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Consolidate stats for opaque/transparent/other

Zach Pomerantz committed 10 years ago

Commit 7804ee21 parent 965d6bb7 files · +34 −76Browse files

Showing the changes to interface/src/ui/Stats.cpp (1 of 7 files). Show all

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interface/src/ui/Stats.cpp+6−14
@@ -342,22 +342,14 @@ void Stats::setRenderDetails(const RenderDetails& details) { · 341 unmodified lines
342 STAT_UPDATE(triangles, details._trianglesRendered);342 STAT_UPDATE(triangles, details._trianglesRendered);
343 STAT_UPDATE(materialSwitches, details._materialSwitches);343 STAT_UPDATE(materialSwitches, details._materialSwitches);
344 if (_expanded) {344 if (_expanded) {
345 STAT_UPDATE(opaqueConsidered, (int)details._opaque._considered);345 STAT_UPDATE(itemConsidered, details._item._considered);
346 STAT_UPDATE(opaqueOutOfView, details._opaque._outOfView);346 STAT_UPDATE(itemOutOfView, details._item._outOfView);
347 STAT_UPDATE(opaqueTooSmall, details._opaque._tooSmall);347 STAT_UPDATE(itemTooSmall, details._item._tooSmall);
348 STAT_UPDATE(opaqueRendered, (int)details._opaque._rendered);348 STAT_UPDATE(itemRendered, details._item._rendered);
349 STAT_UPDATE(shadowConsidered, (int)details._shadow._considered);349 STAT_UPDATE(shadowConsidered, details._shadow._considered);
350 STAT_UPDATE(shadowOutOfView, details._shadow._outOfView);350 STAT_UPDATE(shadowOutOfView, details._shadow._outOfView);
351 STAT_UPDATE(shadowTooSmall, details._shadow._tooSmall);351 STAT_UPDATE(shadowTooSmall, details._shadow._tooSmall);
352 STAT_UPDATE(shadowRendered, (int)details._shadow._rendered);352 STAT_UPDATE(shadowRendered, details._shadow._rendered);
353 STAT_UPDATE(translucentConsidered, (int)details._translucent._considered);
354 STAT_UPDATE(translucentOutOfView, details._translucent._outOfView);
355 STAT_UPDATE(translucentTooSmall, details._translucent._tooSmall);
356 STAT_UPDATE(translucentRendered, (int)details._translucent._rendered);
357 STAT_UPDATE(otherConsidered, (int)details._other._considered);
358 STAT_UPDATE(otherOutOfView, details._other._outOfView);
359 STAT_UPDATE(otherTooSmall, details._other._tooSmall);
360 STAT_UPDATE(otherRendered, (int)details._other._rendered);
361 }353 }
362}354}
363 355