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Default springiness, allow springiness on non-blended meshes.

Andrzej Kapolka committed 13 years ago

Commit 60306af1 parent 506f6673 files · +14 −5Browse files

Showing the changes to interface/src/renderer/GeometryCache.cpp (1 of 3 files). Show all

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interface/src/renderer/GeometryCache.cpp+1−1
@@ -346,7 +346,7 @@ void NetworkGeometry::maybeReadModelWithMapping() { · 345 unmodified lines
346 glGenBuffers(1, &networkMesh.vertexBufferID);346 glGenBuffers(1, &networkMesh.vertexBufferID);
347 glBindBuffer(GL_ARRAY_BUFFER, networkMesh.vertexBufferID);347 glBindBuffer(GL_ARRAY_BUFFER, networkMesh.vertexBufferID);
348 348
349 if (mesh.blendshapes.isEmpty()) {349 if (mesh.blendshapes.isEmpty() && mesh.springiness == 0.0f) {
350 glBufferData(GL_ARRAY_BUFFER, (mesh.vertices.size() + mesh.normals.size()) * sizeof(glm::vec3) +350 glBufferData(GL_ARRAY_BUFFER, (mesh.vertices.size() + mesh.normals.size()) * sizeof(glm::vec3) +
351 mesh.texCoords.size() * sizeof(glm::vec2), NULL, GL_STATIC_DRAW);351 mesh.texCoords.size() * sizeof(glm::vec2), NULL, GL_STATIC_DRAW);
352 glBufferSubData(GL_ARRAY_BUFFER, 0, mesh.vertices.size() * sizeof(glm::vec3), mesh.vertices.constData());352 glBufferSubData(GL_ARRAY_BUFFER, 0, mesh.vertices.size() * sizeof(glm::vec3), mesh.vertices.constData());

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