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Hooked up fly animation to json and Rig

Anthony J. Thibault committed 10 years ago

Commit 7af20e91 parent 9ec2cf16 files · +98 −40Browse files

Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 6 files). Show all

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interface/src/avatar/SkeletonModel.cpp+1−1
@@ -133,7 +133,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) { · 132 unmodified lines
133133
134134 _rig->updateFromHandParameters(handParams, deltaTime);
135135
136− _rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation());
136+ _rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation(), myAvatar->isHovering());
137137
138138 // evaluate AnimGraph animation and update jointStates.
139139 Model::updateRig(deltaTime, parentTransform);