Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 406 files). Show all
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| @@ -1,3 +1,4 @@ | |||
| 1 | |||
| 1 | // | 2 | // |
| 2 | // RenderDeferredTask.cpp | 3 | // RenderDeferredTask.cpp |
| 3 | // render-utils/src/ | 4 | // render-utils/src/ |
| @@ -10,23 +11,46 @@ · 6 unmodified lines | |||
| 10 | // | 11 | // |
| 11 | #include "RenderDeferredTask.h" | 12 | #include "RenderDeferredTask.h" |
| 12 | 13 | ||
| 13 | #include "gpu/Batch.h" | 14 | #include <gpu/GPUConfig.h> |
| 14 | #include "gpu/Context.h" | 15 | #include <gpu/Batch.h> |
| 16 | #include <gpu/Context.h> | ||
| 17 | #include <PerfStat.h> | ||
| 18 | #include <RenderArgs.h> | ||
| 19 | #include <ViewFrustum.h> | ||
| 20 | |||
| 21 | #include "FramebufferCache.h" | ||
| 15 | #include "DeferredLightingEffect.h" | 22 | #include "DeferredLightingEffect.h" |
| 16 | #include "ViewFrustum.h" | ||
| 17 | #include "RenderArgs.h" | ||
| 18 | #include "TextureCache.h" | 23 | #include "TextureCache.h" |
| 19 | #include "HitEffect.h" | 24 | #include "HitEffect.h" |
| 20 | 25 | ||
| 21 | #include "render/DrawStatus.h" | 26 | #include "render/DrawStatus.h" |
| 22 | 27 | #include "AmbientOcclusionEffect.h" | |
| 23 | #include <PerfStat.h> | ||
| 24 | 28 | ||
| 25 | #include "overlay3D_vert.h" | 29 | #include "overlay3D_vert.h" |
| 26 | #include "overlay3D_frag.h" | 30 | #include "overlay3D_frag.h" |
| 27 | 31 | ||
| 28 | using namespace render; | 32 | using namespace render; |
| 29 | 33 | ||
| 34 | void SetupDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { | ||
| 35 | RenderArgs* args = renderContext->args; | ||
| 36 | |||
| 37 | auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebufferDepthColor(); | ||
| 38 | |||
| 39 | gpu::Batch batch; | ||
| 40 | batch.setFramebuffer(nullptr); | ||
| 41 | batch.setFramebuffer(primaryFbo); | ||
| 42 | |||
| 43 | batch.setViewportTransform(args->_viewport); | ||
| 44 | batch.setStateScissorRect(args->_viewport); | ||
| 45 | |||
| 46 | batch.clearFramebuffer( | ||
| 47 | gpu::Framebuffer::BUFFER_COLOR0 | | ||
| 48 | gpu::Framebuffer::BUFFER_DEPTH, | ||
| 49 | vec4(vec3(0), 1), 1.0, 0.0, true); | ||
| 50 | |||
| 51 | args->_context->render(batch); | ||
| 52 | } | ||
| 53 | |||
| 30 | void PrepareDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { | 54 | void PrepareDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { |
| 31 | DependencyManager::get<DeferredLightingEffect>()->prepare(renderContext->args); | 55 | DependencyManager::get<DeferredLightingEffect>()->prepare(renderContext->args); |
| 32 | } | 56 | } |
| @@ -41,6 +65,7 @@ void ResolveDeferred::run(const SceneContextPointer& sceneContext, const RenderC · 8 unmodified lines | |||
| 41 | } | 65 | } |
| 42 | 66 | ||
| 43 | RenderDeferredTask::RenderDeferredTask() : Task() { | 67 | RenderDeferredTask::RenderDeferredTask() : Task() { |
| 68 | _jobs.push_back(Job(new SetupDeferred::JobModel("SetupFramebuffer"))); | ||
| 44 | _jobs.push_back(Job(new DrawBackground::JobModel("DrawBackground"))); | 69 | _jobs.push_back(Job(new DrawBackground::JobModel("DrawBackground"))); |
