Showing the changes to libraries/render-utils/src/Model.cpp (1 of 1 file). Show all
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| @@ -310,10 +310,14 @@ void Model::init() { · 309 unmodified lines | |||
| 310 | RenderKey(RenderKey::HAS_TANGENTS | RenderKey::HAS_SPECULAR), | 310 | RenderKey(RenderKey::HAS_TANGENTS | RenderKey::HAS_SPECULAR), |
| 311 | modelNormalMapVertex, modelNormalSpecularMapPixel); | 311 | modelNormalMapVertex, modelNormalSpecularMapPixel); |
| 312 | 312 | ||
| 313 | 313 | ||
| 314 | _renderPipelineLib.addRenderPipeline( | 314 | _renderPipelineLib.addRenderPipeline( |
| 315 | RenderKey(RenderKey::IS_TRANSLUCENT), | 315 | RenderKey(RenderKey::IS_TRANSLUCENT), |
| 316 | modelVertex, modelTranslucentPixel); | 316 | modelVertex, modelTranslucentPixel); |
| 317 | // FIXME Ignore lightmap for translucents meshpart | ||
| 318 | _renderPipelineLib.addRenderPipeline( | ||
| 319 | RenderKey(RenderKey::IS_TRANSLUCENT | RenderKey::HAS_LIGHTMAP), | ||
| 320 | modelVertex, modelTranslucentPixel); | ||
| 317 | 321 | ||
| 318 | _renderPipelineLib.addRenderPipeline( | 322 | _renderPipelineLib.addRenderPipeline( |
| 319 | RenderKey(RenderKey::HAS_TANGENTS | RenderKey::IS_TRANSLUCENT), | 323 | RenderKey(RenderKey::HAS_TANGENTS | RenderKey::IS_TRANSLUCENT), |