Unified · Split
| @@ -3503,7 +3503,7 @@ namespace render { · 3502 unmodified lines | ||
| 3503 | 3503 | |
| 3504 | 3504 | skybox = skyStage->getSkybox(); |
| 3505 | 3505 | if (skybox) { |
| 3506 | − skybox->render(batch, *(qApp->getDisplayViewFrustum())); | |
| 3506 | + skybox->render(batch, *(args->_viewFrustum)); | |
| 3507 | 3507 | } |
| 3508 | 3508 | } |
| 3509 | 3509 | } |
| @@ -135,7 +135,7 @@ TransformCamera getTransformCamera() { · 134 unmodified lines | ||
| 135 | 135 | |
| 136 | 136 | <@func transformClipToEyeDir(cameraTransform, clipPos, eyeDir)@> |
| 137 | 137 | { // transformClipToEyeDir |
| 138 | − <$eyeDir$> = vec3(<$cameraTransform$>._projectionInverse * vec4(<$clipPos$>.xyz, 0.0)); | |
| 138 | + <$eyeDir$> = vec3(<$cameraTransform$>._projectionInverse * vec4(<$clipPos$>.xyz, 1.0)); // Must be 1.0 here | |
| 139 | 139 | } |
| 140 | 140 | <@endfunc@> |
| 141 | 141 | |
| @@ -71,22 +71,12 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& frustum) const { · 70 unmodified lines | ||
| 71 | 71 | |
| 72 | 72 | void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Skybox& skybox) { |
| 73 | 73 | // Create the static shared elements used to render the skybox |
| 74 | − static gpu::BufferPointer theBuffer; | |
| 75 | − static gpu::Stream::FormatPointer theFormat; | |
| 76 | 74 | static gpu::BufferPointer theConstants; |
| 77 | 75 | static gpu::PipelinePointer thePipeline; |
| 78 | 76 | const int SKYBOX_SKYMAP_SLOT = 0; |
| 79 | 77 | const int SKYBOX_CONSTANTS_SLOT = 0; |
| 80 | 78 | static std::once_flag once; |
| 81 | 79 | std::call_once(once, [&] { |
| 82 | − { | |
| 83 | − const float CLIP = 1.0f; | |
| 84 | − const glm::vec2 vertices[4] = { { -CLIP, -CLIP }, { CLIP, -CLIP }, { -CLIP, CLIP }, { CLIP, CLIP } }; | |
| 85 | − theBuffer = std::make_shared<gpu::Buffer>(sizeof(vertices), (const gpu::Byte*) vertices); | |
| 86 | − theFormat = std::make_shared<gpu::Stream::Format>(); | |
| 87 | − theFormat->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ)); | |
| 88 | − } | |
| 89 | − | |
| 90 | 80 | { |
| 91 | 81 | auto skyVS = gpu::Shader::createVertex(std::string(Skybox_vert)); |
| 92 | 82 | auto skyFS = gpu::Shader::createPixel(std::string(Skybox_frag)); |
| @@ -115,8 +105,6 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Sky · 22 unmodified lines | ||
| 115 | 105 | batch.setProjectionTransform(projMat); |
| 116 | 106 | batch.setViewTransform(viewTransform); |
| 117 | 107 | batch.setModelTransform(Transform()); // only for Mac |
| 118 | − batch.setInputBuffer(gpu::Stream::POSITION, theBuffer, 0, 8); | |
| 119 | − batch.setInputFormat(theFormat); | |
| 120 | 108 | |
| 121 | 109 | gpu::TexturePointer skymap; |
| 122 | 110 | if (skybox.getCubemap() && skybox.getCubemap()->isDefined()) { |
| @@ -11,21 +11,26 @@ · 10 unmodified lines | ||
| 11 | 11 | // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html |
| 12 | 12 | // |
| 13 | 13 | |
| 14 | − | |
| 15 | −<@include gpu/Inputs.slh@> | |
| 16 | − | |
| 17 | 14 | <@include gpu/Transform.slh@> |
| 18 | 15 | |
| 19 | 16 | <$declareStandardTransform()$> |
| 20 | 17 | |
| 21 | 18 | out vec3 _normal; |
| 22 | 19 | |
| 23 | −void main(void) { | |
| 20 | +void main(void) { | |
| 21 | + const float depth = 0.0; | |
| 22 | + const vec4 UNIT_QUAD[4] = vec4[4]( | |
| 23 | + vec4(-1.0, -1.0, depth, 1.0), | |
| 24 | + vec4(1.0, -1.0, depth, 1.0), | |
| 25 | + vec4(-1.0, 1.0, depth, 1.0), | |
| 26 | + vec4(1.0, 1.0, depth, 1.0) | |
| 27 | + ); | |
| 28 | + vec4 inPosition = UNIT_QUAD[gl_VertexID]; | |
| 29 | + | |
| 24 | 30 | // standard transform |
| 25 | 31 | TransformCamera cam = getTransformCamera(); |
| 26 | 32 | vec3 clipDir = vec3(inPosition.xy, 0.0); |
| 27 | 33 | vec3 eyeDir; |
| 28 | − | |
| 29 | 34 | <$transformClipToEyeDir(cam, clipDir, eyeDir)$> |
| 30 | 35 | <$transformEyeToWorldDir(cam, eyeDir, _normal)$> |
| 31 | 36 | |
| @@ -51,14 +51,6 @@ void ProceduralSkybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, · 50 unmodified lines | ||
| 51 | 51 | static gpu::Stream::FormatPointer theFormat; |
| 52 | 52 | |
| 53 | 53 | if (skybox._procedural && skybox._procedural->_enabled && skybox._procedural->ready()) { |
| 54 | − if (!theBuffer) { | |
| 55 | − const float CLIP = 1.0f; | |
| 56 | − const glm::vec2 vertices[4] = { { -CLIP, -CLIP }, { CLIP, -CLIP }, { -CLIP, CLIP }, { CLIP, CLIP } }; | |
| 57 | − theBuffer = std::make_shared<gpu::Buffer>(sizeof(vertices), (const gpu::Byte*) vertices); | |
| 58 | − theFormat = std::make_shared<gpu::Stream::Format>(); | |
| 59 | − theFormat->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ)); | |
| 60 | − } | |
| 61 | − | |
| 62 | 54 | glm::mat4 projMat; |
| 63 | 55 | viewFrustum.evalProjectionMatrix(projMat); |
| 64 | 56 | |
| @@ -67,8 +59,6 @@ void ProceduralSkybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, · 2 unmodified lines | ||
| 67 | 59 | batch.setProjectionTransform(projMat); |
| 68 | 60 | batch.setViewTransform(viewTransform); |
| 69 | 61 | batch.setModelTransform(Transform()); // only for Mac |
| 70 | − batch.setInputBuffer(gpu::Stream::POSITION, theBuffer, 0, 8); | |
| 71 | − batch.setInputFormat(theFormat); | |
| 72 | 62 | |
| 73 | 63 | if (skybox.getCubemap() && skybox.getCubemap()->isDefined()) { |
| 74 | 64 | batch.setResourceTexture(0, skybox.getCubemap()); |