Showing the changes to libraries/render-utils/src/DeferredLightingEffect.cpp (1 of 4 files). Show all
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| @@ -106,24 +106,48 @@ void DeferredLightingEffect::releaseSimpleProgram() { · 105 unmodified lines | |||
| 106 | } | 106 | } |
| 107 | 107 | ||
| 108 | void DeferredLightingEffect::renderSolidSphere(float radius, int slices, int stacks, const glm::vec4& color) { | 108 | void DeferredLightingEffect::renderSolidSphere(float radius, int slices, int stacks, const glm::vec4& color) { |
| 109 | gpu::Batch batch; | ||
| 110 | renderSolidSphere(batch, radius, slices, stacks, color); | ||
| 111 | gpu::GLBackend::renderBatch(batch); | ||
| 112 | } | ||
| 113 | |||
| 114 | void DeferredLightingEffect::renderSolidSphere(gpu::Batch& batch, float radius, int slices, int stacks, const glm::vec4& color) { | ||
| 109 | bindSimpleProgram(); | 115 | bindSimpleProgram(); |
| 110 | DependencyManager::get<GeometryCache>()->renderSphere(radius, slices, stacks, color); | 116 | DependencyManager::get<GeometryCache>()->renderSphere(radius, slices, stacks, color); |
| 111 | releaseSimpleProgram(); | 117 | releaseSimpleProgram(); |
| 112 | } | 118 | } |
| 113 | 119 | ||
| 114 | void DeferredLightingEffect::renderWireSphere(float radius, int slices, int stacks, const glm::vec4& color) { | 120 | void DeferredLightingEffect::renderWireSphere(float radius, int slices, int stacks, const glm::vec4& color) { |
| 121 | gpu::Batch batch; | ||
| 122 | renderWireSphere(batch, radius, slices, stacks, color); | ||
| 123 | gpu::GLBackend::renderBatch(batch); | ||
| 124 | } | ||
| 125 | |||
| 126 | void DeferredLightingEffect::renderWireSphere(gpu::Batch& batch, float radius, int slices, int stacks, const glm::vec4& color) { | ||
| 115 | bindSimpleProgram(); | 127 | bindSimpleProgram(); |
| 116 | DependencyManager::get<GeometryCache>()->renderSphere(radius, slices, stacks, color, false); | 128 | DependencyManager::get<GeometryCache>()->renderSphere(batch, radius, slices, stacks, color, false); |
| 117 | releaseSimpleProgram(); | 129 | releaseSimpleProgram(); |
| 118 | } | 130 | } |
| 119 | 131 | ||
| 120 | void DeferredLightingEffect::renderSolidCube(float size, const glm::vec4& color) { | 132 | void DeferredLightingEffect::renderSolidCube(float size, const glm::vec4& color) { |
| 133 | gpu::Batch batch; | ||
| 134 | renderSolidCube(batch, size, color); | ||
| 135 | gpu::GLBackend::renderBatch(batch); | ||
| 136 | } | ||
| 137 | |||
| 138 | void DeferredLightingEffect::renderSolidCube(gpu::Batch& batch, float size, const glm::vec4& color) { | ||
| 121 | bindSimpleProgram(); | 139 | bindSimpleProgram(); |
| 122 | DependencyManager::get<GeometryCache>()->renderSolidCube(size, color); | 140 | DependencyManager::get<GeometryCache>()->renderSolidCube(size, color); |
| 123 | releaseSimpleProgram(); | 141 | releaseSimpleProgram(); |
| 124 | } | 142 | } |
| 125 | 143 | ||
| 126 | void DeferredLightingEffect::renderWireCube(float size, const glm::vec4& color) { | 144 | void DeferredLightingEffect::renderWireCube(float size, const glm::vec4& color) { |
| 145 | gpu::Batch batch; | ||
| 146 | renderWireCube(batch, size, color); | ||
| 147 | gpu::GLBackend::renderBatch(batch); | ||
| 148 | } | ||
| 149 | |||
| 150 | void DeferredLightingEffect::renderWireCube(gpu::Batch& batch, float size, const glm::vec4& color) { | ||
| 127 | bindSimpleProgram(); | 151 | bindSimpleProgram(); |
| 128 | DependencyManager::get<GeometryCache>()->renderWireCube(size, color); | 152 | DependencyManager::get<GeometryCache>()->renderWireCube(size, color); |
| 129 | releaseSimpleProgram(); | 153 | releaseSimpleProgram(); |
| @@ -131,6 +155,13 @@ void DeferredLightingEffect::renderWireCube(float size, const glm::vec4& color) · 1 unmodified line | |||
| 131 | 155 | ||
| 132 | void DeferredLightingEffect::renderLine(const glm::vec3& p1, const glm::vec3& p2, | 156 | void DeferredLightingEffect::renderLine(const glm::vec3& p1, const glm::vec3& p2, |
| 133 | const glm::vec4& color1, const glm::vec4& color2) { | 157 | const glm::vec4& color1, const glm::vec4& color2) { |
| 158 | gpu::Batch batch; | ||
| 159 | renderLine(batch, p1, p2, color1, color2); | ||
| 160 | gpu::GLBackend::renderBatch(batch); | ||
| 161 | } | ||
| 162 | |||
| 163 | void DeferredLightingEffect::renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2, | ||
| 164 | const glm::vec4& color1, const glm::vec4& color2) { | ||
| 134 | bindSimpleProgram(); | 165 | bindSimpleProgram(); |
| 135 | DependencyManager::get<GeometryCache>()->renderLine(p1, p2, color1, color2); | 166 | DependencyManager::get<GeometryCache>()->renderLine(p1, p2, color1, color2); |
| 136 | releaseSimpleProgram(); | 167 | releaseSimpleProgram(); |