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Reformat "supported script types" in Entities and Scripts signals

David Rowe committed 7 years ago

Commit 64747051 parent 4e274342 files · +3 −3Browse files

Showing the changes to libraries/script-engine/src/ScriptEngine.cpp (1 of 2 files). Show all

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libraries/script-engine/src/ScriptEngine.cpp+2−2
@@ -2210,7 +2210,7 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString& · 2209 unmodified lines
22102210 /**jsdoc
22112211 * Triggered when the script starts for a user. See also, {@link Script.entityScriptPreloadFinished}.
22122212 * <p>Note: Can only be connected to via <code>this.preload = function (...) { ... }</code> in the entity script.</p>
2213− * <table><tr><th>Available in:</th><td>Client Entity Scripts</td><td>Server Entity Scripts</td></tr></table>
2213+ * <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts &bull; Server Entity Scripts</p>
22142214 * @function Entities.preload
22152215 * @param {Uuid} entityID - The ID of the entity that the script is running in.
22162216 * @returns {Signal}
@@ -2416,7 +2416,7 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co · 199 unmodified lines
24162416 /**jsdoc
24172417 * Triggered when the script terminates for a user.
24182418 * <p>Note: Can only be connected to via <code>this.unoad = function () { ... }</code> in the entity script.</p>
2419− * <table><tr><th>Available in:</th><td>Client Entity Scripts</td><td>Server Entity Scripts</td></tr></table>
2419+ * <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts &bull; Server Entity Scripts</p>
24202420 * @function Entities.unload
24212421 * @param {Uuid} entityID - The ID of the entity that the script is running in.
24222422 * @returns {Signal}