Fix issue with avatar data being sent too often
Showing the changes to interface/src/Application.cpp (1 of 2 files). Show all
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| @@ -2137,12 +2137,17 @@ void Application::updateMyAvatar(float deltaTime) { · 2136 unmodified lines | |||
| 2137 | 2137 | ||
| 2138 | _myAvatar->update(deltaTime); | 2138 | _myAvatar->update(deltaTime); |
| 2139 | 2139 | ||
| 2140 | { | 2140 | quint64 now = usecTimestampNow(); |
| 2141 | quint64 dt = now - _lastSendAvatarDataTime; | ||
| 2142 | |||
| 2143 | if (dt > MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS) { | ||
| 2141 | // send head/hand data to the avatar mixer and voxel server | 2144 | // send head/hand data to the avatar mixer and voxel server |
| 2142 | PerformanceTimer perfTimer("send"); | 2145 | PerformanceTimer perfTimer("send"); |
| 2143 | QByteArray packet = byteArrayWithPopulatedHeader(PacketTypeAvatarData); | 2146 | QByteArray packet = byteArrayWithPopulatedHeader(PacketTypeAvatarData); |
| 2144 | packet.append(_myAvatar->toByteArray()); | 2147 | packet.append(_myAvatar->toByteArray()); |
| 2145 | controlledBroadcastToNodes(packet, NodeSet() << NodeType::AvatarMixer); | 2148 | controlledBroadcastToNodes(packet, NodeSet() << NodeType::AvatarMixer); |
| 2149 | |||
| 2150 | _lastSendAvatarDataTime = now; | ||
| 2146 | } | 2151 | } |
| 2147 | } | 2152 | } |
| 2148 | 2153 | ||