirection(); |
| 90 | } | 82 | } |
| 91 | 83 | ||
| 92 | void SceneScriptingInterface::setKeyLightDirection(const glm::vec3& direction) { | 84 | void SceneScripting::KeyLight::setDirection(const glm::vec3& direction) { |
| 93 | _skyStage->setSunDirection(direction); | 85 | _skyStage->setSunDirection(direction); |
| 94 | } | 86 | } |
| 95 | 87 | ||
| 96 | glm::vec3 SceneScriptingInterface::getKeyLightDirection() const { | 88 | void SceneScripting::Stage::setOrientation(const glm::quat& orientation) const { |
| 97 | return _skyStage->getSunDirection(); | 89 | _skyStage->setOriginOrientation(orientation); |
| 90 | } | ||
| 91 | |||
| 92 | void SceneScripting::Stage::setLocation(float longitude, float latitude, float altitude) { | ||
| 93 | _skyStage->setOriginLocation(longitude, latitude, altitude); | ||
| 98 | } | 94 | } |
| 99 | 95 | ||
| 100 | void SceneScriptingInterface::setStageSunModelEnable(bool isEnabled) { | 96 | void SceneScripting::Stage::setSunModelEnable(bool isEnabled) { |
| 101 | _skyStage->setSunModelEnable(isEnabled); | 97 | _skyStage->setSunModelEnable(isEnabled); |
| 102 | } | 98 | } |
| 103 | 99 | ||
| 104 | bool SceneScriptingInterface::isStageSunModelEnabled() const { | 100 | bool SceneScripting::Stage::isSunModelEnabled() const { |
| 105 | return _skyStage->isSunModelEnabled(); | 101 | return _skyStage->isSunModelEnabled(); |
| 106 | } | 102 | } |
| 107 | 103 | ||
| 108 | void SceneScriptingInterface::setBackgroundMode(const QString& mode) { | 104 | void SceneScripting::Stage::setBackgroundMode(const QString& mode) { |
| 109 | if (mode == QString("inherit")) { | 105 | if (mode == QString("inherit")) { |
| 110 | _skyStage->setBackgroundMode(model::SunSkyStage::NO_BACKGROUND); | 106 | _skyStage->setBackgroundMode(model::SunSkyStage::NO_BACKGROUND); |
| 111 | } else if (mode == QString("atmosphere")) { | 107 | } else if (mode == QString("atmosphere")) { |
| @@ -115,7 +111,7 @@ void SceneScriptingInterface::setBackgroundMode(const QString& mode) { · 3 unmodified lines | |||
| 115 | } | 111 | } |
| 116 | } | 112 | } |
| 117 | 113 | ||
| 118 | QString SceneScriptingInterface::getBackgroundMode() const { | 114 | QString SceneScripting::Stage::getBackgroundMode() const { |
| 119 | switch (_skyStage->getBackgroundMode()) { | 115 | switch (_skyStage->getBackgroundMode()) { |
| 120 | case model::SunSkyStage::NO_BACKGROUND: | 116 | case model::SunSkyStage::NO_BACKGROUND: |
| 121 | return QString("inherit"); | 117 | return QString("inherit"); |
| @@ -128,6 +124,25 @@ QString SceneScriptingInterface::getBackgroundMode() const { · 6 unmodified lines | |||
| 128 | }; | 124 | }; |
| 129 | } | 125 | } |
| 130 | 126 | ||
| 127 | SceneScriptingInterface::SceneScriptingInterface() : _stage{ std::make_unique<SceneScripting::Stage>(_skyStage) } { | ||
| 128 | // Let's make sure the sunSkyStage is using a proceduralSkybox | ||
| 129 | _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox())); | ||
| 130 | } | ||
| 131 | |||
| 132 | void SceneScriptingInterface::setShouldRenderAvatars(bool shouldRenderAvatars) { | ||
| 133 | if (shouldRenderAvatars != _shouldRenderAvatars) { | ||
| 134 | _shouldRenderAvatars = shouldRenderAvatars; | ||
| 135 | emit shouldRenderAvatarsChanged(_shouldRenderAvatars); | ||
| 136 | } | ||
| 137 | } | ||
| 138 | |||
| 139 | void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities) { | ||
| 140 | if (shouldRenderEntities != _shouldRenderEntities) { | ||
| 141 | _shouldRenderEntities = shouldRenderEntities; | ||
| 142 | emit shouldRenderEntitiesChanged(_shouldRenderEntities); | ||
| 143 | } | ||
| 144 | } | ||
| 145 | |||
| 131 | model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const { | 146 | model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const { |
| 132 | return _skyStage; | 147 | return _skyStage; |
| 133 | } | 148 | } |