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Consolidate stats for opaque/transparent/other

Zach Pomerantz committed 10 years ago

Commit 7804ee21 parent 965d6bb7 files · +34 −76Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 7 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+1−1
@@ -56,7 +56,7 @@ RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) { · 55 unmodified lines
56 // Fetch and cull the items from the scene56 // Fetch and cull the items from the scene
57 auto sceneFilter = ItemFilter::Builder::visibleWorldItems().withoutLayered();57 auto sceneFilter = ItemFilter::Builder::visibleWorldItems().withoutLayered();
58 const auto sceneSelection = addJob<FetchSpatialTree>("FetchSceneSelection", sceneFilter);58 const auto sceneSelection = addJob<FetchSpatialTree>("FetchSceneSelection", sceneFilter);
59 const auto culledSceneSelection = addJob<CullSpatialSelection>("CullSceneSelection", sceneSelection, cullFunctor, RenderDetails::OPAQUE_ITEM, sceneFilter);59 const auto culledSceneSelection = addJob<CullSpatialSelection>("CullSceneSelection", sceneSelection, cullFunctor, RenderDetails::ITEM, sceneFilter);
60 60
61 // Multi filter visible items into different buckets61 // Multi filter visible items into different buckets
62 const int NUM_FILTERS = 3;62 const int NUM_FILTERS = 3;