History

add menu option for voxel server fade in/out and dont remove local voxels when server shuts down

ZappoMan committed 13 years ago

Commit 64d5ccf1 parent 22e041f4 files · +16 −25Browse files

Showing the changes to interface/src/VoxelSystem.cpp (1 of 4 files). Show all

Unified · Split

interface/src/VoxelSystem.cpp+0−15
@@ -2645,23 +2645,8 @@ bool VoxelSystem::killSourceVoxelsOperation(VoxelNode* node, void* extraData) { · 2644 unmodified lines
2645void VoxelSystem::nodeKilled(Node* node) {2645void VoxelSystem::nodeKilled(Node* node) {
2646 if (node->getType() == NODE_TYPE_VOXEL_SERVER) {2646 if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
2647 _voxelServerCount--;2647 _voxelServerCount--;
2648
2649 QUuid nodeUUID = node->getUUID();2648 QUuid nodeUUID = node->getUUID();
2650
2651 qDebug("VoxelSystem... voxel server %s removed...\n", nodeUUID.toString().toLocal8Bit().constData());2649 qDebug("VoxelSystem... voxel server %s removed...\n", nodeUUID.toString().toLocal8Bit().constData());
2652
2653 if (_voxelServerCount > 0) {
2654 // Kill any voxels from the local tree that match this nodeID
2655 // commenting out for removal of 16 bit node IDs
2656 lockTree();
2657 _tree->recurseTreeWithOperation(killSourceVoxelsOperation, &nodeUUID);
2658 unlockTree();
2659 _tree->setDirtyBit();
2660 setupNewVoxelsForDrawing();
2661 } else {
2662 // Last server, take the easy way and kill all the local voxels!
2663 killLocalVoxels();
2664 }
2665 }2650 }
2666}2651}
2667 2652