Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 406 files). Show all
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| @@ -1,3 +1,4 @@ | ||
| 1 | + | |
| 1 | 2 | // |
| 2 | 3 | // RenderDeferredTask.cpp |
| 3 | 4 | // render-utils/src/ |
| @@ -10,23 +11,46 @@ · 6 unmodified lines | ||
| 10 | 11 | // |
| 11 | 12 | #include "RenderDeferredTask.h" |
| 12 | 13 | |
| 13 | −#include "gpu/Batch.h" | |
| 14 | −#include "gpu/Context.h" | |
| 14 | +#include <gpu/GPUConfig.h> | |
| 15 | +#include <gpu/Batch.h> | |
| 16 | +#include <gpu/Context.h> | |
| 17 | +#include <PerfStat.h> | |
| 18 | +#include <RenderArgs.h> | |
| 19 | +#include <ViewFrustum.h> | |
| 20 | + | |
| 21 | +#include "FramebufferCache.h" | |
| 15 | 22 | #include "DeferredLightingEffect.h" |
| 16 | −#include "ViewFrustum.h" | |
| 17 | −#include "RenderArgs.h" | |
| 18 | 23 | #include "TextureCache.h" |
| 19 | 24 | #include "HitEffect.h" |
| 20 | 25 | |
| 21 | 26 | #include "render/DrawStatus.h" |
| 22 | − | |
| 23 | −#include <PerfStat.h> | |
| 27 | +#include "AmbientOcclusionEffect.h" | |
| 24 | 28 | |
| 25 | 29 | #include "overlay3D_vert.h" |
| 26 | 30 | #include "overlay3D_frag.h" |
| 27 | 31 | |
| 28 | 32 | using namespace render; |
| 29 | 33 | |
| 34 | +void SetupDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { | |
| 35 | + RenderArgs* args = renderContext->args; | |
| 36 | + | |
| 37 | + auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebufferDepthColor(); | |
| 38 | + | |
| 39 | + gpu::Batch batch; | |
| 40 | + batch.setFramebuffer(nullptr); | |
| 41 | + batch.setFramebuffer(primaryFbo); | |
| 42 | + | |
| 43 | + batch.setViewportTransform(args->_viewport); | |
| 44 | + batch.setStateScissorRect(args->_viewport); | |
| 45 | + | |
| 46 | + batch.clearFramebuffer( | |
| 47 | + gpu::Framebuffer::BUFFER_COLOR0 | | |
| 48 | + gpu::Framebuffer::BUFFER_DEPTH, | |
| 49 | + vec4(vec3(0), 1), 1.0, 0.0, true); | |
| 50 | + | |
| 51 | + args->_context->render(batch); | |
| 52 | +} | |
| 53 | + | |
| 30 | 54 | void PrepareDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { |
| 31 | 55 | DependencyManager::get<DeferredLightingEffect>()->prepare(renderContext->args); |
| 32 | 56 | } |
| @@ -41,6 +65,7 @@ void ResolveDeferred::run(const SceneContextPointer& sceneContext, const RenderC · 8 unmodified lines | ||
| 41 | 65 | } |
| 42 | 66 | |
| 43 | 67 | RenderDeferredTask::RenderDeferredTask() : Task() { |
| 68 | + _jobs.push_back(Job(new SetupDeferred::JobModel("SetupFramebuffer"))); | |
| 44 | 69 | _jobs.push_back(Job(new DrawBackground::JobModel("DrawBackground"))); |
| 45 | 70 | |
| 46 | 71 | _jobs.push_back(Job(new PrepareDeferred::JobModel("PrepareDeferred"))); |
| @@ -57,9 +82,13 @@ RenderDeferredTask::RenderDeferredTask() : Task() { · 10 unmodified lines | ||
| 57 | 82 | _jobs.push_back(Job(new DrawOpaqueDeferred::JobModel("DrawOpaqueDeferred", _jobs.back().getOutput()))); |
| 58 | 83 | |
| 59 | 84 | _jobs.push_back(Job(new DrawLight::JobModel("DrawLight"))); |
| 60 | − _jobs.push_back(Job(new ResetGLState::JobModel())); | |
| 61 | 85 | _jobs.push_back(Job(new RenderDeferred::JobModel("RenderDeferred"))); |
