Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 5 files). Show all
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| @@ -13,99 +13,95 @@ · 12 unmodified lines | ||
| 13 | 13 | |
| 14 | 14 | #include <procedural/ProceduralSkybox.h> |
| 15 | 15 | |
| 16 | −SceneScriptingInterface::SceneScriptingInterface() { | |
| 17 | − // Let's make sure the sunSkyStage is using a proceduralSkybox | |
| 18 | − _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox())); | |
| 16 | +float SceneScripting::Location::getLongitude() const { | |
| 17 | + return _skyStage->getOriginLongitude(); | |
| 19 | 18 | } |
| 20 | 19 | |
| 21 | −void SceneScriptingInterface::setShouldRenderAvatars(bool shouldRenderAvatars) { | |
| 22 | − if (shouldRenderAvatars != _shouldRenderAvatars) { | |
| 23 | − _shouldRenderAvatars = shouldRenderAvatars; | |
| 24 | − emit shouldRenderAvatarsChanged(_shouldRenderAvatars); | |
| 25 | − } | |
| 20 | +float SceneScripting::Location::getLatitude() const { | |
| 21 | + return _skyStage->getOriginLatitude(); | |
| 26 | 22 | } |
| 27 | 23 | |
| 28 | −void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities) { | |
| 29 | − if (shouldRenderEntities != _shouldRenderEntities) { | |
| 30 | − _shouldRenderEntities = shouldRenderEntities; | |
| 31 | − emit shouldRenderEntitiesChanged(_shouldRenderEntities); | |
| 32 | − } | |
| 24 | +float SceneScripting::Location::getAltitude() const { | |
| 25 | + return _skyStage->getOriginSurfaceAltitude(); | |
| 33 | 26 | } |
| 34 | 27 | |
| 35 | −void SceneScriptingInterface::setStageOrientation(const glm::quat& orientation) { | |
| 36 | − _skyStage->setOriginOrientation(orientation); | |
| 37 | −} | |
| 38 | −void SceneScriptingInterface::setStageLocation(float longitude, float latitude, float altitude) { | |
| 39 | − _skyStage->setOriginLocation(longitude, latitude, altitude); | |
| 28 | +void SceneScripting::Location::setLongitude(float longitude) { | |
| 29 | + _skyStage->setOriginLongitude(longitude); | |
| 40 | 30 | } |
| 41 | 31 | |
| 42 | −float SceneScriptingInterface::getStageLocationLongitude() const { | |
| 43 | − return _skyStage->getOriginLongitude(); | |
| 44 | −} | |
| 45 | −float SceneScriptingInterface::getStageLocationLatitude() const { | |
| 46 | − return _skyStage->getOriginLatitude(); | |
| 32 | +void SceneScripting::Location::setLatitude(float latitude) { | |
| 33 | + _skyStage->setOriginLatitude(latitude); | |
| 47 | 34 | } |
| 48 | −float SceneScriptingInterface::getStageLocationAltitude() const { | |
| 49 | − return _skyStage->getOriginSurfaceAltitude(); | |
| 35 | + | |
| 36 | +void SceneScripting::Location::setAltitude(float altitude) { | |
| 37 | + _skyStage->setOriginSurfaceAltitude(altitude); | |
| 50 | 38 | } |
| 51 | 39 | |
| 52 | −void SceneScriptingInterface::setStageDayTime(float hour) { | |
| 40 | +void SceneScripting::Time::setHour(float hour) { | |
| 53 | 41 | _skyStage->setDayTime(hour); |
| 54 | 42 | } |
| 55 | 43 | |
| 56 | −float SceneScriptingInterface::getStageDayTime() const { | |
| 44 | +float SceneScripting::Time::getHour() const { | |
| 57 | 45 | return _skyStage->getDayTime(); |
| 58 | 46 | } |
| 59 | 47 | |
| 60 | −void SceneScriptingInterface::setStageYearTime(int day) { | |
| 48 | +void SceneScripting::Time::setDay(int day) { | |
| 61 | 49 | _skyStage->setYearTime(day); |
| 62 | 50 | } |
| 63 | 51 | |
| 64 | −int SceneScriptingInterface::getStageYearTime() const { | |
| 52 | +int SceneScripting::Time::getDay() const { | |
| 65 | 53 | return _skyStage->getYearTime(); |
| 66 | 54 | } |
| 67 | 55 | |
| 68 | −void SceneScriptingInterface::setKeyLightColor(const glm::vec3& color) { | |
| 56 | +glm::vec3 SceneScripting::KeyLight::getColor() const { | |
| 57 | + return _skyStage->getSunColor(); | |
| 58 | +} | |
| 59 | + | |
| 60 | +void SceneScripting::KeyLight::setColor(const glm::vec3& color) { | |
| 69 | 61 | _skyStage->setSunColor(color); |
| 70 | 62 | } |
| 71 | 63 | |
| 72 | −glm::vec3 SceneScriptingInterface::getKeyLightColor() const { | |
| 73 | − return _skyStage->getSunColor(); | |
| 64 | +float SceneScripting::KeyLight::getIntensity() const { | |
| 65 | + return _skyStage->getSunIntensity(); | |
| 74 | 66 | } |
| 75 | 67 | |
| 76 | −void SceneScriptingInterface::setKeyLightIntensity(float intensity) { | |
