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optionally add an AvatarHashMap instance to the ScriptEngine

Stephen Birarda committed 12 years ago

Commit 75f35c51 parent f8106e53 files · +11 −0Browse files

Showing the changes to libraries/script-engine/src/ScriptEngine.h (1 of 3 files). Show all

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libraries/script-engine/src/ScriptEngine.h+2−0
@@ -22,6 +22,7 @@ · 21 unmodified lines
22#include <VoxelsScriptingInterface.h>22#include <VoxelsScriptingInterface.h>
23 23
24#include <AvatarData.h>24#include <AvatarData.h>
25#include <AvatarHashMap.h>
25 26
26#include "AnimationCache.h"27#include "AnimationCache.h"
27#include "AbstractControllerScriptingInterface.h"28#include "AbstractControllerScriptingInterface.h"
@@ -63,6 +64,7 @@ public: · 35 unmodified lines
63 bool isAvatar() const { return _isAvatar; }64 bool isAvatar() const { return _isAvatar; }
64 65
65 void setAvatarData(AvatarData* avatarData, const QString& objectName);66 void setAvatarData(AvatarData* avatarData, const QString& objectName);
67 void setAvatarHashMap(AvatarHashMap* avatarHashMap, const QString& objectName);
66 68
67 bool isListeningToAudioStream() const { return _isListeningToAudioStream; }69 bool isListeningToAudioStream() const { return _isListeningToAudioStream; }
68 void setIsListeningToAudioStream(bool isListeningToAudioStream) { _isListeningToAudioStream = isListeningToAudioStream; }70 void setIsListeningToAudioStream(bool isListeningToAudioStream) { _isListeningToAudioStream = isListeningToAudioStream; }