| 62 | 86 | _jobs.push_back(Job(new ResolveDeferred::JobModel("ResolveDeferred"))); |
| 87 | + _jobs.push_back(Job(new AmbientOcclusion::JobModel("AmbientOcclusion"))); | |
| 88 | + | |
| 89 | + _jobs.back().setEnabled(false); | |
| 90 | + _occlusionJobIndex = _jobs.size() - 1; | |
| 91 | + | |
| 63 | 92 | _jobs.push_back(Job(new FetchItems::JobModel("FetchTransparent", |
| 64 | 93 | FetchItems( |
| 65 | 94 | ItemFilter::Builder::transparentShape().withoutLayered(), |
| @@ -73,6 +102,8 @@ RenderDeferredTask::RenderDeferredTask() : Task() { · 7 unmodified lines | ||
| 73 | 102 | _jobs.push_back(Job(new DrawTransparentDeferred::JobModel("TransparentDeferred", _jobs.back().getOutput()))); |
| 74 | 103 | |
| 75 | 104 | _jobs.push_back(Job(new render::DrawStatus::JobModel("DrawStatus", renderedOpaques))); |
| 105 | + | |
| 106 | + | |
| 76 | 107 | _jobs.back().setEnabled(false); |
| 77 | 108 | _drawStatusJobIndex = _jobs.size() - 1; |
| 78 | 109 | |
| @@ -81,13 +112,14 @@ RenderDeferredTask::RenderDeferredTask() : Task() { · 2 unmodified lines | ||
| 81 | 112 | _jobs.back().setEnabled(false); |
| 82 | 113 | _drawHitEffectJobIndex = _jobs.size() -1; |
| 83 | 114 | |
| 115 | + | |
| 84 | 116 | _jobs.push_back(Job(new ResetGLState::JobModel())); |
| 85 | 117 | |
| 86 | 118 | |
| 87 | 119 | // Give ourselves 3 frmaes of timer queries |
| 88 | − _timerQueries.push_back(gpu::QueryPointer(new gpu::Query())); | |
| 89 | − _timerQueries.push_back(gpu::QueryPointer(new gpu::Query())); | |
| 90 | − _timerQueries.push_back(gpu::QueryPointer(new gpu::Query())); | |
| 120 | + _timerQueries.push_back(std::make_shared<gpu::Query>()); | |
| 121 | + _timerQueries.push_back(std::make_shared<gpu::Query>()); | |
| 122 | + _timerQueries.push_back(std::make_shared<gpu::Query>()); | |
| 91 | 123 | _currentTimerQueryIndex = 0; |
| 92 | 124 | } |
| 93 | 125 | |
| @@ -114,6 +146,9 @@ void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const Rend · 20 unmodified lines | ||
| 114 | 146 | setDrawHitEffect(renderContext->_drawHitEffect); |
| 115 | 147 | |
| 116 | 148 | |
| 149 | + // TODO: turn on/off AO through menu item | |
| 150 | + setOcclusionStatus(renderContext->_occlusionStatus); | |
| 151 | + | |
| 117 | 152 | renderContext->args->_context->syncCache(); |
| 118 | 153 | |
| 119 | 154 | for (auto job : _jobs) { |
| @@ -143,21 +178,12 @@ void DrawOpaqueDeferred::run(const SceneContextPointer& sceneContext, const Rend · 23 unmodified lines | ||
| 143 | 178 | batch.setViewTransform(viewMat); |
| 144 | 179 | |
| 145 | 180 | { |
| 146 | − GLenum buffers[3]; | |
| 147 | − int bufferCount = 0; | |
| 148 | − buffers[bufferCount++] = GL_COLOR_ATTACHMENT0; | |
| 149 | − buffers[bufferCount++] = GL_COLOR_ATTACHMENT1; | |
| 150 | − buffers[bufferCount++] = GL_COLOR_ATTACHMENT2; | |
| 151 | − batch._glDrawBuffers(bufferCount, buffers); | |
| 152 | 181 | const float OPAQUE_ALPHA_THRESHOLD = 0.5f; |
| 153 | 182 | args->_alphaThreshold = OPAQUE_ALPHA_THRESHOLD; |
| 154 | 183 | } |
| 155 | 184 | |
| 156 | 185 | renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnOpaqueItems); |
| 157 | 186 | |
| 158 | − // Before rendering the batch make sure we re in sync with gl state | |