| 45 | 70 | ||
| 46 | _jobs.push_back(Job(new PrepareDeferred::JobModel("PrepareDeferred"))); | 71 | _jobs.push_back(Job(new PrepareDeferred::JobModel("PrepareDeferred"))); |
| @@ -57,9 +82,13 @@ RenderDeferredTask::RenderDeferredTask() : Task() { · 10 unmodified lines | |||
| 57 | _jobs.push_back(Job(new DrawOpaqueDeferred::JobModel("DrawOpaqueDeferred", _jobs.back().getOutput()))); | 82 | _jobs.push_back(Job(new DrawOpaqueDeferred::JobModel("DrawOpaqueDeferred", _jobs.back().getOutput()))); |
| 58 | 83 | ||
| 59 | _jobs.push_back(Job(new DrawLight::JobModel("DrawLight"))); | 84 | _jobs.push_back(Job(new DrawLight::JobModel("DrawLight"))); |
| 60 | _jobs.push_back(Job(new ResetGLState::JobModel())); | ||
| 61 | _jobs.push_back(Job(new RenderDeferred::JobModel("RenderDeferred"))); | 85 | _jobs.push_back(Job(new RenderDeferred::JobModel("RenderDeferred"))); |
| 62 | _jobs.push_back(Job(new ResolveDeferred::JobModel("ResolveDeferred"))); | 86 | _jobs.push_back(Job(new ResolveDeferred::JobModel("ResolveDeferred"))); |
| 87 | _jobs.push_back(Job(new AmbientOcclusion::JobModel("AmbientOcclusion"))); | ||
| 88 | |||
| 89 | _jobs.back().setEnabled(false); | ||
| 90 | _occlusionJobIndex = _jobs.size() - 1; | ||
| 91 | |||
| 63 | _jobs.push_back(Job(new FetchItems::JobModel("FetchTransparent", | 92 | _jobs.push_back(Job(new FetchItems::JobModel("FetchTransparent", |
| 64 | FetchItems( | 93 | FetchItems( |
| 65 | ItemFilter::Builder::transparentShape().withoutLayered(), | 94 | ItemFilter::Builder::transparentShape().withoutLayered(), |
| @@ -73,6 +102,8 @@ RenderDeferredTask::RenderDeferredTask() : Task() { · 7 unmodified lines | |||
| 73 | _jobs.push_back(Job(new DrawTransparentDeferred::JobModel("TransparentDeferred", _jobs.back().getOutput()))); | 102 | _jobs.push_back(Job(new DrawTransparentDeferred::JobModel("TransparentDeferred", _jobs.back().getOutput()))); |
| 74 | 103 | ||
| 75 | _jobs.push_back(Job(new render::DrawStatus::JobModel("DrawStatus", renderedOpaques))); | 104 | _jobs.push_back(Job(new render::DrawStatus::JobModel("DrawStatus", renderedOpaques))); |
| 105 | |||
| 106 | |||
| 76 | _jobs.back().setEnabled(false); | 107 | _jobs.back().setEnabled(false); |
| 77 | _drawStatusJobIndex = _jobs.size() - 1; | 108 | _drawStatusJobIndex = _jobs.size() - 1; |
| 78 | 109 | ||
| @@ -81,13 +112,14 @@ RenderDeferredTask::RenderDeferredTask() : Task() { · 2 unmodified lines | |||
| 81 | _jobs.back().setEnabled(false); | 112 | _jobs.back().setEnabled(false); |
| 82 | _drawHitEffectJobIndex = _jobs.size() -1; | 113 | _drawHitEffectJobIndex = _jobs.size() -1; |
| 83 | 114 | ||
| 115 | |||
| 84 | _jobs.push_back(Job(new ResetGLState::JobModel())); | 116 | _jobs.push_back(Job(new ResetGLState::JobModel())); |
| 85 | 117 | ||
| 86 | 118 | ||
| 87 | // Give ourselves 3 frmaes of timer queries | 119 | // Give ourselves 3 frmaes of timer queries |
| 88 | _timerQueries.push_back(gpu::QueryPointer(new gpu::Query())); | 120 | _timerQueries.push_back(std::make_shared<gpu::Query>()); |
