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Removed magic number to use DEFAULT_NEAR/FAR_CLIP

Atlante45 committed 12 years ago

Commit 72a31ec1 parent c5ad8564 files · +7 −7Browse files

Showing the changes to interface/src/Application.cpp (1 of 4 files). Show all

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interface/src/Application.cpp+2−2
@@ -524,8 +524,8 @@ void Application::initializeGL() { · 523 unmodified lines
524 // Before we render anything, let's set up our viewFrustumOffsetCamera with a sufficiently large524 // Before we render anything, let's set up our viewFrustumOffsetCamera with a sufficiently large
525 // field of view and near and far clip to make it interesting.525 // field of view and near and far clip to make it interesting.
526 //viewFrustumOffsetCamera.setFieldOfView(90.0);526 //viewFrustumOffsetCamera.setFieldOfView(90.0);
527 _viewFrustumOffsetCamera.setNearClip(0.1f);527 _viewFrustumOffsetCamera.setNearClip(DEFAULT_NEAR_CLIP);
528 _viewFrustumOffsetCamera.setFarClip(500.0f * TREE_SCALE);528 _viewFrustumOffsetCamera.setFarClip(DEFAULT_FAR_CLIP);
529 529
530 initDisplay();530 initDisplay();
531 qDebug( "Initialized Display.");531 qDebug( "Initialized Display.");

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