Showing the changes to interface/src/VoxelSystem.cpp (1 of 1 file). Show all
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| @@ -180,6 +180,9 @@ void VoxelSystem::render() { · 179 unmodified lines | |||
| 180 | // bind with 0 to switch back to normal operation | 180 | // bind with 0 to switch back to normal operation |
| 181 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 181 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 182 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 182 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| 183 | |||
| 184 | // scale back down to 1 so heads aren't massive | ||
| 185 | glScalef(1, 1, 1); | ||
| 183 | } | 186 | } |
| 184 | 187 | ||
| 185 | void VoxelSystem::simulate(float deltaTime) { | 188 | void VoxelSystem::simulate(float deltaTime) { |