Showing the changes to libraries/render-utils/src/FramebufferCache.cpp (1 of 10 files). Show all
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| @@ -35,7 +35,7 @@ void FramebufferCache::setFrameBufferSize(QSize frameBufferSize) { · 34 unmodified lines | |||
| 35 | _frameBufferSize = frameBufferSize; | 35 | _frameBufferSize = frameBufferSize; |
| 36 | _primaryFramebufferFull.reset(); | 36 | _primaryFramebufferFull.reset(); |
| 37 | _primaryFramebufferDepthColor.reset(); | 37 | _primaryFramebufferDepthColor.reset(); |
| 38 | _primaryFramebufferDepthStencilColor.reset(); | 38 | _primaryFramebufferStencilColor.reset(); |
| 39 | _primaryDepthTexture.reset(); | 39 | _primaryDepthTexture.reset(); |
| 40 | _primaryStencilTexture.reset(); | 40 | _primaryStencilTexture.reset(); |
| 41 | _primaryColorTexture.reset(); | 41 | _primaryColorTexture.reset(); |
| @@ -49,7 +49,7 @@ void FramebufferCache::setFrameBufferSize(QSize frameBufferSize) { · 7 unmodified lines | |||
| 49 | void FramebufferCache::createPrimaryFramebuffer() { | 49 | void FramebufferCache::createPrimaryFramebuffer() { |
| 50 | _primaryFramebufferFull = gpu::FramebufferPointer(gpu::Framebuffer::create()); | 50 | _primaryFramebufferFull = gpu::FramebufferPointer(gpu::Framebuffer::create()); |
| 51 | _primaryFramebufferDepthColor = gpu::FramebufferPointer(gpu::Framebuffer::create()); | 51 | _primaryFramebufferDepthColor = gpu::FramebufferPointer(gpu::Framebuffer::create()); |
| 52 | _primaryFramebufferDepthStencilColor = gpu::FramebufferPointer(gpu::Framebuffer::create()); | 52 | _primaryFramebufferStencilColor = gpu::FramebufferPointer(gpu::Framebuffer::create()); |
| 53 | 53 | ||
| 54 | auto colorFormat = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA); | 54 | auto colorFormat = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA); |
| 55 | auto width = _frameBufferSize.width(); | 55 | auto width = _frameBufferSize.width(); |
| @@ -66,7 +66,7 @@ void FramebufferCache::createPrimaryFramebuffer() { · 10 unmodified lines | |||
| 66 | 66 | ||
| 67 | _primaryFramebufferDepthColor->setRenderBuffer(0, _primaryColorTexture); | 67 | _primaryFramebufferDepthColor->setRenderBuffer(0, _primaryColorTexture); |
| 68 | 68 | ||
| 69 | _primaryFramebufferDepthStencilColor->setRenderBuffer(0, _primaryColorTexture); | 69 | _primaryFramebufferStencilColor->setRenderBuffer(0, _primaryColorTexture); |
| 70 | 70 | ||
| 71 | auto depthFormat = gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::DEPTH); | 71 | auto depthFormat = gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::DEPTH); |
| 72 | _primaryDepthTexture = gpu::TexturePointer(gpu::Texture::create2D(depthFormat, width, height, defaultSampler)); | 72 | _primaryDepthTexture = gpu::TexturePointer(gpu::Texture::create2D(depthFormat, width, height, defaultSampler)); |
| @@ -78,7 +78,7 @@ void FramebufferCache::createPrimaryFramebuffer() { · 5 unmodified lines | |||
| 78 | 78 | ||
| 79 | _primaryFramebufferDepthColor->setDepthStencilBuffer(_primaryDepthTexture, depthFormat); | 79 | _primaryFramebufferDepthColor->setDepthStencilBuffer(_primaryDepthTexture, depthFormat); |
| 80 | 80 | ||
| 81 | _primaryFramebufferDepthStencilColor->setDepthStencilBuffer(_primaryStencilTexture, stencilFormat); | 81 | _primaryFramebufferStencilColor->setDepthStencilBuffer(_primaryStencilTexture, stencilFormat); |
| 82 | 82 | ||
| 83 | _selfieFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create()); | 83 | _selfieFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create()); |
| 84 | auto tex = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width * 0.5, height * 0.5, defaultSampler)); | 84 | auto tex = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width * 0.5, height * 0.5, defaultSampler)); |
| @@ -99,11 +99,11 @@ gpu::FramebufferPointer FramebufferCache::getPrimaryFramebufferDepthColor() { · 14 unmodified lines | |||
| 99 | return _primaryFramebufferDepthColor; | 99 | return _primaryFramebufferDepthColor; |
| 100 | } | 100 | } |
| 101 | 101 | ||
| 102 | gpu::FramebufferPointer FramebufferCache::getPrimaryFramebufferDepthStencilColor() { | 102 | gpu::FramebufferPointer FramebufferCache::getPrimaryFramebufferStencilColor() { |
| 103 | if (!_primaryFramebufferDepthStencilColor) { | 103 | if (!_primaryFramebufferStencilColor) { |
| 104 | createPrimaryFramebuffer(); | 104 | createPrimaryFramebuffer(); |
| 105 | } | 105 | } |
| 106 | return _primaryFramebufferDepthStencilColor; | 106 | return _primaryFramebufferStencilColor; |
| 107 | } | 107 | } |
| 108 | 108 | ||
| 109 | gpu::TexturePointer FramebufferCache::getPrimaryDepthTexture() { | 109 | gpu::TexturePointer FramebufferCache::getPrimaryDepthTexture() { |