Showing the changes to interface/src/VoxelSystem.cpp (1 of 12 files). Show all
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| @@ -125,6 +125,12 @@ VoxelSystem::~VoxelSystem() { · 124 unmodified lines | |||
| 125 | pthread_mutex_destroy(&_bufferWriteLock); | 125 | pthread_mutex_destroy(&_bufferWriteLock); |
| 126 | pthread_mutex_destroy(&_treeLock); | 126 | pthread_mutex_destroy(&_treeLock); |
| 127 | 127 | ||
| 128 | // Destroy glBuffers | ||
| 129 | glDeleteBuffers(1, &_vboVerticesID); | ||
| 130 | glDeleteBuffers(1, &_vboNormalsID); | ||
| 131 | glDeleteBuffers(1, &_vboColorsID); | ||
| 132 | glDeleteBuffers(1, &_vboIndicesID); | ||
| 133 | |||
| 128 | VoxelNode::removeDeleteHook(this); | 134 | VoxelNode::removeDeleteHook(this); |
| 129 | } | 135 | } |
| 130 | 136 | ||
| @@ -532,9 +538,15 @@ glm::vec3 VoxelSystem::computeVoxelVertex(const glm::vec3& startVertex, float vo · 401 unmodified lines | |||
| 532 | return startVertex + glm::vec3(identityVertex[0], identityVertex[1], identityVertex[2]) * voxelScale; | 538 | return startVertex + glm::vec3(identityVertex[0], identityVertex[1], identityVertex[2]) * voxelScale; |
| 533 | } | 539 | } |
| 534 | 540 | ||
| 535 | ProgramObject* VoxelSystem::_perlinModulateProgram = 0; | 541 | bool VoxelSystem::_perlinModulateProgramInitialized = false; |
| 542 | ProgramObject VoxelSystem::_perlinModulateProgram; | ||
| 536 | 543 | ||
| 537 | void VoxelSystem::init() { | 544 | void VoxelSystem::init() { |
| 545 | if (_initialized) { | ||
| 546 | qDebug("[ERROR] VoxelSystem is already initialized.\n"); | ||
| 547 | return; | ||
| 548 | } | ||
| 549 | |||
| 538 | _callsToTreesToArrays = 0; | 550 | _callsToTreesToArrays = 0; |
| 539 | _setupNewVoxelsForDrawingLastFinished = 0; | 551 | _setupNewVoxelsForDrawingLastFinished = 0; |
| 540 | _setupNewVoxelsForDrawingLastElapsed = 0; | 552 | _setupNewVoxelsForDrawingLastElapsed = 0; |
| @@ -545,19 +557,6 @@ void VoxelSystem::init() { · 4 unmodified lines | |||
| 545 | _voxelsInWriteArrays = 0; | 557 | _voxelsInWriteArrays = 0; |
| 546 | _voxelsInReadArrays = 0; | 558 | _voxelsInReadArrays = 0; |
| 547 | 559 | ||
| 548 | // we will track individual dirty sections with these arrays of bools | ||
| 549 | _writeVoxelDirtyArray = new bool[_maxVoxels]; | ||
| 550 | memset(_writeVoxelDirtyArray, false, _maxVoxels * sizeof(bool)); | ||
| 551 | _readVoxelDirtyArray = new bool[_maxVoxels]; | ||
| 552 | memset(_readVoxelDirtyArray, false, _maxVoxels * sizeof(bool)); | ||
| 553 | |||
| 554 | // prep the data structures for incoming voxel data | ||
| 555 | _writeVerticesArray = new GLfloat[VERTEX_POINTS_PER_VOXEL * _maxVoxels]; | ||
| 556 | _readVerticesArray = new GLfloat[VERTEX_POINTS_PER_VOXEL * _maxVoxels]; | ||
| 557 | |||
| 558 | _writeColorsArray = new GLubyte[VERTEX_POINTS_PER_VOXEL * _maxVoxels]; | ||
| 559 | _readColorsArray = new GLubyte[VERTEX_POINTS_PER_VOXEL * _maxVoxels]; | ||
| 560 | |||
| 561 | GLuint* indicesArray = new GLuint[INDICES_PER_VOXEL * _maxVoxels]; | 560 | GLuint* indicesArray = new GLuint[INDICES_PER_VOXEL * _maxVoxels]; |
| 562 | 561 | ||
| 563 | // populate the indicesArray | 562 | // populate the indicesArray |
| @@ -611,20 +610,35 @@ void VoxelSystem::init() { · 47 unmodified lines | |||
| 611 | // delete the indices and normals arrays that are no longer needed | 610 | // delete the indices and normals arrays that are no longer needed |
| 612 | delete[] indicesArray; | 611 | delete[] indicesArray; |
| 613 | delete[] normalsArray; | 612 | delete[] normalsArray; |