| 159 | − args->_context->syncCache(); | |
| 160 | − renderContext->args->_context->syncCache(); | |
| 161 | 187 | args->_context->render((*args->_batch)); |
| 162 | 188 | args->_batch = nullptr; |
| 163 | 189 | } |
| @@ -181,21 +207,15 @@ void DrawTransparentDeferred::run(const SceneContextPointer& sceneContext, const · 17 unmodified lines | ||
| 181 | 207 | } |
| 182 | 208 | batch.setProjectionTransform(projMat); |
| 183 | 209 | batch.setViewTransform(viewMat); |
| 184 | − const float TRANSPARENT_ALPHA_THRESHOLD = 0.0f; | |
| 185 | 210 | |
| 186 | 211 | { |
| 187 | − GLenum buffers[3]; | |
| 188 | − int bufferCount = 0; | |
| 189 | − buffers[bufferCount++] = GL_COLOR_ATTACHMENT0; | |
| 190 | − batch._glDrawBuffers(bufferCount, buffers); | |
| 212 | + const float TRANSPARENT_ALPHA_THRESHOLD = 0.0f; | |
| 191 | 213 | args->_alphaThreshold = TRANSPARENT_ALPHA_THRESHOLD; |
| 192 | 214 | } |
| 193 | 215 | |
| 194 | 216 | |
| 195 | 217 | renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnTransparentItems); |
| 196 | − | |
| 197 | − // Before rendering the batch make sure we re in sync with gl state | |
| 198 | − args->_context->syncCache(); | |
| 218 | + | |
| 199 | 219 | args->_context->render((*args->_batch)); |
| 200 | 220 | args->_batch = nullptr; |
| 201 | 221 | } |
| @@ -206,8 +226,8 @@ const gpu::PipelinePointer& DrawOverlay3D::getOpaquePipeline() { · 4 unmodified lines | ||
| 206 | 226 | auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(overlay3D_vert))); |
| 207 | 227 | auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(overlay3D_frag))); |
| 208 | 228 | auto program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps)); |
| 209 | − | |
| 210 | − auto state = gpu::StatePointer(new gpu::State()); | |
| 229 | + | |
| 230 | + auto state = std::make_shared<gpu::State>(); | |
| 211 | 231 | state->setDepthTest(true, true, gpu::LESS_EQUAL); |
| 212 | 232 | |
| 213 | 233 | _opaquePipeline.reset(gpu::Pipeline::create(program, state)); |
| @@ -249,17 +269,17 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon · 35 unmodified lines | ||
| 249 | 269 | } |
| 250 | 270 | batch.setProjectionTransform(projMat); |
| 251 | 271 | batch.setViewTransform(viewMat); |
| 272 | + batch.setViewportTransform(args->_viewport); | |
| 273 | + batch.setStateScissorRect(args->_viewport); | |
| 252 | 274 | |
| 253 | 275 | batch.setPipeline(getOpaquePipeline()); |
| 254 | 276 | batch.setResourceTexture(0, args->_whiteTexture); |
| 255 | 277 | |
| 256 | 278 | if (!inItems.empty()) { |
| 257 | − batch.clearFramebuffer(gpu::Framebuffer::BUFFER_DEPTH, glm::vec4(), 1.f, 0); | |
| 279 | + batch.clearFramebuffer(gpu::Framebuffer::BUFFER_DEPTH, glm::vec4(), 1.f, 0, true); | |
| 258 | 280 | renderItems(sceneContext, renderContext, inItems, renderContext->_maxDrawnOverlay3DItems); |
| 259 | 281 | } |
| 260 | 282 | |
| 261 | − // Before rendering the batch make sure we re in sync with gl state | |
| 262 | − args->_context->syncCache(); | |
| 263 | 283 | args->_context->render((*args->_batch)); |
| 264 | 284 | args->_batch = nullptr; |
| 265 | 285 | args->_whiteTexture.reset(); |