| 68 | +void SceneScripting::KeyLight::setIntensity(float intensity) { | |
| 77 | 69 | _skyStage->setSunIntensity(intensity); |
| 78 | 70 | } |
| 79 | 71 | |
| 80 | −float SceneScriptingInterface::getKeyLightIntensity() const { | |
| 81 | − return _skyStage->getSunIntensity(); | |
| 72 | +float SceneScripting::KeyLight::getAmbientIntensity() const { | |
| 73 | + return _skyStage->getSunAmbientIntensity(); | |
| 82 | 74 | } |
| 83 | 75 | |
| 84 | −void SceneScriptingInterface::setKeyLightAmbientIntensity(float intensity) { | |
| 76 | +void SceneScripting::KeyLight::setAmbientIntensity(float intensity) { | |
| 85 | 77 | _skyStage->setSunAmbientIntensity(intensity); |
| 86 | 78 | } |
| 87 | 79 | |
| 88 | −float SceneScriptingInterface::getKeyLightAmbientIntensity() const { | |
| 89 | − return _skyStage->getSunAmbientIntensity(); | |
| 80 | +glm::vec3 SceneScripting::KeyLight::getDirection() const { | |
| 81 | + return _skyStage->getSunDirection(); | |
| 90 | 82 | } |
| 91 | 83 | |
| 92 | −void SceneScriptingInterface::setKeyLightDirection(const glm::vec3& direction) { | |
| 84 | +void SceneScripting::KeyLight::setDirection(const glm::vec3& direction) { | |
| 93 | 85 | _skyStage->setSunDirection(direction); |
| 94 | 86 | } |
| 95 | 87 | |
| 96 | −glm::vec3 SceneScriptingInterface::getKeyLightDirection() const { | |
| 97 | − return _skyStage->getSunDirection(); | |
| 88 | +void SceneScripting::Stage::setOrientation(const glm::quat& orientation) const { | |
| 89 | + _skyStage->setOriginOrientation(orientation); | |
| 90 | +} | |
| 91 | + | |
| 92 | +void SceneScripting::Stage::setLocation(float longitude, float latitude, float altitude) { | |
| 93 | + _skyStage->setOriginLocation(longitude, latitude, altitude); | |
| 98 | 94 | } |
| 99 | 95 | |
| 100 | −void SceneScriptingInterface::setStageSunModelEnable(bool isEnabled) { | |
| 96 | +void SceneScripting::Stage::setSunModelEnable(bool isEnabled) { | |
| 101 | 97 | _skyStage->setSunModelEnable(isEnabled); |
| 102 | 98 | } |
| 103 | 99 | |
| 104 | −bool SceneScriptingInterface::isStageSunModelEnabled() const { | |
| 100 | +bool SceneScripting::Stage::isSunModelEnabled() const { | |
| 105 | 101 | return _skyStage->isSunModelEnabled(); |
| 106 | 102 | } |
| 107 | 103 | |
| 108 | −void SceneScriptingInterface::setBackgroundMode(const QString& mode) { | |
| 104 | +void SceneScripting::Stage::setBackgroundMode(const QString& mode) { | |
| 109 | 105 | if (mode == QString("inherit")) { |
| 110 | 106 | _skyStage->setBackgroundMode(model::SunSkyStage::NO_BACKGROUND); |
| 111 | 107 | } else if (mode == QString("atmosphere")) { |
| @@ -115,7 +111,7 @@ void SceneScriptingInterface::setBackgroundMode(const QString& mode) { · 3 unmodified lines | ||
| 115 | 111 | } |
| 116 | 112 | } |
| 117 | 113 | |
| 118 | −QString SceneScriptingInterface::getBackgroundMode() const { | |
| 114 | +QString SceneScripting::Stage::getBackgroundMode() const { | |
| 119 | 115 | switch (_skyStage->getBackgroundMode()) { |
| 120 | 116 | case model::SunSkyStage::NO_BACKGROUND: |
| 121 | 117 | return QString("inherit"); |
| @@ -128,6 +124,25 @@ QString SceneScriptingInterface::getBackgroundMode() const { · 6 unmodified lines | ||
| 128 | 124 | }; |
| 129 | 125 | } |
| 130 | 126 | |
| 127 | +SceneScriptingInterface::SceneScriptingInterface() : _stage{ std::make_unique<SceneScripting::Stage>(_skyStage) } { | |
| 128 | + // Let's make sure the sunSkyStage is using a proceduralSkybox | |
| 129 | + _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox())); | |
| 130 | +} | |
| 131 | + | |
| 132 | +void SceneScriptingInterface::setShouldRenderAvatars(bool shouldRenderAvatars) { | |
| 133 | + if (shouldRenderAvatars != _shouldRenderAvatars) { | |
| 134 | + _shouldRenderAvatars = shouldRenderAvatars; | |
| 135 | + emit shouldRenderAvatarsChanged(_shouldRenderAvatars); | |
| 136 | + } | |
| 137 | +} | |
| 138 | + | |
| 139 | +void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities) { | |
| 140 | + if (shouldRenderEntities != _shouldRenderEntities) { | |
| 141 | + _shouldRenderEntities = shouldRenderEntities; | |
| 142 | + emit shouldRenderEntitiesChanged(_shouldRenderEntities); | |
| 143 | + } | |
| 144 | +} | |
| 145 | + | |
| 131 | 146 | model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const { |
| 132 | 147 | return _skyStage; |
| 133 | −} | |
| 148 | +} | |