| 89 | _timerQueries.push_back(gpu::QueryPointer(new gpu::Query())); | 121 | _timerQueries.push_back(std::make_shared<gpu::Query>()); |
| 90 | _timerQueries.push_back(gpu::QueryPointer(new gpu::Query())); | 122 | _timerQueries.push_back(std::make_shared<gpu::Query>()); |
| 91 | _currentTimerQueryIndex = 0; | 123 | _currentTimerQueryIndex = 0; |
| 92 | } | 124 | } |
| 93 | 125 | ||
| @@ -114,6 +146,9 @@ void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const Rend · 20 unmodified lines | |||
| 114 | setDrawHitEffect(renderContext->_drawHitEffect); | 146 | setDrawHitEffect(renderContext->_drawHitEffect); |
| 115 | 147 | ||
| 116 | 148 | ||
| 149 | // TODO: turn on/off AO through menu item | ||
| 150 | setOcclusionStatus(renderContext->_occlusionStatus); | ||
| 151 | |||
| 117 | renderContext->args->_context->syncCache(); | 152 | renderContext->args->_context->syncCache(); |
| 118 | 153 | ||
| 119 | for (auto job : _jobs) { | 154 | for (auto job : _jobs) { |
| @@ -143,21 +178,12 @@ void DrawOpaqueDeferred::run(const SceneContextPointer& sceneContext, const Rend · 23 unmodified lines | |||
| 143 | batch.setViewTransform(viewMat); | 178 | batch.setViewTransform(viewMat); |
| 144 | 179 | ||
| 145 | { | 180 | { |
| 146 | GLenum buffers[3]; | ||
| 147 | int bufferCount = 0; | ||
| 148 | buffers[bufferCount++] = GL_COLOR_ATTACHMENT0; | ||
| 149 | buffers[bufferCount++] = GL_COLOR_ATTACHMENT1; | ||
| 150 | buffers[bufferCount++] = GL_COLOR_ATTACHMENT2; | ||
| 151 | batch._glDrawBuffers(bufferCount, buffers); | ||
| 152 | const float OPAQUE_ALPHA_THRESHOLD = 0.5f; | 181 | const float OPAQUE_ALPHA_THRESHOLD = 0.5f; |
| 153 | args->_alphaThreshold = OPAQUE_ALPHA_THRESHOLD; | 182 | args->_alphaThreshold = OPAQUE_ALPHA_THRESHOLD; |
| 154 | } | 183 | } |
| 155 | 184 | ||
| 156 | renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnOpaqueItems); | 185 | renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnOpaqueItems); |
| 157 | 186 | ||
| 158 | // Before rendering the batch make sure we re in sync with gl state | ||
| 159 | args->_context->syncCache(); | ||
| 160 | renderContext->args->_context->syncCache(); | ||
| 161 | args->_context->render((*args->_batch)); | 187 | args->_context->render((*args->_batch)); |
| 162 | args->_batch = nullptr; | 188 | args->_batch = nullptr; |
| 163 | } | 189 | } |
| @@ -181,21 +207,15 @@ void DrawTransparentDeferred::run(const SceneContextPointer& sceneContext, const · 17 unmodified lines | |||
| 181 | } | 207 | } |
| 182 | batch.setProjectionTransform(projMat); | 208 | batch.setProjectionTransform(projMat); |
| 183 | batch.setViewTransform(viewMat); | 209 | batch.setViewTransform(viewMat); |
| 184 | const float TRANSPARENT_ALPHA_THRESHOLD = 0.0f; | ||
| 185 | 210 | ||
| 186 | { | 211 | { |
| 187 | GLenum buffers[3]; | 212 | const float TRANSPARENT_ALPHA_THRESHOLD = 0.0f; |
| 188 | int bufferCount = 0; | ||
| 189 | buffers[bufferCount++] = GL_COLOR_ATTACHMENT0; | ||
| 190 | batch._glDrawBuffers(bufferCount, buffers); | ||
| 191 | args->_alphaThreshold = TRANSPARENT_ALPHA_THRESHOLD; | 213 | args->_alphaThreshold = TRANSPARENT_ALPHA_THRESHOLD; |
