History

For splat textures, use transparent white as a default.

Andrzej Kapolka committed 12 years ago

Commit 6e06b631 parent 530f5b04 files · +37 −14Browse files

Showing the changes to interface/src/MetavoxelSystem.cpp (1 of 4 files). Show all

Unified · Split

interface/src/MetavoxelSystem.cpp+1−1
@@ -719,7 +719,7 @@ void HeightfieldBuffer::render(bool cursor) { · 718 unmodified lines
719719 const SharedObjectPointer texture = _textures.at(i);
720720 if (texture) {
721721 _networkTextures[i] = Application::getInstance()->getTextureCache()->getTexture(
722− static_cast<HeightfieldTexture*>(texture.data())->getURL());
722+ static_cast<HeightfieldTexture*>(texture.data())->getURL(), SPLAT_TEXTURE);
723723 }
724724 }
725725 }