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add a emissive parameter value to the lightmap shaders

Sam Gateau committed 11 years ago

Commit 68e2df81 parent f67b4b913 files · +45 −12Browse files

Showing the changes to interface/src/renderer/GeometryCache.cpp (1 of 13 files). Show all

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interface/src/renderer/GeometryCache.cpp+2−0
@@ -830,6 +830,8 @@ void GeometryReader::run() { · 829 unmodified lines
830 }830 }
831 try {831 try {
832 QMetaObject::invokeMethod(geometry.data(), "setGeometry", Q_ARG(const FBXGeometry&,832 QMetaObject::invokeMethod(geometry.data(), "setGeometry", Q_ARG(const FBXGeometry&,
833
834
833 _url.path().toLower().endsWith(".svo") ? readSVO(_reply->readAll()) : readFBX(_reply->readAll(), _mapping)));835 _url.path().toLower().endsWith(".svo") ? readSVO(_reply->readAll()) : readFBX(_reply->readAll(), _mapping)));
834 836
835 } catch (const QString& error) {837 } catch (const QString& error) {