| 614 | 613 | ||
| 614 | |||
| 615 | // we will track individual dirty sections with these arrays of bools | ||
| 616 | _writeVoxelDirtyArray = new bool[_maxVoxels]; | ||
| 617 | memset(_writeVoxelDirtyArray, false, _maxVoxels * sizeof(bool)); | ||
| 618 | _readVoxelDirtyArray = new bool[_maxVoxels]; | ||
| 619 | memset(_readVoxelDirtyArray, false, _maxVoxels * sizeof(bool)); | ||
| 620 | |||
| 621 | // prep the data structures for incoming voxel data | ||
| 622 | _writeVerticesArray = new GLfloat[VERTEX_POINTS_PER_VOXEL * _maxVoxels]; | ||
| 623 | _readVerticesArray = new GLfloat[VERTEX_POINTS_PER_VOXEL * _maxVoxels]; | ||
| 624 | |||
| 625 | _writeColorsArray = new GLubyte[VERTEX_POINTS_PER_VOXEL * _maxVoxels]; | ||
| 626 | _readColorsArray = new GLubyte[VERTEX_POINTS_PER_VOXEL * _maxVoxels]; | ||
| 627 | |||
| 628 | |||
| 615 | // create our simple fragment shader if we're the first system to init | 629 | // create our simple fragment shader if we're the first system to init |
| 616 | if (_perlinModulateProgram != 0) { | 630 | if (!_perlinModulateProgramInitialized) { |
| 617 | return; | 631 | switchToResourcesParentIfRequired(); |
| 632 | _perlinModulateProgram.addShaderFromSourceFile(QGLShader::Vertex, "resources/shaders/perlin_modulate.vert"); | ||
| 633 | _perlinModulateProgram.addShaderFromSourceFile(QGLShader::Fragment, "resources/shaders/perlin_modulate.frag"); | ||
| 634 | _perlinModulateProgram.link(); | ||
| 635 | |||
| 636 | _perlinModulateProgram.bind(); | ||
| 637 | _perlinModulateProgram.setUniformValue("permutationNormalTexture", 0); | ||
| 638 | _perlinModulateProgram.release(); | ||
| 639 | |||
| 640 | _perlinModulateProgramInitialized = true; | ||
| 618 | } | 641 | } |
| 619 | switchToResourcesParentIfRequired(); | ||
| 620 | _perlinModulateProgram = new ProgramObject(); | ||
| 621 | _perlinModulateProgram->addShaderFromSourceFile(QGLShader::Vertex, "resources/shaders/perlin_modulate.vert"); | ||
| 622 | _perlinModulateProgram->addShaderFromSourceFile(QGLShader::Fragment, "resources/shaders/perlin_modulate.frag"); | ||
| 623 | _perlinModulateProgram->link(); | ||
| 624 | |||
| 625 | _perlinModulateProgram->bind(); | ||
| 626 | _perlinModulateProgram->setUniformValue("permutationNormalTexture", 0); | ||
| 627 | _perlinModulateProgram->release(); | ||
| 628 | } | 642 | } |
| 629 | 643 | ||
| 630 | void VoxelSystem::updateFullVBOs() { | 644 | void VoxelSystem::updateFullVBOs() { |
| @@ -749,7 +763,7 @@ void VoxelSystem::applyScaleAndBindProgram(bool texture) { · 118 unmodified lines | |||
| 749 | glScalef(_treeScale, _treeScale, _treeScale); | 763 | glScalef(_treeScale, _treeScale, _treeScale); |
| 750 | 764 | ||
| 751 | if (texture) { | 765 | if (texture) { |
| 752 | _perlinModulateProgram->bind(); | 766 | _perlinModulateProgram.bind(); |
| 753 | glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPermutationNormalTextureID()); | 767 | glBindTexture(GL_TEXTURE_2D, Application::getInstance()->getTextureCache()->getPermutationNormalTextureID()); |
| 754 | } | 768 | } |
| 755 | } | 769 | } |
| @@ -759,7 +773,7 @@ void VoxelSystem::removeScaleAndReleaseProgram(bool texture) { · 3 unmodified lines | |||
| 759 | glPopMatrix(); | 773 | glPopMatrix(); |
| 760 | 774 | ||
| 761 | if (texture) { | 775 | if (texture) { |
| 762 | _perlinModulateProgram->release(); | 776 | _perlinModulateProgram.release(); |
| 763 | glBindTexture(GL_TEXTURE_2D, 0); | 777 | glBindTexture(GL_TEXTURE_2D, 0); |
| 764 | } | 778 | } |
| 765 | } | 779 | } |