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a little more cleanup

Brad Hefta-Gaub committed 11 years ago

Commit 65eae351 parent 7f313e73 files · +10 −42Browse files

Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 3 files). Show all

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interface/src/avatar/SkeletonModel.cpp+10−21
@@ -236,20 +236,15 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) { · 235 unmodified lines
236 236
237 const FBXGeometry& geometry = _geometry->getFBXGeometry();237 const FBXGeometry& geometry = _geometry->getFBXGeometry();
238 238
239 // find the left and rightmost active palms
240 int leftPalmIndex, rightPalmIndex;
241 Hand* hand = _owningAvatar->getHand();
242
243 // FIXME - it's possible that the left/right hand indices could change between this call
244 // and the call to hand->getCopyOfPalms(); This logic should be reworked to only operate on
245 // the copy of the palms data
246 hand->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
247
248 // Don't Relax toward hand positions when in animGraph mode.239 // Don't Relax toward hand positions when in animGraph mode.
249 if (!_rig->getEnableAnimGraph()) {240 if (!_rig->getEnableAnimGraph()) {
250 auto palms = hand->getCopyOfPalms();241
242 Hand* hand = _owningAvatar->getHand();
243 auto leftPalm = hand->getCopyOfPalmData(HandData::LeftHand);
244 auto rightPalm = hand->getCopyOfPalmData(HandData::RightHand);
245
251 const float HAND_RESTORATION_RATE = 0.25f;246 const float HAND_RESTORATION_RATE = 0.25f;
252 if (leftPalmIndex == -1 && rightPalmIndex == -1) {247 if (!leftPalm.isActive() && !rightPalm.isActive()) {
253 // palms are not yet set, use mouse248 // palms are not yet set, use mouse
254 if (_owningAvatar->getHandState() == HAND_STATE_NULL) {249 if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
255 restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);250 restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
@@ -259,20 +254,14 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) { · 3 unmodified lines
259 applyHandPosition(geometry.rightHandJointIndex, handPosition);254 applyHandPosition(geometry.rightHandJointIndex, handPosition);
260 }255 }
261 restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);256 restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
262
263 } else if (leftPalmIndex == rightPalmIndex) {
264 // right hand only
265 applyPalmData(geometry.rightHandJointIndex, palms[leftPalmIndex]);
266 restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
267
268 } else {257 } else {
269 if (leftPalmIndex != -1) {258 if (leftPalm.isActive()) {
270 applyPalmData(geometry.leftHandJointIndex, palms[leftPalmIndex]);259 applyPalmData(geometry.leftHandJointIndex, leftPalm);
271 } else {260 } else {
272 restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);261 restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
273 }262 }
274 if (rightPalmIndex != -1) {263 if (rightPalm.isActive()) {
275 applyPalmData(geometry.rightHandJointIndex, palms[rightPalmIndex]);264 applyPalmData(geometry.rightHandJointIndex, rightPalm);
276 } else {265 } else {
277 restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);266 restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
278 }267 }

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