Showing the changes to interface/src/renderer/ProgramObject.cpp (1 of 7 files). Show all
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| @@ -6,114 +6,15 @@ · 5 unmodified lines | |||
| 6 | // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. | 6 | // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. |
| 7 | 7 | ||
| 8 | #include "ProgramObject.h" | 8 | #include "ProgramObject.h" |
| 9 | #include "ShaderObject.h" | ||
| 10 | 9 | ||
| 11 | ProgramObject::ProgramObject() : _handle(glCreateProgramObjectARB()) { | 10 | ProgramObject::ProgramObject(QObject* parent) : QGLShaderProgram(parent) { |
| 12 | } | ||
| 13 | |||
| 14 | ProgramObject::~ProgramObject() { | ||
| 15 | glDeleteObjectARB(_handle); | ||
| 16 | } | ||
| 17 | |||
| 18 | void ProgramObject::attach(ShaderObject* shader) { | ||
| 19 | glAttachObjectARB(_handle, shader->getHandle()); | ||
| 20 | } | ||
| 21 | |||
| 22 | bool ProgramObject::attachFromSourceCode(int type, const char* source) { | ||
| 23 | ShaderObject* shader = new ShaderObject(type); | ||
| 24 | if (shader->compileSourceCode(source)) { | ||
| 25 | attach(shader); | ||
| 26 | return true; | ||
| 27 | |||
| 28 | } else { | ||
| 29 | delete shader; | ||
| 30 | return false; | ||
| 31 | } | ||
| 32 | } | ||
| 33 | |||
| 34 | bool ProgramObject::attachFromSourceFile(int type, const char* filename) { | ||
| 35 | ShaderObject* shader = new ShaderObject(type); | ||
| 36 | if (shader->compileSourceFile(filename)) { | ||
| 37 | attach(shader); | ||
| 38 | return true; | ||
| 39 | |||
| 40 | } else { | ||
| 41 | delete shader; | ||
| 42 | return false; | ||
| 43 | } | ||
| 44 | } | ||
| 45 | |||
| 46 | bool ProgramObject::link() { | ||
| 47 | glLinkProgramARB(_handle); | ||
| 48 | int status; | ||
| 49 | glGetObjectParameterivARB(_handle, GL_OBJECT_LINK_STATUS_ARB, &status); | ||
| 50 | return status; | ||
| 51 | } | ||
| 52 | |||
| 53 | QByteArray ProgramObject::getLog() const { | ||
| 54 | int length; | ||
| 55 | glGetObjectParameterivARB(_handle, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); | ||
| 56 | QByteArray log(length, 0); | ||
| 57 | glGetInfoLogARB(_handle, length, 0, log.data()); | ||
| 58 | return log; | ||
| 59 | } | ||
| 60 | |||
| 61 | void ProgramObject::bind() const { | ||
| 62 | glUseProgramObjectARB(_handle); | ||
| 63 | } | ||
| 64 | |||
| 65 | void ProgramObject::release() const { | ||
| 66 | glUseProgramObjectARB(0); | ||
| 67 | } | ||
| 68 | |||
| 69 | int ProgramObject::getUniformLocation(const char* name) const { | ||
| 70 | return glGetUniformLocationARB(_handle, name); | ||
| 71 | } | ||
| 72 | |||
| 73 | void ProgramObject::setUniform(int location, int value) { | ||
| 74 | glUniform1iARB(location, value); | ||
| 75 | } | ||
| 76 | |||
| 77 | void ProgramObject::setUniform(const char* name, int value) { | ||
| 78 | setUniform(getUniformLocation(name), value); | ||
| 79 | } | ||
| 80 | |||
| 81 | void ProgramObject::setUniform(int location, float value) { | ||
| 82 | glUniform1fARB(location, value); | ||
| 83 | } | ||
| 84 | |||
| 85 | void ProgramObject::setUniform(const char* name, float value) { | ||
| 86 | setUniform(getUniformLocation(name), value); | ||
| 87 | } | ||
| 88 | |||
| 89 | void ProgramObject::setUniform(int location, float x, float y) { | ||
| 90 | glUniform2fARB(location, x, y); | ||
| 91 | } | ||
| 92 | |||
| 93 | void ProgramObject::setUniform(const char* name, float x, float y) { | ||
| 94 | setUniform(getUniformLocation(name), x, y); | ||
| 95 | } | 11 | } |
| 96 | 12 | ||
| 97 | void ProgramObject::setUniform(int location, const glm::vec3& value) { | 13 | void ProgramObject::setUniform(int location, const glm::vec3& value) { |
| 98 | glUniform3fARB(location, value.x, value.y, value.z); | 14 | setUniformValue(location, value.x, value.y, value.z); |
| 99 | } | 15 | } |
| 100 | 16 | ||
| 101 | void ProgramObject::setUniform(const char* name, const glm::vec3& value) { | 17 | void ProgramObject::setUniform(const char* name, const glm::vec3& value) { |
| 102 | setUniform(getUniformLocation(name), value); | 18 | setUniformValue(name, value.x, value.y, value.z); |
| 103 | } | 19 | } |
| 104 | 20 | ||
| 105 | void ProgramObject::setUniform(int location, float x, float y, float z) { | ||
| 106 | glUniform3fARB(location, x, y, z); | ||
| 107 | } | ||
| 108 | |||
| 109 | void ProgramObject::setUniform(const char* name, float x, float y, float z) { | ||
| 110 | setUniform(getUniformLocation(name), x, y, z); | ||
| 111 | } | ||
| 112 | |||
| 113 | void ProgramObject::setUniform(int location, float x, float y, float z, float w) { | ||
| 114 | glUniform4fARB(location, x, y, z, w); | ||
| 115 | } | ||
| 116 | |||
| 117 | void ProgramObject::setUniform(const char* name, float x, float y, float z, float w) { | ||
| 118 | setUniform(getUniformLocation(name), x, y, z, w); | ||
| 119 | } | ||