| 192 | } | 214 | } |
| 193 | 215 | ||
| 194 | 216 | ||
| 195 | renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnTransparentItems); | 217 | renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnTransparentItems); |
| 196 | 218 | ||
| 197 | // Before rendering the batch make sure we re in sync with gl state | ||
| 198 | args->_context->syncCache(); | ||
| 199 | args->_context->render((*args->_batch)); | 219 | args->_context->render((*args->_batch)); |
| 200 | args->_batch = nullptr; | 220 | args->_batch = nullptr; |
| 201 | } | 221 | } |
| @@ -206,8 +226,8 @@ const gpu::PipelinePointer& DrawOverlay3D::getOpaquePipeline() { · 4 unmodified lines | |||
| 206 | auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(overlay3D_vert))); | 226 | auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(overlay3D_vert))); |
| 207 | auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(overlay3D_frag))); | 227 | auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(overlay3D_frag))); |
| 208 | auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps)); | 228 | auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps)); |
| 209 | 229 | ||
| 210 | auto state = gpu::StatePointer(new gpu::State()); | 230 | auto state = std::make_shared<gpu::State>(); |
| 211 | state->setDepthTest(true, true, gpu::LESS_EQUAL); | 231 | state->setDepthTest(true, true, gpu::LESS_EQUAL); |
| 212 | 232 | ||
| 213 | _opaquePipeline.reset(gpu::Pipeline::create(program, state)); | 233 | _opaquePipeline.reset(gpu::Pipeline::create(program, state)); |
| @@ -249,17 +269,17 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon · 35 unmodified lines | |||
| 249 | } | 269 | } |
| 250 | batch.setProjectionTransform(projMat); | 270 | batch.setProjectionTransform(projMat); |
| 251 | batch.setViewTransform(viewMat); | 271 | batch.setViewTransform(viewMat); |
| 272 | batch.setViewportTransform(args->_viewport); | ||
| 273 | batch.setStateScissorRect(args->_viewport); | ||
| 252 | 274 | ||
| 253 | batch.setPipeline(getOpaquePipeline()); | 275 | batch.setPipeline(getOpaquePipeline()); |
| 254 | batch.setResourceTexture(0, args->_whiteTexture); | 276 | batch.setResourceTexture(0, args->_whiteTexture); |
| 255 | 277 | ||
| 256 | if (!inItems.empty()) { | 278 | if (!inItems.empty()) { |
| 257 | batch.clearFramebuffer(gpu::Framebuffer::BUFFER_DEPTH, glm::vec4(), 1.f, 0); | 279 | batch.clearFramebuffer(gpu::Framebuffer::BUFFER_DEPTH, glm::vec4(), 1.f, 0, true); |
| 258 | renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnOverlay3DItems); | 280 | renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnOverlay3DItems); |
| 259 | } | 281 | } |
| 260 | 282 | ||
| 261 | // Before rendering the batch make sure we re in sync with gl state | ||
| 262 | args->_context->syncCache(); | ||
| 263 | args->_context->render((*args->_batch)); | 283 | args->_context->render((*args->_batch)); |
| 264 | args->_batch = nullptr; | 284 | args->_batch = nullptr; |
| 265 | args->_whiteTexture.reset(); | 285 | args->_whiteTexture.reset(); |