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For splat textures, use transparent white as a default.

Andrzej Kapolka committed 12 years ago

Commit 6e06b631 parent 530f5b04 files · +37 −14Browse files

Showing the changes to interface/src/MetavoxelSystem.cpp (1 of 4 files). Show all

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interface/src/MetavoxelSystem.cpp+1−1
@@ -719,7 +719,7 @@ void HeightfieldBuffer::render(bool cursor) { · 718 unmodified lines
719 const SharedObjectPointer texture = _textures.at(i);719 const SharedObjectPointer texture = _textures.at(i);
720 if (texture) {720 if (texture) {
721 _networkTextures[i] = Application::getInstance()->getTextureCache()->getTexture(721 _networkTextures[i] = Application::getInstance()->getTextureCache()->getTexture(
722 static_cast<HeightfieldTexture*>(texture.data())->getURL());722 static_cast<HeightfieldTexture*>(texture.data())->getURL(), SPLAT_TEXTURE);
723 }723 }
724 }724 }
725 }725 }