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image sampler prop

HifiExperiments committed 1 year ago

Commit 75e2f851 parent d3b1fc776 files · +691 −437Browse files

Showing the changes to libraries/render-utils/src/DeferredFramebuffer.cpp (1 of 76 files). Show all

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libraries/render-utils/src/DeferredFramebuffer.cpp+2−2
@@ -60,7 +60,7 @@ void DeferredFramebuffer::allocate() { · 59 unmodified lines
60 auto width = _frameSize.x;60 auto width = _frameSize.x;
61 auto height = _frameSize.y;61 auto height = _frameSize.y;
62 62
63 auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT);63 auto defaultSampler = Sampler(Sampler::FILTER_MIN_MAG_POINT);
64 64
65 _deferredColorTexture = gpu::Texture::createRenderBuffer(colorFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler);65 _deferredColorTexture = gpu::Texture::createRenderBuffer(colorFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler);
66 _deferredNormalTexture = gpu::Texture::createRenderBuffer(linearFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler);66 _deferredNormalTexture = gpu::Texture::createRenderBuffer(linearFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler);
@@ -84,7 +84,7 @@ void DeferredFramebuffer::allocate() { · 17 unmodified lines
84 _deferredFramebufferDepthColor->setDepthStencilBuffer(_primaryDepthTexture, depthFormat);84 _deferredFramebufferDepthColor->setDepthStencilBuffer(_primaryDepthTexture, depthFormat);
85 85
86 86
87 auto smoothSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR_MIP_POINT, gpu::Sampler::WRAP_CLAMP);87 auto smoothSampler = Sampler(Sampler::FILTER_MIN_MAG_LINEAR_MIP_POINT, Sampler::WRAP_CLAMP);
88 88
89 _lightingTexture = gpu::Texture::createRenderBuffer(gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::R11G11B10), width, height, gpu::Texture::SINGLE_MIP, smoothSampler);89 _lightingTexture = gpu::Texture::createRenderBuffer(gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::R11G11B10), width, height, gpu::Texture::SINGLE_MIP, smoothSampler);
90 _lightingFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("lighting"));90 _lightingFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("lighting"));